2166 (Villains & Vigilantes RPG)

2166


Context

Villains & Vigilantes is an early (1979) pen-and-paper super-hero super-hero role playing game. We have a fairly large selection of characters from that game, with DCH stats.

They’re here in no small part due to nostalgia. But they also are interesting stock characters in that they can be easily inserted into stories, conveniently filling their niche.

The original story was too close to Terminator I, so this version includes some changes.


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Background

  • Real Name: 2166.
  • Marital Status: N.A..
  • Known Relatives: None.
  • Group Affiliation: Sometimes work along with the Emissaries.
  • Base Of Operations: Mobile.
  • Height: 6’ Weight: Roughly 1000 lbs.
  • Eyes: Green Hair: N.A.


Powers and Abilities

2166 is a killer robot with great strength and durability and a devastating autocannon in its chest (how 2166 replenishes his ammo is unknown).

He’s extremely aggressive and inhumanly determined.


History

2166 is a cybernetic creature from the distant future. Apparently , it is here to prepare for a war that will take place in hundreds of years from now. Its is unclear what the reason for the war is, who the sides are, and what the relation with Earth is.

Apparently, 2166’s masters have done extremely complex computations. These surfaced certain key acts that will trigger chains of consequences that will tip the odds in their favors. For people without access to these computations, 2166’s action are nearly incomprehensible.

These actions range from killing certain persons, to stealing tons of explosives to flatten a particular hill, to taking of the wheel of a car at a certain date, to poisoning a certain pond to kill all animals coming to drink in it.

Some of his actions, such as murder, have provoked strong reaction from police and, sometimes, third tier superheroes. 2166’s reaction to such interference have always been brutal and deadly.

Given the quasi-random nature of his actions, he has never crossed more powerful people for now.


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Description

See illustration.


Personality

None. 2166 does not communicate and is totally committed to its mission.

2166 tends first to concentrate his fire on flyers. When no flying opponents are left, that means he’ll probably be able to make a clean getaway if needed.

When flyers are down, he tends to concentrate his fire on technological opponents for unclear reasons. Presumably having to do with his time’s combat doctrines.


Quotes

“Sumanh ear ccnera to hte laxagy !”


DC Universe History

2166 is mostly interesting if the characters try to understand why the hell he’s doing all that stuff. You may use him to trigger a SF adventure (for instance, time warps regularly open at given times and position for repairs, maintenance and reloading and the PCs, stalking 2166, go through such a warp).



Game Stats — DC Heroes RPG

Tell me more about the game stats

2166

Dex: 04 Str: 08 Bod: 10 Motivation: Psychopath
Int: 04 Wil: 04 Min: 07 Occupation: Special agent
Inf: 05 Aur: 03 Spi: 03 Resources {or Wealth}: N.A.
Init: 015 HP: 015

Powers:
Damage capacity: 05, Density increase: 03, Flight: 16, Self-link (Gadgetry): 10, Projectile weapons: 10

Bonuses and Limitations:

  • Density Increase is Always On and already factored in (-1).
  • Flight is limited to a 09 in an atmosphere.
  • Projectile weapon is its own AV (+1 or +0 depending on home rules).

Advantages:
Lightning Reflexes.

Connections:
None.

Drawbacks:
Strange Appearance, Minor Rage.

By Troy Christenssen (V&V writeup), modified and adapted by Sébastien Andrivet.

Source of Character: V&V Most Wanted vol 3.

Helper(s): Jackson, Roy Cowan.