
Annie Mae
Context
Spyboy was an early 2000s comic book series by Peter David. It used exaggerated, over-the-top tropes from espionage stories and thrillers. For more context, you should first read our Spyboy character profile first.
Annie Mae (pronounced animé ) appeared during arcs that also used exaggerated tropes from animé and manga .
Background
- Real Name: Unrevealed.
- Marital Status: Unrevealed.
- Known Relatives: None.
- Group Affiliation: Ally of Slackjaw.
- Base Of Operations: Mobile; formerly under Mt. Fuji.
- Height: 3’3” Weight: 70 lbs.
- Eyes: Blue Hair: Black
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Powers and Abilities
Allegedly immortal, Annie Mae controls a powerful criminal organization with vast resources and powerful technology at hand.
It’s possible that Annie is responsible for the design of a lot of the technology her organization has.
Annie has also exhibited knowledge of certain magics, such as paralysing people, or summoning beings.
History
An immortal genius, Annie Mae has on numerous occasions threatened the safety and government of Japan and its neighbours. But by the early 2000s, she has been in retirement for a while.
She was brought out of retirement when her old ally Slackjaw required assistance to wreck havoc on Tōkyō. She lent him the Killadilla robot. Unfortunately, her enemy, Spygirl, had tracked Slackjaw there, accompanied by Spyboy and Bombshell. They made short work of Annie’s ninja guards, and captured her.
She told them where Slackjaw had gone, and offered them the one means of stopping his rampage: the Iron Giant Chef robot. It would however, require all of them to pilot, allowing Annie the opportunity to escape. They accepted.
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Transdimensional tourism
Relocating her base of operations to her giant, shark-like submarine, she allied herself with the hooded REMbrandt. They worked together to build the Super-Deformeds , miniature versions of Spyboy & Co. and Young Justice. The SDs were used to turn the two teams against each other.
Not fully trusting REMbrandt, Annie recruited Slackjaw as her bodyguard. Her suspicions proved accurate when REMbrandt revealed himself to actually be Harm, an enemy of Young Justice in the DC Universe.
Harm dispatched the Super-Deformeds to launch a terrorist attack on a meeting of the top international conglomerates in Tōkyō. The goal was to open wide the Hell-Hole residing beneath, destroying the city at least.
Annie Mae managed to freeze Harm in his tracks long enough to summon someone who could hurt him. This meant his sister Secret, a member of Young Justice. She arrived with Spyboy in tow, and they took down Harm, severely damaging the sub in the process. However, they were unable to apprehend Annie Mae.
Personality
Serene and calm at most times, Annie nevertheless appears to have some emotional issues, and if her plans are foiled she may well throw a hissy-fit.
Other times, she’s adapted quickly to changing situations, putting back-up plans into play, and generally appearing undaunted by whatever comes her way.
While her exact goals are unknown, she seems more interested in manipulating events than taking over the world. But this may just be due to her having retired.
Quotes
“My, Spygirl. How you’ve grown since our last encounter. Perhaps I should be jealous.”
[Confronting Harm] “Judge me by my size, do you ? Do you think… that you are the only one who can see into the very core of an opponent ? I can see your weaknesses. And I can see where harm… can be brought to you.”
Game Stats — DC Heroes RPG
Tell me more about the game stats
Annie Mae
Dex: 04 | Str: 01 | Bod: 02 | Motivation: Power Lust |
Int: 08 | Wil: 08 | Min: 08 | Occupation: Criminal Mastermind |
Inf: 07 | Aur: 08 | Spi: 08 | Resources {or Wealth}: 015 |
Init: 019 | HP: 050 |
Powers:
Shrinking: 01
Bonuses and Limitations:
Shrinking is Always On and is already Factored In (-1).
Skills:
Gadgetry: 08, Occultist: 10, Scientist: 08
Advantages:
Genius, Expansive Headquarters, Iron Nerves, Near-Immortal.
Connections:
Slackjaw (High).
Drawbacks:
Misc. Drawback (looks like a child).
Rituals:
- Paralysis [Casting Time: 01, Necessary component: None, Mystic Freeze: 10].
- Summon [Casting Time: 01, Necessary component: None, Dimension Travel (Summoning, Targets may be on same plane): 10].
Equipment:
She has access to an array of high tech stuff (such as her giant robots, see below), but is rarely seen using any herself. She could presumably have access to a few 10 AP Omni-Gadgets.
Ninja Mooks
Annie is sometimes protected by a bunch of hidden ninjas.
Dex: 04 | Str: 03 | Bod: 04 | Motivation: Mercenary |
Int: 03 | Wil: 02 | Min: 02 | Occupation: |
Inf: 02 | Aur: 02 | Spi: 02 | |
Init: 011 | HP: 005 |
Skills:
Acrobatics: 03, Martial Artist: 04, Thief (Stealth): 05, Weaponry (Swords): 04
Advantages:
None demonstrated.
Connections:
Annie Mae’s criminal organization (Low).
Drawbacks:
None demonstrated.
Equipment:
Sword [BODY 04, Enhance (EV): 02 (cap is 06), Descriptor: Slashing, piercing].
Giant Robots
Annie’s Mount Fuji base held a couple of giant (approximately 150‘) robots, the dragon-like Killadilla, and the Iron Giant Chef.
They appear to be generally similar in size and strength, and both can fly. The only functional difference is that Killadilla can laser beams from its eyes, and Iron Giant Chef can wield a pair of gigantic cleavers. These blades can deflect energy attacks, such as Killadilla’s laser beams. Both require pilots, but while Killadilla only needs one, Iron Giant Chef needs four.
GIANT ROBOT [/BODY/ 18, STR 18, Claws (Iron Giant Chef only): 18, Flight: 06, Growth (Always On): 15, Laser Beam (Killadilla only): 12, Reflection/Deflection (Iron Giant Chef only, ranged Energy attacks only): 12, Hardened Defences].
Design notes
Her magical abilities are based on the vague means she used during the crossover with Young Justice.
But then her scientific abilities also assume she at least designed much of her technology, so a lot of the write-up is speculative.
Source of Character: Spyboy comics (Dark Horse & DC).
Writeup completed on the 1st of December, 2009.