Arcanna (Marvel Comics) (Squadron Supreme)



Arcanna Jones is a member of Marvel Comics’ Squadron Supreme, and thus an expy  of DC Comics’ Zatanna Zatara.

Paradoxically that makes her distinctive, as free-spirited heroic lady magician aren’t that thick on the ground.


  • Real Name: Arcanna Jones.
  • Other Aliases: Moonglow.
  • Marital Status: Married.
  • Known Relatives: Philip (husband), Drusilla, Katrina (daughters), Andrew, Thomas, Benjamin (sons), Crowley (cat).
  • Group Affiliation: The Squadron Supreme.
  • Base Of Operations: Pommerschen, New Troy and Squadron City.
  • Height: 5’8“ Weight: 115 lbs.
  • Eyes: Blue Hair: Platinum blonde.


Powers & Abilities

As her name implies she’s a master of the arcane arts. She can magically control the natural elements and forces – particularly wind, wood and water. After many years of practice she can weave together nearly any spell too.

Arcanna most frequently uses her control over nature for transportation and combat and only rarely relies on her illusion casting ability during combat. In non-combat situations she quite often spells lasting and powerful illusions such as hiding the Squadron H.Q. for months, to hide her pregnancy and to repeatedly pass herself off as Moonglow…

Being a lover of nature and hedonist she has a good hand with animals too. Her time as a heroine with the Squadron Supreme has taught her hand-to-hand combat as well.


For longer history : see other Squadron members’ write-ups.

In short : Arcanna is the fifth recruit of the Earth-S band of heroes called the Squadron Supreme. She was born with a natural aptitude for magic and psychic powers and has developed these abilities all her life. Later in her life she became a member of the Squadron while raising a large family simultaneously.

She was part of the fascistic Utopia Program while being highly pregnant (a fact she hid with her illusory powers) and survived it (although was nearly killed by the Redeemer called Moonglow).



Later, like the rest of the Squadroners, she got stuck on the ordinary Marvel-Earth (the Sorcerer Supreme of Earth-S had blocked their way home again) and made herself at home at the Project Pegasus.

For an unknown reason she nowadays goes in the disguise of her former enemy Moonglow. She continues to combat crime with her Squadron teammates while waiting to get home. Although she misses her family she took her exile rather well and is still the happy hedonist.

The entire Squadron has since returned home to Earth-S again and their further adventures remains to be seen.


Arcanna has the appearance of a heroic occult artist ; she very much resembles Zatanna Zatara of the DC Universe. She’s usually clad in high heeled green boots, black net stockings and a green gym suit covering the top of her body with arms free. She also wears an open wide-sleeved white shirt on top.

Arcanna is often seen with a smile on her face. Although it sometimes is an illusion she has projected upon herself she most often appears as a glamorous, beautiful blonde. All in all Arcanna Jones looks like a capable, healthy and very attractive woman. The glow she often has around her hands while weaving a spell might hint at her powerful magic abilities.


Arcanna usually keeps a rather low profile, but loves the glamour she gets as an occult Squadroner. She uses a very mundane language and is probably not putting up any kind of act. Basically Arcanna is a happy hedonist at heart and this side clearly shines at all times.

She is utterly devoted to the idea of raising a large happy family with her husband and this sometimes comes into conflict with being a full-time Squadroner. Being a very open individual she has an easy time making friends and is with good terms with all other Squadroners, particularly Lady Lark.

Having lived with the “magick” all her life she is very used to anything mystic or strange and is very rarely surprised by anything (except when family is involved).

Arcanna makes no eloquent speeches, but talks surprisingly simply.

DC Universe History

Arcanna Jones is a carbon copy of JLA’s Zatanna Zatara. Either use the entire JLA or the entire Squadron Supreme.

Arcanna might be used as a parallel dimension’s Zatanna or as a generic, not too powerful magician. Team her up against the enemies Zatanna has and it should get interesting (although remember that Arcanna is not as powerful as Zee).

Game Stats — DC Heroes RPG

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Dex: 04 Str: 03 Bod: 04 Motivation: Upholding the Good
Int: 06 Wil: 09 Min: 07 Occupation: Former Medium, Squadroner
Inf: 06 Aur: 11 Spi: 08 Resources {or Wealth}: 4 / 25 (as a Squadroner)
Init: 018 HP: 080

Air Control (ML): 10, Earth Control (ML): 10, Fire Control (ML): 10, Illusion (ML): 11, Sorcery (ML): 08, Water Control (ML): 10

Bonuses and Limitations:

  • Arcanna has a -1 CS on all her Control powers if she tries to Control processed materials.
  • Arcanna actually flies by the help of some random tree branch lying about (for steering probably) by riding the air currents (-0).

Animal Handling: 03, Martial Arts: 04, Occultist: 06

Area Knowledge (United States of America), Attractive, Expansive Headquarters (Squadron City), Credentials (Squadron Supreme, High), Luck, Magic Background.

Project Pegasus (High), Quasar (Low), Squadron Supreme (High), US Government (Low).

Exile (involuntary, Earth-S, earlier only), Married, Public Identity.

Game Stats — DC Adventures RPG

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Arcanna — Averaged PL 8.6

01 02 01 00 04 03 04 02


Sorcery ● 58 points ● Descriptor: Magic
– Senses 1 (Magic Awareness).
– Illusory Disguise — Morph 2 ● Descriptor: Illusion.
– Ride the Winds — Flight 8, Platform (tree branch or other natural material).
– Magic Manipulation — Array :

  • Gust of Wind — Move Object 10, Area (Cone), Close, Limited Direction.
  • Air Control — Move Object 10, Limited (lifting objects by cyclones of air).
  • Earth Control — Move Object 10, Limited (earth and stone).
  • Fire Control — Ranged Damage 10, Indirect 4, Limited (requires a flame source).
  • Weaken Flames — Ranged Weaken Fire 10, Affects Objects Only.
  • Water Control — Move Object 10, Limited (water).
  • Illusion (Auditory, Visual) 11.

Combat Advantages

Close Attack 2, Defensive Attack, Defensive Roll 2, Improved Disarm, Improved Grab, Improved Trip, Power Attack.

Other Advantages

Artificer, Attractive, Benefit (vast resources as a Squadron member), Connected, Luck, Ritualist, Skill Mastery (Expertise: Magic).


Athletics 2 (+3), Deception 3 (+5), Expertise (Animal Handling) 4 (+7), Expertise (Magic) 9 (+12), Insight 9 (+13), Perception 5 (+9), Persuasion 6 (+8 ), Ranged Combat (Sorcery) 16 (+16).


Initiative +1
Unarmed +6, Close, Damage 1
Sorcery +16, Ranged, Damage 10


Dodge 6 Fortitude 6
Parry 5 Toughness 4/2*
Will 11

* Without Defensive Roll


  • Upholding Good Arcanna’s motivation is the betterment of all living things.
  • Secret Identity Formerly Public Identity, Arcanna now masquerades as her former foe, Moonglow.
  • Married With Children Arcanna has a large family, and was even pregnant during the Utopia crisis.
  • Exile Arcanna and the Squadron have been exiled several times to alternate realities.

Power levels

  • Trade-off areas Attack/Effect PL 13, Dodge/Toughness PL 5, Parry/Toughness PL 5, Fort/Will PL 9.
  • Point total 152. Abilities 34, Defences 17, Skills 27, Powers 58, Devices 0, Advantages 16. Equiv. PL 11.

By Peter S Piispanen aka The Angel.

Source of Character: Squadron Supreme comics, Marvel Universe.

Helper(s): Sébastien Andrivet. DCA stats by Pawsplay.