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Context The caveats, the chapters listing and the technical discussion are in Chapter 0 of the Weapons Locker – Melee Weapons document. This is a first draft, without research, to establish new style stats for some common weapons needed in character profiles. And as a reminder it’s meant to...

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Context The caveats, the chapters listing and the technical discussion are in Chapter 0 of the Weapons Locker – Melee Weapons document. This is a first draft, without research, to establish new style stats for some common weapons needed in character profiles. And as a reminder it’s meant to...

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. This...

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. This...

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Context This is a chapter of our Weapons Locker – Body Armour series. This article is in beta. I prefer to get the basics out of the way before I start doing the genuine research, since that’s wots needed in so many character profiles. Advertisement (adsbygoogle =...

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. These...

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Introduction This introductory article deals in melee weapons, from the low-tech to the future tech. It is almost solely a technical RPG article for DCH players. It’s a primer for those who haven’t attentively processed all our New Rules articles. On the other hand, the subsequent...

(Technical introduction)
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Introduction This article deals in body armour, from the low-tech to the future tech. Like most Weapons Locker articles, the primary goal is RPG stats. The other chapters are mostly in plain English, but this intro chapter is mostly technical. As always with Weapons Locker articles, we...

(Weapons Locker)
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Introduction This article deals in fighting shields, from the low-tech to the future tech. Like with most Weapon Lockers articles, the primary goal is RPG stats. Still, it is readable in plain English. Except for some bits the first part with the rules, I guess. As always with Weapons...

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Context This is a technical article for the DC Heroes RPG. This quick framework makes writing up missiles easier and gives them coherent stats. Types of missiles There are 3 main kind of missile depicted in fiction – pulse, long and persistent. “Pulse” missiles will hit...