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Akalandrazor


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.

This specific character was part of a RPG campaign run by writeups.org contributor Kal El, set in Barcelona.


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Background

  • Real Name: Akalandrazor.
  • Other Aliases: The Cave Dragon.
  • Marital Status: Single.
  • Known Relatives: Tarkinosazor (father, deceased).
  • Group Affiliation: None.
  • Base Of Operations: Cavern under Barcelona, Spain. Currently Collserola range, Barcelona, Spain.
  • Height: 100 yards. Weight: 25,000 tons. Age: 1,600 years.
  • Eyes: Jet black. Hair: Green Scales: Light Brown.


Powers and Abilities

Akalandrazor is a huge dragon. He has elemental control over stone, acute senses, and an affinity with magical energies which allow him to protect himself against them or to smell them.

He can voluntarily step into a static dream for a century, during which time he doesn’t age nor need sustain of any kind. However, he will automatically fall into such a trance-like state if he is on an area covered with radio waves (like any modern city).


History

Akalandrazor has battled over the centuries with another dragon, Pyremus Heraklyon, over the control of the city of Barcelona. During the XVth century Pyremus into trapped on a magic painting, and Akalandrazor thought he had won for good.

Akalandrazor the dragon

But the devil Maestro Mephisto lured him into a trap. That turned the dragon into the subject of the experiments of an alien race (the Z‘bps, established near the Pyrenees. He was sent to another planet. It wasn’t until the year 1924 that he managed to come back to the Earth… but too late.

Radio communications had arrived to the city. Akalandrazor thus fell asleep in a cavern under the city’s central square. The aliens tracked him there, to make sure that they would be able to use Akalandrazor again if he was needed. They installed a device in the cave that would block the radio signals from the outside if they so wished.

Akalandrazor’s cave was recently found by the Supernova heroing team. They relocated the dragon to another cave, near the comm tower of the city. They now use the dragon’s previous lair as their secret headquarters.


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Akalandrazor

A 1076 Points Character

Dex: 06 Str: 24 Bod: 07 (25) Motivation: Mercenary
Int: 05 Wil: 06 Min: 06 Occupation: Thief
Inf: 08 Aur: 04 Spi: 08 Resources {or Wealth}: 000
Init: 020 HP: 045

Powers:
Analytical Smell: 06, Aura of Fear: 06, Detect (Treasure): 07m, Digging: 12, Earth Control: 13, Extended Hearing: 03, Flight (Winged) (ML) (DL): 08, Full Vision: 07, Growth: 18, Invulnerability: 10, Iron Will: 04, Magic Field: 05, Magic Sense: 12, Regeneration: 03, Sealed Systems: 11, Super Hearing: 10, Suspension: 17, Systemic Antidote: 10, Ultra Vision: 12

Bonuses and Limitations:

  • Detect, Full Vision and Magic Sense are Elementally Linked to Analytical Smell.
  • Digging: Elementally linked to Earth Control.
  • Growth: APs figured in Characteristics. It’s on by default but can be deactivated at will.
  • Magic Field: Field Protects User Only.
  • Magic Sense is Discerning.
  • Regeneration is Physical only.
  • Sealed Systems and Systemic Antidote are Elementally Linked to Growth.
  • His Loss Vulnerability is linked to his Super Hearing. If he somehow loses the power (by Neutralize, Sensory Block or blocking his ears from radio frequencies) he’ll lose the Vulnerability.

Skills:
Acrobatics (Climbing): 04, Artist (Actor): 05, Martial Artist (OV): 08, Military Science (Camouflage, Cartography, Danger Recognition): 07, Occultist (Identify Artifact): 07, Occultist (Occult Knowledge): 04, Occultist (Ritual Magic): 04, Thief (Stealth): 05

Advantages:
Connoisseur, Expertise (Elemental Magic), Headquarters: Confined, Luck, Scholar [Dragons].

Connections:
Evil dragons [Low].

Drawbacks:
Attack Vulnerability (Sonic attacks, -2 cs), Attack Vulnerability (Scent attacks, -2 cs), CIA (Gold), SIH (Devils), Loss Vulnerability (Radio waves, All Attributes, Powers, and Skills except Growth and Suspension), Minor Rage, Strange Appearance.

Rituals:
His scales are tattooed with three rituals. He hasn’t paid HPs to learn any of them, and casts them as if “from a scroll”.

  • Hiding Spell
    Effect:
    Chameleon: 04.
    Bonus: Duration is +5.
    Casting Time: 04 APs.
    Components: 04 APs.
    Special Limitation: Must be cast at night.

  • Elemental Barrier
    Effect:
    Neutralize: 06.
    Limitations: No Range, only works against elemental powers.
    Casting Time: 01 AP.
    Components: 05 APs.

  • Draconic Supremacy
    Effect:
    Animal Control: 07, Control: 07.
    Limitations: Control works on humans, only.
    Casting Time: 01 AP.
    Components: 07 APs.
    Special Limitation: Effects disappear if the target is touched by cold iron.

Design Notes

At the moment the dragon will awake he has no Wealth as he has been stripped of all his treasure (Bankruptcy Subplot). Given his Motivation, this will soon change. At his best (VIIth century), Akalandrazor had the equivalent to Wealth: 15.

Although Akalandrazor can also attack with his tail, he never uses it in Grapples and it’s too big for any kind of detailed manipulation, so he doesn’t get Extra Limb and it’s included in his overall STR score.


By KalEl el Vigilante.

Source of Character: Supernova/Patrulla Barna Homemade campaign.

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