Arch-Vile in the Doom video game - upscale by Hidfan - advancing



One of the memorable monsters from the 1990s landmark Doom video games. See our profile for an unnamed marine for a lot more context.

As of this writing the 2016 version of the game has just been released, but this isn’t reflected in these stats yet.


  • Base Of Operations: Mobile.
  • Height: 9’ Weight: 500 lbs.
  • Eyes: Black Hair: None


Powers and Abilities

These evil bastards may not have nearly as much raw power as a Cyberdemon or Spider Mastermind, but they have a nuisance potential beyond either of those beasts. In addition to an explosively powerful pyrokinetic attack, Archviles can resurrect slaughtered demons, so long as the hellspawns’ bodies are still roughly intact and have not been dead for too long.


The Arch-viles are a combination of medic and anti-personnel demolitions specialist for Hell’s armies.


Arch-viles look like a very tall and an extremely pissed-off alien Gray, their faces contorted in a look of perpetual rage.

When resurrecting a hellspawn, the Arch-Vile throws its head back and stretches its arms out so that one hand is over his target’s head and the other over his feet. Flames then flash out of its hands and engulf the deceased hellspawn, restoring it to full health.

Attacks against humans also manifest as eldritch fire. The Arch-Vile raises its hands into the air as if entreating higher powers to intervene. The target then becomes immersed in ghostly flames that do not burn.

Two or three seconds later, the Arch-Vile brings his hands together in a thunderous clap and the hapless victim finds himself in a spontaneous blast of white light that will instantly kill all but the strongest of mortals.


Dash around at a deceptively slow-looking run (their long strides make up for their languid pace). Resurrect dead hellspawn and immolate hapless humans.



DC Universe History

See the Doom marine writeup.

Game Stats — DC Heroes RPG

Tell me more about the game stats


Dex: 06 Str: 06 Bod: 07 Motivation: Nihilist
Int: 04 Wil: 03 Min: 05 Occupation: Large monster
Inf: 03 Aur: 05 Spi: 05 Resources {or Wealth}: 00
Init: 010 HP: 020

Bomb: 12, Growth: 02, Invulnerability: 22

Bonuses and Limitations:

  • Bomb only has an explosive radius of 1 AP and a Range of 5 (-2FC).
  • Growth is always on and only affects OV and weight/volume (-4FC).
  • Invulnerability is only usable on others, specifically the following hellspawn: Arachnotrons, Arch-Viles, Barons of Hell, Cacodemons, Demons, Hell Knights, Imps, Mancubi, Pain Elementals, Revenants, Spectres (+1FC total).
  • Invulnerability has a range of 10 feet (0 APs) (+1FC).
  • Invulnerability can be used on hellspawn even after they have died so long as no more than an hour (10 APs) has passed since their death (+2FC).
  • Invulnerability cannot be used on “gibbed” hellspawn — those that were killed by a single attack which reduced them from positive current BODY to -BODY or lower and thus tore their bodies apart (-1FC).

Acrobatics (Dodging): 06*

Iron Nerves.


Catastrophic Rage (if hit by an attack from any other hellspawn, will almost always attack the offending creature), Strange Appearance.

By Sébastien Andrivet.

Source of Character: Doom video games (Ultimate DooM, DooM ][, Final DooM). Upscaled illustrations by Hidfan .

Helper(s): Roy Cowan.