Arcimboldo (Sovereign 7 enemy) (DC Comics)


Power Level:
Game system: DC Heroes Role-Playing Game


Arcimboldo was a minor villain in the 1995-1998 DC Comics/Chris Claremont book Sovereign Seven. He was themed after a famous painter with a mannerist  style, and often teamed up with two similar characters.


  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Dystopia.
  • Base Of Operations: Mobile.
  • Height: Weight:
  • Eyes: Blue Hair: Blond


Powers and Abilities

Arcimboldo is capable of changing parts or all of his targets into other materials. This is usually based on the works of Giuseppe Arcimboldo .

Examples of changes he has made include:

  • Turning Pansy into a mixture of candles, fireworks and explosives.
  • Changing Cruiser’s arms into food.
  • Changing Daisy into a fish creature.
  • Changing Rampart’s left half into a mechanical being.

He can also reverse the change at will.


Arcimboldo took his name from the artist Giuseppe Arcimboldo, whose work he tries to copy with his powers. He either received his powers, or had them boosted, by Neron.

In return for this, the Dystopia team undertook to serve Neron. They were to kill the sister Violet Jones and Pansy Smith. The two ran a Coffee Bar called Crossroads, where the Sovereign Seven worked.

When Dystopia attacked, Violet and some of the Seven were in Gotham. Dystopia quickly overcame Cruiser, Rampart and Pansy. They held them captive until they could also capture Violet. Bosch travelled to Gotham, hunting down Violet. This left Arcimboldo and Escher guarding their prisoners.

Cruiser and Rampart were freed by Daisy Miller, Violet and Pansy’s cousin, and her friend Casey Rassendyll, who had been in the bar when Dystopia attacked. They managed to overcome Arcimboldo and Escher, who were then handed over to the authorities.


Cruel and brutish, Arcimboldo enjoys the suffering of his victims, viewing the emotions it evokes as a judgement of his art.


“Other lives, they’re inconsequential. Find the prey. Kill ’em. Eat ’em. End of story.”

“You’re bluffing, slag.”

Game Stats — DC Heroes RPG

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A 724 Point Character

Dex: 04 Str: 04 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 03 Min: 04 Occupation: Criminal
Inf: 04 Aur: 04 Spi: 04 Resources {or Wealth}: 004
Init: 012 HP: 035

Mutation: 10

Bonuses and Limitations:
User can choose Mutation instead of rolling (+2), and Mutation may only affect part of targets body (+1).

Artist (Sculpting): 02

None demonstrated.

Dystopia (High), Neron (Low).

None demonstrated.

By Gareth Lewis.

Source of Character: DC Comics, Sovereign Seven.