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Antagonist


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.

This specific character is a villain from KJM’s original campaign universe, to have fun with. Any resemblance to any popular cartoon characters, living or dead, is purely coincidental.  😉


Background

  • Real Name: Shadrach of Nimh.
  • Marital Status: Single.
  • Known Relatives: Martin (nephew).
  • Group Affiliation: None.
  • Base Of Operations: San Christoforo, CA.
  • Height: 3.5” Weight: 5 oz (approx).
  • Eyes: Red Hair: White fur.


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History

Shadrach is the most brilliant scientific mind of the Nimh, a race of intelligent humanoid mice and rats, the descendants of genetically enhanced lab animals.

He felt stifled by his people’s policy of secrecy and seclusion from the human world. The Nimh live in a high-tech miniature city built from the ruins of a crashed alien spacecraft in the mountains of Northern California.

Therefore, he came to the ruling Council with an elaborate plot to topple human civilization with the Nimh’s considerable technical and mystical resources. It would expand their own race to world domination. He was promptly labeled a dangerous madman and placed under surveillance by Justin, the city’s nominal leader.

Ostracised

Escaping with a handful of radical supporters, Shadrach set himself up in the California metropolis of San Christoforo (fictional campaign city). He attempted to initiate his plan, but found it stymied by the super-hero team called The Crusade.

Escaping undetected, he has since regrouped and developed the identity of The Antagonist. He uses elaborate video and computer equipment to convince both human henchmen and superhuman foes that he is human himself. He continues to plot world domination in the name of his people, continually failing, but always managing to escape with his secrets intact.

He’s been a special thorn in the side of the retired gadgeteer  hero Doctor Frost, who is a secret human ally of the Nimh.


Description

The Antagonist is a Nimh, a 3.5 inch tall, rather cartoonish-looking humanoid mouse. He’s an albino with white fur that covers most of his body, thinning into bare pink skin at his hands, feet, ears and tail. His red eyes glower with evil intelligence from under a heavy brow. He wears a blue tabard with a mandarin collar, black trim and a black belt.

When communicating with humans, he does so remotely, using an elaborate CGI device to transmit a video image of a randomly-selected human celebrity which he speaks through (the heroes will be watching TV or their monitor screens, when the image of, say, Arnold Schwarzenegger, Jenny McCarthy, or Larry King will pop up, making dire threats (-: ).


Personality

The Antagonist is a megalomaniac, but a sincere one. He’s really convinced that the world would be better off with the Nimh ruling humanity, and himself ruling the Nihm.

He is ruthless, never hesitating to involve innocent or take a life if his plans require it. But he’s also fairly honorable and can be trusted to keep his word, if he can be cajoled into giving it. He’s also slightly more reluctant to harm members of his own race than humans.


DC Universe History

The Nimh and The Antagonist can be imported wholesale to the DCU with little trouble (hey, is it *really* any sillier than Gorilla City ? (-: ). Since the Antagonist is partially based on the pre-Crisis Mr. Mind, he’d probably make a pretty good Captain Marvel villain.

Despite his rather silly background, The Antagonist is a pretty tough customer. He’s caused a good bit trouble in my campaign, and maybe he can do the same in yours. Lemme know, okay ? Later !


Quotes

“Good afternoon, (insert hero name). This is your Antagonist speaking. What sort of game shall we play today, do you think ?”


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Game Stats — DC Heroes RPG Print Friendly

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The Antagonist

(A 1655 + 45 Point Character)

Dex: 05 Str: 01 Bod: 01 Motivation: Power Lust
Int: 13 Wil: 10 Min: 05 Occupation: Mad Scientist
Inf: 07 Aur: 03 Spi: 05 Resources {or Wealth}: 12
Init: 24 HP: 75

Powers:
Iron Will: 10, Shrinking: 08

Bonuses and Limitations:
Shrinking is Always On at full power (figured into stats).

Skills:
Acrobatics (Climbing)*: 05, Charisma: 09, Gadgetry: 12, Scientist: 10

Advantages:
Area Knowledge (Nimh City), Genius, Expansive Headquarters, Scholar (Computer Science, Mind Control).

Connections:
Nimh City (Low).

Drawbacks:
Dark Secret (The existence of the Nimh), Voluntary Exile, MIF (of crowds), Secret Identity, Creepy Appearance, Unluck.


The Antagonist’s airship

AIRSHIP [DEX 07 STR 04 BODY 09 INT 10 WIL 03, Chameleon: 05, Control: 08, Directional Hearing: 10, Energy Blast: 07, Extended Hearing: 06, Flight: 11, Force Field: 06, Full Vision: 06, Radio Communication: 15, Radar Sense: 12, Recall: 20, Sealed Systems: 12, Super Hearing: 12, Swimming: 05, Telescopic Vision: 05, Ultra-Vision: 10, Limitation: Chameleon can only be used to disguise The Antagonist’s image on video screens. R#: 03, HP Cost: 742].

The Antagonist’s miniature airship is a flying mobile H.Q., a metallic red sphere about four feet in diameter. It has heavy armor, offensive energy weapons, full sensor and communications suites, a powerful mind-control ray, and a compact 10 AP Laboratory with a sophisticated computer. It can also be sealed for travel in space and undersea.

By KJM.

Source of Character: homebrewed/“SRC Universe”.

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