
Context
The Graveyard Faction are an obscure, low-powered team of super-mercenaries.
They appeared in 2014 issues of The Movement, by Gail Simone for DC Comics.
There is little material. But they’re the kind of foes needed in super-hero TTRPGs. So those tend to have writeups.org profiles. Even if that means tiny articles where the stats are mostly guesses.
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Powers & Abilities
Arson seems fit and combat-trained, albeit not to any exceptional degree.
He appears to be the least competent GF member, and lacks initiative.
He can belch a sizeable jet of fire. This seems to be a burning sticky liquid, though it soon burns off. The jet seems less powerful than common fictional depictions of infantry flamethrowers.
We’ll arbitrarily assume in our game stats that his bodysuit is fireproofed.
History
The Graveyard Faction was hired by a Coral City patron. As a first job, they took down Mouse (Jayden Revell).
The next job was to raid the headquarters of the Movement, a grassroots organisation in a broken neighbourhood. The Faction was given a jammer to approach unseen, kill a few people and leave.
However, the attack was derailed by Movement member Vengeance Moth (Drew Fisher), who also destroyed their jammer. Then they ran into Burden (Christopher). This allowed other Movement members to come in.
The Graveyard Faction was forced out by Movement leader Virtue (Holly Ann Fields). They then told their employer that they were pulling out of the contract, as the opposition was considerably stronger than indicated.
Description
Anguish and Arson might be siblings, given the resemblance.
Personality
Arson is just… there.
He happily vomits napalm at people when ordered to by Anguish, but otherwise he seems reluctant or unable to take initiatives.
He seems to be the least determined of the lot. He’s tougher than a random civilian, but his focus, pain tolerance, etc. seem on par with those of some bloke who trained for a few weeks.
Adνеrtisеmеnt
DC Heroes RPG
Tell me more about the game stats
Arson
Dex: 03 | Str: 02 | Bod: 03 |
Int: 02 | Wil: 02 | Min: 03 |
Inf: 02 | Aur: 02 | Spi: 03 |
Init: 007 | HP: 015 |
Powers:
Flame project: 05
Bonuses and Limitations:
Flame project is its own AV (+0 or +1 depending on house rules).
Skills:
None demonstrated.
Advantages:
None demonstrated.
Connections:
None.
Drawbacks:
MIA toward sadism, Uncertainty.
Motivation:
Mercenary/Psycho.
Occupation:
Mercenary.
Wealth:
004
Equipment:
BODY GLOVE [BODY 02, Flame immunity: 04].

Source of Character: DC Comics’ The Movement.
Writeup completed on the 12th of November, 2018.