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Arakno-Mekkanoid (DC Comics)

“Arakno-mekkanoid”

(Apokolips war beast)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This giant monster was seen in… mmmm… I’m not sure I remember, since it had no name in the story. Early 1990s L.E.G.I.O.N. or Lobo comic, I reckon.

Anyway, it’s a giant monster from Apokolips. At some point, you’re going to need one right ?


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Powers and Abilities

Arakno-Mekkanoids are huge combat robots bristling with armor plating, buzzsaws, guns and the like.

Apokolips robots are normally equipped with self-destruct mechanisms. Ffor something of this size that would be Bomb: 10, goes off when current BODY condition is a 03 or less. Yet the one encountered didn’t explode. That may be a fluke or Arakno-Mekkanoids might not be rigged for self-destruction for some reason.


History

Arakno-Mekkanoids are combat robots meant to quell serious, armed disturbances. Parademon patrols can sometimes call one for backup if they feel things are really out of hand. This particular one was seen and defeated by Lobo when he crashed a large number of drunken partying bounty hunters on Apokolips.


Description

See illustrations.


Personality

Really mean.


Quotes

“The party… is over.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Arakno-Mekkanoid

Dex: 06 Str: 14 Bod: 09 Motivation: Obey Darkseid
Int: 03 Wil: 04 Min: 03 Occupation: Agent for Darkseid
Inf: Aur: Spi: Resources {or Wealth}: —-
Init: 011 HP: —-

Powers:
Claws: 15, Energy blast: 12, Extended hearing: 03, Growth: 10, Projectile weapons: 13, Skin armor: 06, Super-ventriloquism: 03, Thermal vision: 03, Telescopic vision: 03

Bonuses and Limitations:
Growth is Always On and already factored in.

Skills:
Charisma (intimidation): 07.

Advantages:
Lightning Reflexes.

Connections:
N.A..

Drawbacks:
CIF of Darkseid’s disapproval.

By Sébastien Andrivet.

Source of Character: DC Universe.

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