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Queen Hippolyta as Wonder Woman (DC Comics) by Jimenez

Wonder Woman

(Queen Hippolyta)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This very old profile was done when the ‘brilliant’ decision to retcon Queen Hyppolita (Wonder Woman’s mum) as the World War Two Wonder Woman was still a big thing. It is thus mostly cocnerned with providing the basics in terms of role-playing notes and DC Heroes RPG stats.


Background

  • Real Name: Hippolyte
  • Marital Status: Single
  • Known Relatives: Diana (aka Wonder Woman II, daughter)
  • Group Affiliation: Justice Society, Amazons of Themyscira
  • Base Of Operations: Themyscira I (aka Paradise Island, destroyed) ; formerly the antique city of Themyscira (Turkey) and the Perisphere (New York City) during the 1940s.
  • Height: 5’9” Weight: 126 lbs
  • Eyes: Blue Hair: Brown


Powers and Abilities

Hippolyte is a wise and adept Amazon, with a very strong personality and having reigned for more than three millennia. Her physical power was augmented even further by the Source.


History

The History section of our old Wonder Woman (Diana of Themyscira) should be sufficient.


Description

The purple and lavender ensemble is typical of what Hyppolyta wore as the Queen of the Amazons.


Personality

For most of her reign Hippolyte was a gentle, wise, loving Queen. She cared greatly for her daughter and her subjects. She acted as a compassionate but firm ruler, a decisive and strong leader. While usually soft and calm, she can quickly shift to being a warrior-queen when needed.

Wonder Woman (Queen Hippolyta) jumps from her invisible plane

Hippolyte has a regal bearing, and always makes certain she gets what she wants.

Her tragic flaw was her love for her daughter. She loved Diana more than life itself, risking her life for her on various occasions. She was overprotective of her. This character trait reached obsessive proportions after she started experiencing extremely vivid visions of Diana’s death.

The irrational intensity of her decision to protect Diana at this point is easier to understand when one considers Hippolyte longed to have a raise that child for more than 3000 years. Her nature as a mother always gnawed at her fate as a queen.

When she became Wonder Woman she cut loose as a bold, angry warrior-queen. In Patriarch’s World she paradoxically discovered freedom — mostly from her eternal royal duties — and love, in the person of Ted “Wildcat I” Grant. Free at last, she was haughty, very brash and considered herself to be superior to most, especially men.

She also harkened back to her pre-Paradise Island roots, as a roving tribe leader of the Classic age. She had no code against killing, and didn’t think twice about chopping off a man’s arm to, well, disarm him.

Once she had tasted the life of a free warrior — black-haired, sullen eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under her sandaled feet — she had troubles resigning herself to come back to her peaceful, sensible burden as a queen.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Wonder Woman I (Hippolyte)

Dex: 09 Str: 12 Bod: 08 Motivation: Upholding the Good
Int: 08 Wil: 11 Min: 07 Occupation: Queen of Themyscira
Inf: 10 Aur: 08 Spi: 07 Resources {or Wealth}: 010
Init: 027 HP: 050

Powers:
Directional hearing: 04, Running: 06, Telescopic vision: 02

Skills:
Animal handling: 07, Charisma (persuasion): 10, Charisma (intimidation): 08, Martial artist: 08, Medicine (first aid, medical treatment): 07, Military science (field command, tracking): 06, Occultist (identify artefact, occult knowledge, premonition): 04, Weaponry (melee, missile): 11

Advantages:
Area Knowledge (Themyscira I, Themyscira II), Attractive, Iron Nerves, Languages (Ancient Greek, Themysciran), Leadership, Scholar (Greek mythology), Schtick (Precise Blocker (Bracers)).

Connections:
Wonder Woman II (Diana, High), Gods of Olympus (Low), Themyscira (High), Troia (High), Fury I (High), JLA (Low), JSA (High), Wildcat I (High).

Drawbacks:
Attack vulnerability (cutting/piercing attacks, -2 CS, Partial (RV only)), Authority Figure, Public Identity, SIA (keeping Diana safe).

Equipment:

  • BRACELETS [BODY 30]
  • Tiara [BODY 12, EV 03, Sharpness (EV): 02, Gliding: 01, Limitation: EV is Lethal  ; Gliding only to make the tiara fly back to the thrower, boomerang-like. Note : with Wonder Woman’s STR, the thrown tiara has a EV of 12 and a Range of 06].
  • Amazon broadsword [BODY 20, EV 04 (20 w/STR), Sharpness (EV): 01].
  • Hippolyte also occasionally uses the following special purpose gear:
    • SANDALS OF HERMES [STR 08 BODY 08, Flight: 12, Teleportation: 23, Limitation : Teleportation only to Paradise Island (-2)].
    • EAGLE ARMOUR [/BODY/ 14, Sealed systems: 10].
    • MEDIUM SHIELD [BODY (Hardened Defenses) 26, EV 04 (20 w/STR), Sharpness (EV): 01, Recommended STR 04, Note: OV/RV bonus when using the Block Manoeuvre is 2 APs, Note: the OV bonus for the Shield Cover Manoeuvre is 2 APs].
    • GAUNTLETS OF ATLAS [BODY 28, /STR/ 22 /BODY/ 16, Limitation : /STR/ and /BODY/ cannot raise the user’s Attributes by more than 6 AP (/STR/) and 4 APs (/BODY/) above their normal value].

The Invisible Plane

This shape-changing omni-vehicle was a gift from the Lansinarian’s, a very early human civilization which eventually migrated underground, under Antarctica. Wonder Woman II, along with Cave Carson and his crew (as well as Champion, secretly Heracles) saved the lost civilization (as well as the whole planet) from a catastrophe, and the invisible Plane was given to her in gratitude.

When Hippolyte, acting as Wonder Woman, went into the past she took the Invisible Plane with her.

INVISIBLE PLANE [STR 12 BODY 12, Flight: 16, Sealed Systems: 07 (11 APs of time), Water Freedom: 12, Projectile Weapons: 15, Regeneration: 05, Running: 09, Shrinking: 05, Self Manipulation: 16, Swimming: 05, Invisibility: 01, Vehicles (self): 08, R#02, Limitation: each ten attacks with projectile Weapons activates an AP of Shrinking, which must be Recovered normally]

The “plane”s most common forms are a all submarine, a large stealth-type plane/orbital vehicle, and a large racing cycle. In the 1940s; it morphed into a propeller plane to match surrounding technology. It can grow cannons, but the projectiles are taken from its own mass and take time to regrow.

By Orion and Sébastien Andrivet.

Source of Character: DC Universe.

Helper(s): Eric Padua, JD.

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