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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Context Ye olde originale trailer for HλLF-LIFE, back in 1998 (and it shows). .embed-container { position: relative; padding-bottom: 56.25%; height: 0; overflow: hidden; max-width: 100%; } .embed-container iframe,...

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Context These are the weapons appearing in the 1999 classic player-vs-player shooting video game Unreal Tournament. Some pictures are from latter games, though. These weapons are also more or less the ones in the 1998 single-player Unreal video game. The early Unreal games were a pretty...

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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Overview Firearms now work differently than they did in Mass Effect. Since Shepard is obviously familiar with the new weapons despite having been dead for 2 years, one assumes that those were being rolled out during...

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Context The Fallout video games series (1997-present) takes place in an over-the-top post-apocalyptic setting. It mixes a Mad Max aspect, 1950s atomic horror conventions and various “after the Bomb” influences. For a primer, see our sample Vault Dweller (the Player Character ...

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Many gamemasters are interested in having handy killer robots to populate secret bases, danger rooms and whatnot. So I thought coming up with generic game stats for such might be useful. Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); Powers and Abilities This...

(Older article)
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Context This is a semi technical article for the DC Heroes RPG. It is now largely obsolete. This article was intended to provide a broad, shallow coverage of all sort of common weapons in order both to fix a few oddities in the weapon stats and use in the rulesbook. It also allowed WORG...

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Context This is a technical article for the DC Heroes RPG. This quick framework makes writing up missiles easier and gives them coherent stats. Types of missiles There are 3 main kind of missile depicted in fiction – pulse, long and persistent. “Pulse” missiles will hit...

(Technical introduction)
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Introduction This article deals in body armour, from the low-tech to the future tech. Like most Weapons Locker articles, the primary goal is RPG stats. The other chapters are mostly in plain English, but this intro chapter is mostly technical. As always with Weapons Locker articles, we...

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Context The caveats, the chapters listing and the technical discussion are in Chapter 0 of the Weapons Locker – Melee Weapons document. This is a first draft, without research, to establish new style stats for some common weapons needed in character profiles. And as a reminder it’s meant to...

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As always with Weapons Locker articles, we are interested in *fiction*, with an emphasis on comic books – but also on action movies and video games, since those media do the heavy lifting in shaping perception of firearms. Though the lead writer does happen to have military training,...