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Prepare to be immersed into a world of intrigue and mystery on a perilous quest to rescue a storied land from an impending war. – A blurb on my copy of BG1 (the brown folding cardboard release). Context Launched in 1998, Baldur’s Gate (“BG1”) was a landmark computer...

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Context Dragon Age is a cluster of low fantasy  stories. The core of it is a trilogy of major Bioware video games : Dragon Age: Origins (DA:O, 2009). Dragon Age II (DA2, 2011). Dragon Age: Inquisition (DA:I, 2014). This is supplemented by fair few novels, comics, sourcebooks,...

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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Overview Dialogue in the game indicates that biotics have broader, more flexible applications than the “spells” used in the first Mass Effect game. For instance, Kaidan Alenko describes a biotic training...

To understand the FFX profiles if you don't know about the game.
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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Setting The World The world of FFX can be succinctly described as fantasy with plenty of magical creatures, some of which are used as beasts of burden. While technology is at a pretty high level it is largely...

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It is a science fiction story, of the starships and space aliens kind. Most of the action takes place in a military context, as an apocalyptic threat against the galaxy emerges. It’s one of my favouritest games ever. offers extensive Mass Effect coverage. The core...

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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); This profile features tabletop RPG mechanics about the video game’s gameplay. See our video games writeups FAQ for more. This profile features non-canon hypotheses about in-game events and mechanics. See...

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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); This article includes S P O I L E R S about the first and second games. Furthermore, some might prefer to discover all this information in-game. This profile assumes a specific video game playthrough. See our...

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Context HλLF-LIFE was a hugely influential video game, released in late 1998. Using scripted sequences, exceptional level design, crisp graphics and mechanics (by 1998 standards, obvs), etc. it changed the way stories were told in action/shooting video games. Our main Half-Life entry is the...