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Zombots (Wildstorm comics) (WildCATS enemies)

Zombots


History

Those are used by the mob, and where first met by the WildCATs during a sting operation to trap Maxine “Ladytron” Manchester.

Masses of zombots where used against the WildCATs by the New York City mob bosses when the WildCATs declared their war on crime.


Powers and Abilities

Re-animated dead guys, the zombots are relatively cheap, voice-controlled, disposable hitmen/body guards for hire. They are controlled by micro-electronic implants, but are completely useless if not issued orders.

Apparently they can be hired from their unknown builder for a weekly cost, or the technology can be bought. That implies a steep premium, but once the initial cost has been swallowed individual zombots are reasonably cheap.

Hence, people will tend to either have large number of zombots in reserve, or just one or two for a given operation.

Zombots have demonstrated the capacity to crash through concrete walls, and proved difficult for Max Cash to bring down with firearms – usually a full clip in the head was needed.


Description

See illustration.


Personality

None whatsoever. They’re dead.


DC Universe History

I dimly remember having seen techno-zombies in the DCU before, but can’t place them.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Zombots

Dex: 03 Str: 08 Bod: 05 Motivation: None
Int: 01 Wil: Min: Occupation: None
Inf: Aur: Spi: Resources {or Wealth}: – —
Init: 004 HP: 000

Powers: Self-link (Gadgetry): 08, Skin armor: 04

Skills: Weaponry*: 03

Advantages: None

Connections: None

Drawbacks: Strange Appearance, Misc.: Non-sapient

Equipment: Quite often a machine pistol such as a Micro-Uzi [BODY 04, Projectile weapons: 05, Ammo: 06, R#03, Advantage: Autofire]

By Sébastien Andrivet

Source of Character: Wildstorm universe

Helper(s): Roy Cowan

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