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Apollo (Amalgam of Cyclops and the Ray)

Apollo

(Ray/Cyclops amalgam)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Amalgam Comics was a 1996 event where Marvel and DC characters were merged together in a new, odd universe.

It was pretty fund so we took a bunch of notes. But back then, we operated in a less sophisticated manners. So jotting down a stab at stats was all it took. Ah, innocence.


Background

  • Real Name : Ray Summers.


Powers and Abilities

Amalgam of The Ray (Ray Terrill) and Cyclops (Scott Summers).



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Apollo

Dex: 06 Str: 03 Bod: 04 Motivation: Upholding the Good
Int: 04 Wil: 04 Min: 04
Inf: 03 Aur: 04 Spi: 04 Resources {or Wealth}: 004
Init: 013 HP: 040

Powers:
Energy Blast: 10, Energy Absorption (Light): 10, Power Reserve (Energy blast): 10

Bonuses and Limitations:

  • Power reserve starts at 0 and must be fed by Energy Absorption.
  • Energy absorption feeds Power Reserve.

Connections:
JLA (Low), JLX (High).

Drawbacks:
SIA (Firebird), Loss Vulnerability (Energy blast drops to 0 in pitch darkness).

By William C Wendel.

Source of Character: Amalgam comics.

Helper(s): Sean MacDonald (for the histories), Rafael Sant’anna Meyer (for more questions), JD (for Amalgam adding and editing), Kal el Vigilante, Sébastien Andrivet.

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