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Context

Amazing Grace is a mind manipulator from DC Comics’ Fourth World alien mythology. She primarily appeared circa 1988, but has sporadically popped up since.

As a skilled evil manipulator, she is handy for gamemasters. To make heroes fight heroes or arrange unlikely alliances of villains. She is also a good character to introduce some Fourth World stuff into one’s campaign.

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Background

  • Real Name: Amazing Grace.
  • Known Relatives: Glorious Godfrey (brother).
  • Group Affiliation: Darkseid’s Elite.
  • Base Of Operations: Apokolips.
  • Height: 5’11” (1.80m). Weight: 127 lbs. (57 Kg.).
  • Eyes: Green. Hair: Red.

Powers and Abilities

Amazing Grace has the power to cloud and manipulate minds – though not to the extent that her brother Godfrey does.

Most of the time, what she does is indistinguishable from expert manipulation, deception and seduction. Plus, duping and convincing Hunger Dogs is not that hard.

She can also amp things up to attempt a direct mental takeover of a high-value target, through hypnosis. This usually comes as an attempt at seduction through mesmerism. She was not powerful enough to overwhelm Lightray – but was a close thing and Lightray had to harness all of his willpower.

It is possible that this ability is restricted to affecting straight men (and possibly lesbians). However, both the data point for this and the data point against this were seen in alternate continuities.

Amazing Grace from the Who's Who (DC Comics)

Power spike

In Unlimited Access #2, Amazing Grace takes control of the minds of the men of the early JLA *and* the early Avengers. She pits them against each other within seconds.

This is curious since it has been repeatedly stated that she is far less powerful than her brother. Yet such an effect is far stronger and more direct than what Godfrey ever did.

Our game stats assume that this is only possible if she strains her power to its utmost, leaving her drained and wobbly. Which would explain why, in the comic, Darkseid kept her in reserve after she accomplished this feat.

Amazing Grace undercover face closeup (DC Comics Darkseid)

History

Amazing Grace is one of the minor members of Darkseid’s Elite. These are Darkseid’s personal agents, whom he rules with an iron fist.

Unlike major members like DeSaad or Granny Goodness, Amazing Grace does not usually get the cool positions and prestigious missions.

Instead, she seems to mostly do undercover work among the Hunger Dogs – the proles of ApokolipsA Fascistic alien world dominated by major baddie Darkseid.

Hungry like the dog

A typical mission for her is to :

  1. Pass as a Dog.
  2. Live in the ghettos.
  3. Infiltrate an existing revolt – or start one if she cannot find one.
  4. Fan the hopes as high as possible.
  5. Eventually call in a heavy strike to kill everyone and crush the hopes of revolution for years.

When she was encountered, Grace was working as a sort of underground priestess in Slum Area #28 of Armagetto. She was prophesying that a saviour would come to lead the Hunger Dogs in overthrowing Darkseid.

But her plan ran into a snag. An amnesiac and diminished Superman was fished out of one of Apokolips’ Firepits.

Amazing Grace in torn rags (DC Comics Darkseid)

Man and superman

Apparently recognising him, Grace quickly changed her plan.

First, she told the Hunger Dogs that Superman was the saviour she had foretold. Second, she convinced the amnesiac hero that he was actually the son of Darkseid, indoctrinated him, and convinced him to help her deceive the Hunger Dogs.

The hurriedly-revised plan worked fine. Superman and Amazing Grace led the Dogs to a great revolution, which looked successful for just the right amount of time, then was bloodily crushed by an army of Parademons, war machines and monsters.

Access

Amazing Grace was not seen again until much later, when Darkseid took an interest in the transdimensionalSomething that goes across two or more universes traveller Access.

Early versions of the Avengers and the Justice League of America were summoned by Access to defeat Darkseid’s Elite and the Female Furies. But Darkseid had Amazing Grace cloud the minds of their male opponents to have them fight each other.

For want of a nail

In the The Nail parallel universe, Grace was one of the two known survivors of the destruction of Apokolips. Darkseid had been taken down by Big Barda, Mister Miracle and the Green Lantern Corps.

Grace found refuge with the other survivor, the easily-manipulated Kalibak, in an abandoned outpost in the Vega system.

There Grace ran machinations using Earth super-villains. However she does not have time to get very far. She and Kalibak get captured by Green Lantern Big Barda and her New Genesis allies.

Personality

Like most among Darkseid’s Elite, Amazing Grace is a scheming backstabber living in mortal fear of Darkseid’s wrath.

A skillful actress, manipulator, flatterer and seductress, she is like most people on Apokolips treacherous, very petty, and murderous.

She’s also a smart and mentally agile woman, and a survivor.

Amazing Grace and Lightray (DC Comics Fourth World)

Quotes

“He’s the one we’ve been waiting for. He will lead us from the Hell-forged chains of Armagetto to the princely peaks of Apokolips !”

“Aye, sweet Lightray. You may come to call me ’friend‘… or better still… ‘beloved‘.” (starts Hypnosis) “For am I not desirable, Lightray ? Do you not see in me the face and form of every woman you have walked with in your dreams ?”

DC Heroes RPG

Amazing Grace

Dex: 04 Str: 02 Bod: 04
Int: 06 Wil: 06 Min: 05
Inf: 08 Aur: 07 Spi: 04
Init: 018 HP: 030

Powers:

Hypnosis: 09

Bonuses and Limitations:

  • Hypnotism is Minor Marginal, and might be restricted to persons romantically attracted toward women.
  • If Hypnotism is pushed to the max (Marginal fee, plus full AV enhancement, plus full EV enhancement) it acquires a 3 APs Area of Effect.

Skills:

Artist (Actress): 06, Charisma (Persuasion): 09, Weaponry*: 04

Bonuses and Limitations:

Charisma is a Powered Skill.

Advantages:

Area Knowledge (Apokolips), Gift of Gab, Near-Immortal.

Connections:

Darkseid’s Elite (Low), Street (Low).

Drawbacks:

Dark Secret (when among the Hunger Dogs – that she is a Darkseid’s Elite member), Mistrust (when working undercover – Parademons do not know that she is an Elite agent).

Motivation:

Power.

Occupation:

Agent of Darkseid.

Wealth:

003

Equipment:

Knife [BODY 05, Enhance (EV): 01 (Cap is 06), Descriptor: Piercing, Slashing]. A heavy knife with a partially serrated edge and a thick, two-sided handguard.


Design Notes

Grace also has an official writeup (I’ve checked the one in the Apokolips Sourcebook).

This version, however, is more conservative and more based on observed performance.


Amazing Grace in a purple dress (DC Comics) balcony Darkseid

DC Adventures RPG

Amazing Grace — Averaged PL 4.8

STR STA AGL DEX
00 02 01 01
FGT INT AWE PRE
02 03 01 04

Powers:

Pushing her persuasive power ● 4 points ● Descriptor: Psychic
– Affliction 13 (resisted by WIL, Entranced and Hindered/Compelled and Stunned, Limited Degree, Fatiguing).
– Feature — If Grace blows all her Hero Points (at least four), her Affliction acquires Burst-Area 3.
– Affliction likely is Limited 1 to persons romantically attracted toward women.

Combat Advantages:

Close Attack 3, Defensive Roll 1, Ranged Attack 4.

Other Advantages:

Attractive 2, Benefit 2 (Amazing Grace is nearly immortal and barely ages), Equipment 1, Fascinate, Second Chance (Persuasion), Well-Informed.

Skills:

Athletics 2 (+2), Close combat (Knife) 1 (+6), Deception 6 (+10), Expertise (Apokolips area knowledge) 6 (+9), Insight 6 (+7), Perception 5 (+6), Persuasion 5 (+9)

Equipment:

Knife ● Strength-based piercing Damage 1, Improved Critical 1 ● 2 points

Offence:

Initiative +1
Unarmed +5, Close, Damage 0.
Knife +6, Close, Damage 1, Crit 19-20.

Defence:

Dodge 05
Fortitude 06
Parry 05
Toughness 02*/03
Will 06

* Without Defensive Roll.

Complications:

  • Secret agent woman Grace’s undercover work is an obvious source of Complications.
  • Anti-Life Grace is devoted to serving Darkseid, a cruel and deadly master.

Powers Levels:

  • Trade-off areas. Attack/Effect PL 4, Dodge/Toughness PL 4, Parry/Toughness PL 4, Fort/Will PL 6.
  • Points total 80. Abilities 28, Defences 16, Skills 16, Powers 4, Devices 0, Advantages 16. Equiv. PL 6.


Writeups.org writer avatar Sébastien Andrivet

By Sébastien Andrivet.

Source of Character: DC Universe (Fourth world).

Helper(s): Capita_senyera, Brent.