
Agent Orange
(Batman and the Outsiders enemy)
Context
This guy appeared but once, in a 1983 Batman and the Outsiders story.
He isn’t remarkable by any means, but I was clearing the way for 1980s Outsiders profiles. And hey, sometimes a vague nobody *is* what you need. But not to kill him off, because that’s so tired.
Background
- Real Name: Unrevealed.
- Marital Status: Unrevealed.
- Known Relatives: None.
- Group Affiliation: Former member of the US armed forces.
- Base Of Operations: Gotham.
- Height: 5’10” Weight: 170 lbs.
- Eyes: Brown Hair: Brown
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Powers and Abilities
Agent Orange is a good soldier and officer.
He’s equipped with a special sealed suit, and a carbine-like weapon projecting a deadly orange nerve gas.
His men were mostly equipped with pistols, but they had a decommissioned transport helicopter. In DCH terms, use the basic grunts stats.
History
In 1983, the masked man called Agent Orange rallied disgruntled Việt Nam invasion veterans in Gotham City. He told them that he was one of their own, and had been disfigured by American weapons of mass destruction during the war.
A small number agreed to follow Agent Orange in terrorist operations striking in the name of the common vet.
The well-funded cell raided a number of chemical plants to get what they needed to build explosives. They killed at least one guard during these.
After one successful terror action, they located military chemicals buried under an abandoned form. While they were digging for victory, Batman and his Outsiders arrested them.
Batman then unmasked the leader in front of his troops, revealing the Agent Orange wasn’t disfigured. He simply had told his men what they wanted to hear.
Description
Agent Orange’s vets wear standard Việt Nam era US Army uniforms, with a bright orange bandanna to cover their lower face.
Personality
Agent Orange is full of bitter rhetoric, centring around the abandonment of the vets by the population and the American Dolchstoßlegende .
He is an able terrorist leader, taking sound tactical decisions and conducting efficient bombings. But there’s only so far you can go with a few grunts against the Outsiders.
He prefers chemical weapons. That usually means his signature orange-coloured gas.
Quotes
“Don’t worry about them ! They didn’t worry about you when they sent you off to fight in Việt Nam ! They didn’t worry about you when you couldn’t find jobs, when they called you baby-killers.”
Game Stats — DC Heroes RPG
Tell me more about the game stats
Agent Orange
Dex: 04 | Str: 03 | Bod: 04 | Motivation: Nihilist |
Int: 04 | Wil: 04 | Min: 04 | Occupation: Terrorist |
Inf: 04 | Aur: 03 | Spi: 03 | Resources {or Wealth}: 004 |
Init: 009 | HP: 015 |
Skills:
Military science: 04, Vehicles (land, air): 04, Weaponry (Firearms, exotic): 05
Advantages:
Familiarity (Military equipment and protocols).
Connections:
Việt Nam war veteran in Gotham (Low).
Drawbacks:
None.
Equipment:
- LIGHT NBC SUIT [BODY 03, Sealed systems: 06, Shade: 03].
- Gas Gun [BODY 04, Knockout gas: 07, Ammo: 10, Note : K.O. gas is actually killing Combat].
Game Stats — DC Adventures RPG
Tell me more about the game stats
Agent Orange — Averaged 5.4
STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
---|---|---|---|---|---|---|---|
01 | 02 | 01 | 02 | 02 | 01 | 01 | 01 |
Devices
Orange suit ● 2 points (Noticeable, Removable) ● Descriptor: Light NBC suit
– Immunity 2 (Airborne agents, and Limited (Half Effect) to both Radiation and High Pressure)
– Second Chance (Attacks relying on bright light)
Orange gas gun ● 15 points (Removable) ● Descriptor: Nerve gas
Area Effect (Cloud 1) Poison Damage 8 (Reach 3, Quirk (Resisted by Fortitude))
Combat Advantages
Close Attack 1, Defensive Roll 1, Ranged Attack 2.
Other Advantages
Connected.
Skills
Athletics 2 (+3), Close combat (Unarmed) 2 (+5), Deception 2 (+3), Expertise (Military) 4 (+5), Insight 2 (+3), Perception 3 (+4), Persuasion 1 (+2), Ranged combat (Small arms) 2 (+6), Vehicles 4 (+6) (Limited 1 to common land and air vehicles).
Offense
Initiative +1 |
Unarmed +5, Close, Damage 1 |
Gas gun Area of Effect, Reach 3, Poison Damage 8 (targets Fortitude) |
Defense
Dodge | 6 | Fortitude | 6 |
Parry | 5 | Toughness | 3*/2 |
Will | 3 |
* With Defensive Roll.
Complications
- Deception Agent Orange lied about whom he is to gain support.
Power levels
- Trade-off areas Attack/Effect PL 8, Dodge/Toughness PL 5, Parry/Toughness PL 4, Fort/Will PL 5.
- Point total 68. Abilities 22, Defences 14, Skills 10, Powers 0, Devices 17, Advantages 5. Equiv. PL 5.
Notes
Another case of a character with a nasty attack for his PL, but who is otherwise lowballed and will fold quickly.
Source of Character: Batman and the outsiders #3 (DC Universe).