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It features a baroque far future, a bewildering pile-up of game systems, and lots of weapons. It’s pretty, very popular, and not *too* predatory. Unless you’re addiction-prone, but then in that case you already know to avoid F2P games. The game systems remind me of Path of...

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Context This article directly follows part #1, wherein all ye contexte iƒ explaineþ. It’s almost completely a technical tabletop RPG article. This is an ongoing design work, as our Baldur’s Gate character profiles glacially progress. Tweaks get done as needed for...

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Context This article presents shields used in combat, from the low-tech to the future tech, with DC Heroes RPG stats. For DC Heroes players, the extended shields rules are found in the previous half of this article. Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); ...

(Technical article)
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Introduction This article deals with fighting shields, from the low-tech to the future tech. As always with Weapons Locker articles, we are interested in fiction. With an emphasis on comic books, action movies, RPGs and video games. It’s not an historical study of...

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Roll for initiative ! This is a toolset to make our DC Heroes RPG statting for D&D characters coherent. At this point, it is 98% intended for statting Baldur’s Gate (“BG”) characters and monsters. Which means in turn that by “D&D”, we mean the...

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Prepare to be immersed into a world of intrigue and mystery on a perilous quest to rescue a storied land from an impending war. – A blurb on my copy of BG1 (the brown folding cardboard release). Context Launched in 1998, Baldur’s Gate (“BG1”) was a landmark computer...

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Introduction This article covers some basics about modern firearms – stuff available from the 1930s onward. As always with Weapons Locker articles, we are interested in *fiction*, with an emphasis on comic books – but also on action movies and video games, since those media do the...

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Real. Magic. Adventures.  Context MagiQuest is a Live Action RPG. It originated in the USA in 2005. Players are wizards, using magic wands (essentially fancy remotes) to interact with placed objects. This article is a simple overview of the MagiQuest game, focusing DC...

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Context This humanoid combat mecha  was spotted in a 1996 issue of Azrael. It looked like the sort of thing gamemasters would want stats for. Powers & Abilities A M.A.C. unit is about 2.5m tall, and well-armoured. It can wirelessly dialogue with other systems on the battlefield,...

(Part #1)
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Our narration of the storyline stops as issue #2 ends, for brevity and to limit S P O I L E R S. However, the description of her abilities and of the milieu spans the entire run. So there are numerous S P O I L E R S on that front. The profile also includes some notes Christy Marx sent...