5967 in-depth character profiles from comics, games, movies

Action Master


Power Level:
Game system: DC Heroes Role-Playing Game

Context

An experimental study in Home Field Advantage.

(These ooooold notes (late 1990s, I think) are about a villain who emerged in a DC Heroes campaign. Apparently, the relation between players and GM was a bit tenser than it ideally should — Ed.).



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Action Master

A 450 + 45 Point homemade anti-munchkin  character inspired by Toy Story.

Dex: 02 Str: 02 Bod: 03 Motivation: Psychopath
Int: 05 Wil: 02 Min: 03 Occupation: 4th Grader
Inf: 05 Aur: 02 Spi: 04 Resources {or Wealth}: 02
Init: 012 HP: 045

Powers:
Dimension Travel: 17

Bonuses and Limitations:
Dimension Travel only functions with respect to the Action-Land Dimension [C: 100], and does not allow summoning [-1FC].

Advantages:
Scholar (action figures, toy commercials), Rich Family.

Drawbacks:
Age (young), SIA to Action Figure Collecting, SIA to Sadism.


Action Land

Located 7 Dimensional  APs from Earth, it is much like the world portrayed in Toy Story.

Any non-Native Character or Device entering Action Land automatically suffers all the limitations of being an Action Toy (or an accessory), so long as he remains in Action Land. The Limitations are as follows:

  1. 06 APs of Shrinking, always on, and with strength and weight reduced accordingly.
  2. All physical attributes reduced to a maximum of 1 AP.
  3. All other attributes, skills, and powers reduced to a maximum of 3 APs.
  4. All toys are rendered inert and unable to act when (a) in the presence of or (b) observed by, any Human Native of Action Land.
  5. All Toys suffer from a catastrophic irrational attraction of loyalty to their owners.

Defeating the Action Master is problematic. If the PCs kill him, they are stranded forever.

In addition, feel free to introduce the following plot twists:

  1. After bringing the PCs to Action Land, the Schreckmeister Family moves to the opposite coast.
  2. While the PCs are inert, Eddie sells them (or some of them), thereby activating the special CIA.
  3. Supervillain action toys.
  4. While PCs are inert, Eddie operates on them and creatively redistributes their body parts.
  5. The Estes Rocket Kit. You know the drill.


Powers and Abilities

The Action Master originates from Action land, a parallel dimension. He can travel back and forth with great ease between Action Land and the PCs Earth. He can banish Earth beings to Action land.


Background

  • Real Name: Eddie Schreckmeister.


History

Obviously, he mutated the means to satisfy his wildest desires.


Description

Malicious-looking 9 year old, Eddie favors black T-Shirts, emblazoned with a skull.


Personality

Typical 4th Grader boy.


Sharing

By Doug Barnes.

Writeups.org is a non-commercial, community site

We chat and work at the DC Heroes Yahoo! group .