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Antithesis

Anti-munchkin


Power Level:
Game system: DC Heroes Role-Playing Game
  • This character is a version of myself I use when players think that there is nothing their PC can’t do. Antithesis is much like Ambush Bug except that Antithesis can be deadly if need be. However, I have him around just to teach players that no matter how powerful one may be there is always someone tougher and in my case it’s me, the GM.

Powers and Abilities

Antithesis has the ghastly ability to create evil clones of any hero or villain and control them to do his bidding. These evil clones will resemble the hero or villain completely except the costumes will become more dark and grim looking. Many heroes and villains have had to put up with Antithesis’ evil clones going about giving the original a bad name (or in case of a villain, even a worse name).

Seriously though, when a PC thinks he can handle anything let old Antithesis teach them a lesson. After all it would be rather difficult to beat five clones of yourself. BWAHH-HA-HA-HAH-ha !


History

Not really worth mentioning as no one cares.


Description

Antithesis generally appears as a big (6’2’‘&280lbs), slightly scruffy caucasian in his early 20’s with dark brown hair and glasses. It’s a good guess that some or most of his clothing will be dark or black in color and odds are he’ll be wearing some sort of hockey jersey.

Other than that he can take the shape of a hero or villain that he is cloning.


Personality

Antithesis isn’t such a bady guy. Depending on what’s going wrong in his life Antithesis can be lazy, driven, pessimistic, peeved and so on. Generally whenever he shows up to screw with PCs he can be a real @$$-hole who everyone wants to beat the $#!+ out of everyone. See this way it can really help pick up his spirits. Some times though a thorough humiliation will do and Antithesis may leave it at that.


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Antithesis alias Mathew Andal, an anti-munchkins NPC

Dex: 02 Str: 03 Bod: 03 Motivation: Power Lust
Int: 05 Wil: 03 Min: 03 Occupation: University Student
Inf: 03 Aur: 02 Spi: 03 Resources {or Wealth}: 01
Init: 010 HP: 015

Powers: Split: 05, Control: 08, Personality Transfer: 05

Bonuses and Limitations:

  • Split is Usable on Others
  • Control and Personality Transfer only work on evil clones
  • Control and Personality Transfer are always successful on an evil clone (Antithesis keeps the Mental and Mystical Attributes of the Split victim unless his are better)

Skills: Artist (Drawing)*: 03, Animal Handling (Training): 01, Vehicles (Land)*: 02

Advantages: Scholar (comics, rpgs, tv and Star Trek)

Connections: Ambush Bug (High)

Drawbacks: MPR (Overweight), SIA (Screwing with PCs), Unluck

By Mathew Andal

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