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This document These are simply my notes about playing on Warrior difficulty – not a full walkthrough. If you don’t want to go in blind and waste time, but without having your hand held at every step and everything spoiled, it should be about right. Guides such as puzzles and...

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Context This is a chapter of our Weapons Locker – Body Armour series, a great and thunderous saga full of, err, well, body armour. The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. These...

(Technical introduction)
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Introduction This article deals in body armour, from the low-tech to the future tech. Like most Weapons Locker articles, the primary goal is RPG stats. The other chapters are mostly in plain English, but this intro chapter is mostly technical. As always with Weapons Locker articles, we...

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Introduction This introductory article deals in melee weapons, from the low-tech to the future tech. It is almost solely a technical RPG article for DCH players. It’s a primer for those who haven’t attentively processed all our New Rules articles. On the other hand, the subsequent...

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Context This huge article is the repository for our new and modified Powers for DC Heroes. The article is now split in two parts since it was too big. It is in alphabetical order, so this parts covers A to G and the second part covers H to Z. For a list of all articles like this one, see...

(Video game guide)
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The following are notes I took whilst learning the game. Thus, almost everything is useful for beginners, not players with a long TQ experience. It assumes that you’re already familiar with the game’s genre, though. Consider it a way to make your first playthrough, on normal...

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Context This is a technical article for the DC Heroes RPG. It has a few bits about character design that do not fit within the more specialised new rules pages on the subject. For a list of all articles like this one, see the Guide to new DC Heroes RPG rules. Advertisement ...

Double the scale, double the fun !
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Context This is a first draft for community discussion, which isn’t complete. In a double-scale game (“DSDCH”), the eight ideas behind DC Heroes are adjusted thus. Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Idea One: Attribute Points In a...

(STR and BODY scores for humans discussed)
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A benchmark for some STR scores in DCH See also the strength of humans discussion, our “stock so-and-so” profiles and the “strength class” explanations. The pictures are of Mariusz Pudzianowski  and Jang Mi-Ran , who are sort of strong. STR 01 The person suffers...

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Context This is a technical article for the DC Heroes RPG. Finding the DC Heroes rules stuff on writeups.org All our articles that are heavily about technical RPG stuff are filed under the “Technical RPG article” category. You can list this category’s content by : ...