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Zorr (Nova enemy) (Marvel Comics)

Zorr


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Zorr is a minor Marvel character. He plays a critical role in the genesis of Nova (Richard Rider) in 1976 and… that’s it. He then only ever appeared in a couple of flashbacks.

If you need a hulking space menace with a Silver Age  flair, Zorr ain’t a bad choice.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: Kraa (brother), Nebula (alleged daughter).
  • Group Affiliation: None.
  • Base Of Operations: Mobile through space.
  • Height: 12’ Weight: 2 tons.
  • Eyes: White Hair: Unrevealed, if any.


Powers and Abilities

Zorr is a giant with some space gear. He’s extremely strong. Zorr can bring down six-story buildings with but a punch.


History

Zorr’s homeworld, Luphom, was ravaged by Galactus, presumably in the first half of the 1970s. The only survivors of his race were those who, like Zorr, were not planetside when the Big G came. These were on the path to galactic conquest they had recently set off on.

Somehow, Zorr came to the conclusion that he could replenish the depleted energies of his world by conquering other worlds. he would destroy them by stealing their energies.

He surfaced in the Tranta Star System, where he discovered the planet Xandar. Zorr defeated the Nova Corps, the protectors of Xandar. Then his starship began to drain the planets geothermal energy.

He was driven off by the Centurion Nova-Prime, Rhomann Dey, but not without cost. Xandar tore itself apart, and Dey was badly injured.

Attacking Earth

Paralysed and dying Dey still managed to track Zorr to the next planet he attacked – Earth. Swearing to prevent this world’s destruction, he took two last actions.

The first was to transfer his powers to an Earthling, Richard Rider. Rider became the new Nova and would soon fight against Zorr in New York City.

The second somehow utterly consumed his body while the new Nova and Zorr fought. This gambit apparently destroying Zorr at last, as the Nova-Prime had sworn he would.

Nebulous

Years later, the space pirate Nebula attacked Nova, claiming that Zorr was her father. She had previously made similar claims about Thanos, but so far none has been verified.


Description

See illustrations.


Personality

A sort of, hmmm, space Hulk, really, in his general behaviour. He smashes puny worlds in the (probably mistaken) hope of restoring his own.


Quotes

“You ? I *killed* centurion Nova-Prime ! He can not attack me now… on this world ! It does not matter how you survived, centurion Nova-Prime ! Zorr will kill you again ! As easily as Zorr destroyed your puny world !”

“Zorr will conquer ! Zorr will destroy ! And centurion Nova-Prime will die… forever !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Zorr

Dex: 05 Str: 16 Bod: 15 Motivation: Conquest
Int: 04 Wil: 03 Min: 04 Occupation: Space menace
Inf: 05 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 014 HP: 020

Powers:
Cold Immunity: 02, Flame Immunity: 02, Growth: 04, Skin Armor: 02

Bonuses and Limitations:
Growth is Always On and already factored in (-1).

Skills:
Vehicles (space): 04, Weaponry (firearms): 05

Advantages:
None demonstrated.

Connections:
None.

Drawbacks:
SIA toward repairing his world, Strange Appearance.

Equipment:

  • Really Big Gun [BODY 06, Energy blast: 14, R#02].
  • SPACE SUIT [BODY 10, Comprehend languages: 11, Sealed systems: 10].
  • He presumably had some sort of SPACE SHIP and world-destroying technology. Yet the later required that he engage and destroy local opposing forces before it could be deployed.


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Zorr — Averaged PL10.6

STR STA AGL DEX FGT INT AWE PRE
14 13 2 3 3 1 1 1

Powers

Large Blue Humanoid ● 19 points ● Descriptor: Physiological
– Super Strength — Enhanced Strength 3, Limited (lifting only)
– Size — Growth 4, Innate, Permanent
– Toughness — Protection 2
– Resistance — Protection 3, Impervious, Quirk (only against physical impact or cold/heat)

Devices

Really Big Gun ● 16 points, Easily Removable ● Descriptor: Technology
– Energy Blast — Ranged Energy Damage 13

Space Suit ● 9 points, Removable ● Descriptor: Technology
– Translator — Comprehend 2 (languages)
– Vacuum Support — Immunity 7 (suffocation, all environmental)

Combat Advantages

Power Attack.

Other Advantages

None demonstrated.

Skills

Close Combat: Unarmed 5 (+8), Deception 2 (+3), Insight 1 (+2), Perception 4 (+5), Persuasion 1 (+2), Ranged Combat: Firearms 5 (+8), Vehicles 2 (+5, Limited 2 to Space only)

Offense

Initiative +2
Unarmed +8, Close, Damage 14
Really Big Gun +8, Ranged, Energy Damage 13

Defence

Dodge 8 Fortitude 13
Parry 8 Toughness 15
Will 4

* Without Defensive Roll

Complications

  • Power Zorr is a ruthless conqueror.
  • Vengeance Zorr wants to restore his world through any means.

Powers Levels

  • Trade-off areas. Attack/Effect PL 11, Dodge/Toughness PL 12, Parry/Toughness PL 12, Fort/Will PL 9.
  • Points total 133. Abilities 60, Defences 18, Skills 10, Powers 19, Devices 25, Advantages 1. Equiv. PL 9.

By Sébastien Andrivet and Gareth Lewis.

Source of Character: Nova v1.

Helper(s): M&M stats by Pawsplay.

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