
“Arakno-mekkanoid”
(Apokolips war beast)
Context
This giant monster was seen in… mmmm… I’m not sure I remember, since it had no name in the story. Early 1990s L.E.G.I.O.N. or Lobo comic, I reckon.
Anyway, it’s a giant monster from Apokolips. At some point, you’re going to need one right ?
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Powers and Abilities
Arakno-Mekkanoids are huge combat robots bristling with armor plating, buzzsaws, guns and the like.
Apokolips robots are normally equipped with self-destruct mechanisms. Ffor something of this size that would be Bomb: 10, goes off when current BODY condition is a 03 or less. Yet the one encountered didn’t explode. That may be a fluke or Arakno-Mekkanoids might not be rigged for self-destruction for some reason.
History
Arakno-Mekkanoids are combat robots meant to quell serious, armed disturbances. Parademon patrols can sometimes call one for backup if they feel things are really out of hand. This particular one was seen and defeated by Lobo when he crashed a large number of drunken partying bounty hunters on Apokolips.
Description
See illustrations.
Personality
Really mean.
Quotes
“The party… is over.”
Game Stats — DC Heroes RPG
Tell me more about the game stats
Arakno-Mekkanoid
Dex: 06 | Str: 14 | Bod: 09 | Motivation: Obey Darkseid |
Int: 03 | Wil: 04 | Min: 03 | Occupation: Agent for Darkseid |
Inf: — | Aur: — | Spi: — | Resources {or Wealth}: —- |
Init: 011 | HP: —- |
Powers:
Claws: 15, Energy blast: 12, Extended hearing: 03, Growth: 10, Projectile weapons: 13, Skin armor: 06, Super-ventriloquism: 03, Thermal vision: 03, Telescopic vision: 03
Bonuses and Limitations:
Growth is Always On and already factored in.
Skills:
Charisma (intimidation): 07.
Advantages:
Lightning Reflexes.
Connections:
N.A..
Drawbacks:
CIF of Darkseid’s disapproval.
Source of Character: DC Universe.