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AWOL (Aztek enemy) (DC Comics)

Awol


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Awol (the acronym for “absent without a leave”, usually meaning a deserting soldier) is part of an obscure quartet of very minor villains. These appeared in DC’s 1996-97 series Aztek the Ultimate Man by Millar and Morrison.

There is barely enough information about them for a profile. But we picked them anyway for RPG gamemasters who prefer to develop their own villains based on thin published material. This is often done by people who’d like to have art to work with, rather than doodle something.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Dial V for Villain.
  • Base Of Operations: Unrevealed.
  • Height: 5’10” Weight: 190 lbs.
  • Eyes: Unrevealed Hair: Unrevealed


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Powers and Abilities

Awol seems to be a muscular, trained infantryman. But there’s nothing to write home about.


History

The Dial V for Villain mercenaries only appeared once, very briefly. They had been hired by Lexcorp to organise a fake hostage situation, by capturing handicapped children visiting a super-heroes wax museum. The goal was to boost Aztek’s reputation as a hero and increase his chance to join the JLA.

The mercenaries knew they were just expected to give a decent fight. They counted on Lexcorp lawyers to quickly get them out of prison once their job was done.

The Dial V mercs were swiftly defeated – they couldn’t put up a decent fight against Aztek.

Luthor implied he would have them killed by the Hitman to save the money. What actually happened is unrevealed, but one doubts that these guys were more expensive than Hitman.


Description

See illustration.


Personality

Awol is a constant whiner and not cut out for combat duty. While he wished he was a big bad supervillain, he actually panicked when Aztek went through his team like a lightsaber through butter, and eventually seemed to pass out from shock.

He’s a terrible leader.


Quotes

“I never went AWOL in my life. I’m not even a vet. The closest I’ve come to a war zone is watching Hamburger Hill  on video. I’m fed up being an hypocrite. Why can’t we just be cool, like the Teen Titans ?”


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Game Stats — DC Heroes RPG Print Friendly

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Awol

Dex: 03 Str: 03 Bod: 03 Motivation: Mercenary
Int: 03 Wil: 02 Min: 02 Occupation: Mercenary
Inf: 03 Aur: 02 Spi: 02 Resources {or Wealth}: 004
Init: 009 HP: 005

Skills:
Military science (camouflage, cartography, demolition): 03, Vehicles (land): 03, Weaponry (infantry weapons): 04

Advantages:
Familiarity (military equipment and protocols).

Connections:
Dial V for Villain (Low).

Drawbacks:
Uncertainty.

Equipment:

  • M4 Assault Carbine [BODY 04, Projectile weapons: 06, Ammo: 08, R#03, Advantage : Autofire] and seven extra clips.
  • M9 pistol [BODY 03, Projectile weapon: 04, Ammo: 15, R#03].
  • M9 multipurpose bayonet [BODY 05, Enhance (EV): 01 (Cap is 06), Descriptor: Piercing, Slashing].
  • EYEPIECE [BODY 01, Telescopic vision: 02, Ultra-vision: 05].

Dial V for Villain customization corner

Awol’s customization angle is that, while he likely has a weak superhuman power (around 5APs) like everybody else in the group, he has not demonstrated any. Pick one that sounds appropriate to the encounter you have in mind.

If you have no idea, my suggestion is Teleportation: 05 (allowing him to ’go AWOL‘, in a way) with a Fatiguing Limitation that is tested *before* he can actually teleport. Thus explaining why he passed out in front of Aztek.

By Sébastien Andrivet.

Source of Character: Aztek #8.

Helper(s): Roy Cowan.

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