This profile is meant to be read after our Ani-Men team profile, which explains most of the context and history.
- Real Name: Gordon Keefer.
- Other Aliases: “Gort”, “Monk”.
- Marital Status: Unrevealed.
- Known Relatives: None.
- Group Affiliation: The Organisation, then the Unholy Three, then the Ani-Men.
- Base of Operations: New York City area.
- Height: 6’5″ Weight: 325 lbs.
- Eyes: Brown Hair: Red.
Powers & Abilities
He also was an expert climber and acrobat.
The Ape-Man suit had the usual radio headset and the chest camera.
There also were suction cups on the gloves and boots. With these, Ape-Man could climb up high-rise buildings quickly and safely.
His intellect seemed diminished, but he clearly had superhuman strength and durability. There’s too little material to be sure, but “Class 25” seems possible given how he bashed Colossus (Piotr Rasputin).
Unlike his colleagues, Monk Keefer was briefly seen before the Organizer recruited his operatives.
Monk easily took Jones out, and briefly floored Cap with one punch. But he was then promptly defeated.
See our Ani-Men team profile for more.
Keefer was practically always in costume. Maybe he’s sensitive to cold despite his body mass.
He wasn’t originally drawn as big as his official vitals. Said vitals come from retconning a minor — but massive — thug seen a few months before into being the same character. In fact, in Daredevil Vol. 1 #11-12, he’s a bit shorter than the others.
Like the other Organisation operatives, Keefer is a disciplined professional. He seemed more brutal than the others, but remained loyal and pragmatic.
As a mutate his diction and intellect were diminished. Oddly enough he also referred to himself as “Gort” (short for Gordon) rather than Monk. He exulted in his newfound strength.
Ape-Man (Roy McVey)
The second Ape-Man worked for Death-Stalker (Philip Sterling) in 1979. He was seen for but a few pages.
McVey was a greedy idiot, and did not seem as strong as Keefer (though he was even larger). He was enough of an acrobat for the rooftop express , though the costume helped. And, inevitably, he was faster than he looked.
Game Stats — DC Heroes RPG Print Friendly
|Dex: 04||Str: 04||Bod: 04||Motivation: Mercenary|
|Int: 03||Wil: 03||Min: 03||Occupation: Mercenary|
|Inf: 03||Aur: 03||Spi: 03||Wealth: 004|
|Init: 011||HP: 015|
Acrobatics (Athletics, Climbing): 06, Martial artist (AV, EV): 05, Vehicles (Land): 03, Weaponry (Infantry weapons): 04
Bonuses & Limitations:
Martial Artist (EV) can also be used with his grip, for instance when shredding objects with his hands (+0).
Familiarity (Military equipment & protocols).
Partial Attack Vulnerability (-1 CS RV vs. Dupe Manoeuvres), Creepy Appearance (Size).
APE-MAN SUIT [BODY 02, Cold immunity: 01, Enhance (Acrobatics (Climbing)): 02 (cap is 09), Radio communication (includes video): 12].
As with the others (save Leblanc), military experience isn’t clearly shown.
The retcon of him being Monk is kinda weird, and he doesn’t seem that strong in his early appearances. However, 1968 and 1974 material do have him suddenly larger and stronger, so it more or less works out. So to speak.
(Presumably, artists and writers just assumed that a guy in a gorilla suit was a strongman, even though in Wood’s vision he was an acrobat/builderer .)
I considered giving him a 05 with his Weaponry, since he seemed pretty good with a T-Ray pistol. But he also preferred using his fists over a gun. So I guess he was just lucky with a few Weaponry rolls.
Plus, he realised that a Flailing Attack was the way to go with this weapon. This certainly helped with his hit ratio.
|Dex: 06||Str: 10||Bod: 08||Motivation: Mercenary|
|Int: 03||Wil: 01||Min: 03||Occupation: Mercenary|
|Inf: 03||Aur: 02||Spi: 03||Wealth: 004|
|Init: 014||HP: 015|
Conditional Soaking (Blunt/Unarmed), Lightning Reflexes.
RADIO HEADSET [BODY 01, Radio communications: 10].
Ape-Man (Roy McVey)
Very little material once again. Possible numbers :
- All Mental and Mystical Attributes at 02.
- Five Hero Points.
- Skills limited to Acrobatics (Athletics, Climbing): 05, Martial artist (AV): 05, Vehicles (Land): 02.
- No Drawbacks nor Advantages.
- MIA toward Greed.
- Possibly one AP of Growth, but it’s cosmetic.
Source of Character: Older Marvel comics.
Writeup completed on the 12th of January, 2020.