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Zoe Jump (Black Summer Avatar Comics)

Zoe Jump


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Zoe
  • Marital Status: Single
  • Known Relatives: None
  • Group Affiliation: Seven Guns
  • Base Of Operations: Unnamed western US city
  • Height: 5’8” Weight: 135lbs
  • Eyes: Green Hair: Black


Powers and Abilities

Zoe’s Gun Enhancements are a series of cybernetic implants which provide the Seven Guns with:

  • enhanced nervous systems
  • a communications array linking them to the other Guns as well as general transmissions (which they can access whether their enhancements are running or not)
  • links them to their weapon (which has a respawning function that allows it virtually limitless ammo)
  • gives them abilities specific to the individual

These enhancements are activated by her saying her unrevealed keyword.

Zoe Jump before her transformation

Zoe can move at great speed (means explained in quote below), and can take others with her as long as they’re capable of running. She’s also immune to radiation while moving at speed.


History

A resident of a western US city ruled by a corrupt police force and private armies, Zoe was approached by friend Tom Watson who, with John (Horus) and Frank Blacksmith, had developed the cybernetic technology which merged with other scientific disciplines to allow the creation of Gun Enhancements, gifting the recipient with cybernetic super-powers. Joining them, she was enhanced, adopting her codename and joined the Seven Guns.

They began a vigilante action against the corrupt forces controlling their city, and eventually managed to rout them, but not before Blacksmith was dragged to death through the streets by a police car. They became a more global group for a while, which unfortunately left them out of the country on September 11th 2001, but they did foil a copycat strike on LAX on Thanksgiving.

The group continued operating until Laura Torch was killed in an explosion which maimed Tom Noir. They began to drift apart following this, but apart from Tom, who retired, all kept operating, although John Horus was the most public, and most independent. John became the most publicly trusted of the guns, and had regular access to the President.

They enjoyed a freedom to operate for a while, until John decided that the President was guilty of a number of crimes, including starting an illegal war. John summarily executed the President and his inner circle, then stood before the White House press corps declaring that the country should hold fresh elections.

Zoe Jump's altered eyes and skin

The military began hunting John and the other Guns, aided by Frank Blacksmith, who’d faked his own death and gone to the intelligence community to develop a group of Gun Enhancements for them. He first tried to kill the retired Tom Noir, who managed to overcome the thug Frank left with him, under the impression Tom’s enhancements no longer worked.

Tom reunited with the other Guns, apart from John, who’d distanced himself from them during his speech, but they were unable to come to an agreement on how to respond, made harder since Kathryn Artemis had opened fire on the army.

Tom’s apparent murder while trying to surrender, on top of the continued attacks on him, enraged the Guns and they began fighting the army seriously, pushing them back a fair way. Heading to an ammo dump to re-supply, they were ambushed by a group of Frank’s Guns. Dominic was killed in the fight, but the others managed to kill their attackers.

Learning that John was battling another group of Frank’s guns in their city, they gave him brief support to allow him a breather, then warned both him and the military to stay out of their city after they were finished. They then let the battle continue, while they went about saving lives of those affected by the fight.


Personality

The most stable and calm of the Guns, Zoe is the least likely to shoot to kill, and the most personable, trying to negotiate peace between the volatile personalities of the Guns. Prior to being enhanced, she seemed truly enthused by her scientific studies, but this seems to have been lost as her super-powered identity has taken over her life.


Quotes

Zoe: “How far can you take the notion that experimentors’ intentionality affects to world ? If I envision a quantum calculation in my head and then solve the equation — does my computation of the problem affect the solution ?”
Tom: “You’ve been speaking for 15 seconds and already part of my brain is dead, Zoe.”
Zoe: “Okay. The millis bias field. It’s all about making spacetime play tricks to approach or surpass the speed of light.”
Tom: “I thought nothing could go faster than light.”
Zoe: “It can’t. And if you get close to it you hit all kinds of weird relativistic effects.”
Tom: “So what’s the point ?”
Zoe: “The bias field distorts spacetime on the inside but lets it run on the outside. So none of that happens. The shape of the field makes it push through spacetime faster than light.”
Tom: “Oh god, my head is bleeding.”
Zoe: “What if I could make it happen just by closing the mathematical circuit ? A quantum-physical thought-experiment affected by my own intention ?”

“I don’t even dream in full color anymore.” (The speeds she moves at shift the colours she sees)


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Zoe Jump

Dex: 08 Str: 03 Bod: 05 Motivation: Upholding the Good
Int: 07 Wil: 07 Min: 07 Occupation: Vigilante/Physicist
Inf: 04 Aur: 05 Spi: 05 Resources {or Wealth}: 005
Init: 032 HP: 030

Powers:
Radio Communications: 15, Sealed Systems: 06, Superspeed: 13

Bonuses and Limitations:

  • Radio Communications is Scrambled (+1)
  • Sealed Systems only protect against radiation, and only when running (-2)
  • Superspeed is Usable on Others at a Range of Touch, provided they can run (+1)

Skills:
Scientist: 07, Weaponry (Firearms): 08

Advantages:
Expansive Headquarters, Scholar (Physicist)

Connections:
Seven Guns (High)

Drawbacks:
Alter Ego (Controllable), Distinct Appearance, Secret ID

Equipment:
GUN [BODY 10, Projectile Weapons: 07, R# 02]


Alter Ego: Zoe

Dex: 04 Str: 02 Bod: 03 Motivation: Upholding the Good
Int: 07 Wil: 07 Min: 07 Occupation: Vigilante/Physicist
Inf: 04 Aur: 05 Spi: 05
Init: 015 HP: 030

Powers:
Radio Communications: 15

Bonuses and Limitations:
Radio Communications is Scrambled (+1)

Skills:
Scientist: 07, Weaponry (Firearms): 04

Advantages:
Expansive Headquarters, Scholar (Physicist)

Connections:
Seven Guns (High)

Drawbacks:
Distinct Appearance, Secret ID


Design Notes

She’s shown wearing glasses prior to gaining her powers, but it’s unclear whether this is due to sight problems, so I haven’t addressed it.


By Gareth Lewis

Source of Character: Black Summer comic (by Warren Ellis and Juan Jose Ryp)

Helper(s): Roy Cowan

Writeup completed on the 11th of March, 2010.

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