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[jetpack-related-posts] Game Stats — DC Heroes RPG Print Friendly Tell me more about the game stats Generic combat robot Dex: 03 Str: 06 Bod: 05 Motivation: Programmed Int: 02 Wil: // Min: // Occupation: Robot Inf: // Aur: // Spi: // Resources {or Wealth}: /// Init: 005 HP:...

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It is almost solely a technical RPG article for DCH players. It’s a primer for those who haven’t attentively processed all our New Rules articles. On the other hand, the subsequent chapters are mostly in plain English and about weapons proper. Caveats As always with Weapons Locker...

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Weapons locker – The Quick Missiles Essay provides stock stats for the main missile and warheads types. It’s a short article but has suited all our needs so far. Weapons locker – Old West firearms covers the guns used in movies, comics, novels, etc. set in the Old West...

(Exotic types of handguns in stories)
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The name “Body Pistol” comes from my old boxed edition of the Traveller RPG. This weapon is based on the real-life Taurus Curve. Fitzed revolver This a series of customisations done to a revolver. This were promoted by a famous Colt demonstrateur, John Henry FitzGerald,...

(Common types of handguns in stories)
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Many firearms reference special rules — for instance Long Reload or Autofire in DCH, or Armour-Piercing or Shotgun Blast in DCA. See our technical RPG articles for more. Concealed handguns – the basics Derringer These are tiny pistols that can fit in the palm of the hand, and in...

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Advertisement (adsbygoogle = window.adsbygoogle || []).push({}); This profile features tabletop RPG mechanics about the video game’s gameplay. See our video games writeups FAQ for more. This profile features non-canon hypotheses about in-game events and mechanics. See...

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The start of the series is about the DC Heroes RPG rules for body armour. So DCH players should start there, to make sure they understand the stats. This article is in beta. I prefer to get the basics out of the way before I start doing the genuine research, since said basics are needed in...

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A full-sized rifle might hold up to 17-ish rounds (depending on the specifics), while a radically shortened carbine might be down to 7 or so. 15 is a good stock value for rifles, and 12 for carbines. Needless to say, a gun that can fire 15 times in a row is a huge advantage against single-shot...

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There is just too much video game logic involved. And that’s even before wondering why there are fresh clips laying around places where combat will take place. Plus, counting ammunition in a pen-and-paper RPG is not fun for most (and DC Adventures doesn’t really have an...

(Weapons Locker)
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Like with most Weapon Lockers articles, the primary goal is RPG stats. Still, it is readable in plain English. Except for some bits the first part with the rules, I guess. As always with Weapons Locker articles, we are interested in fiction, with an emphasis on comic books, action movies,...