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Marty McFly (Michael J Fox in Back to the Future)

Marty McFly


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Back to the Future was a 1985 adventure/comedy movie with a time travel theme. It was ginormously successful, which seldom happened back then to genre movies that weren’t Star Wars. It was funny, clever, well-made, well-reviewed and became a cult classic. There were two sequels.

Logically enough, it thus received DCH community notes early on, during the 1990s.

Back then it was reasonable to assume that everybody knew this movie trilogy backward and forward. So these were but brief notes.


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Background

  • Other Aliases: Calvin Klein, Clint Eastwood.


Powers and Abilities

Marty can use his skateboarding Scholar to combine with his Land Vehicles skill, giving himself a +2 Column Shift bonus to his OV in combat while riding a skateboard or hoverboard.

Additionally, he can increase his speed by grabbing onto nearby vehicles.


History

Aargh ! Too. Much. Detail. In an nutshell :

Marty McFly (Michael J. Fox) on a street

As a result of Dr. Emmet Brown’s invention of a time machine, Marty manages to screw up his own timeline. In order to make things right, he inadvertantly makes things better than before and saves Doc Brown’s life.

Later, Doc takes him to the future, where an old version of his enemy Biff borrows the time-travelling Delorean and alters the past so that Biff becomes rich and powerful.

Again, Marty manages to fix things, though Doc Brown is inadvertantly trapped in the old west, where Marty joins him in order to save him from a quick death.

While there, Marty overcomes his character flaw which would ruin his future life while Doc Brown solves a greater mystery even than time travel : women.


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Game Stats — DC Heroes RPG Print Friendly

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Marty McFly

Dex: 04 Str: 02 Bod: 02 Motivation: Responsibility of Power
Int: 04 Wil: 03 Min: 03 Occupation: Student
Inf: 04 Aur: 04 Spi: 03 Resources {or Wealth}: 002
Init: 014 HP: 025

Skills:
Artist (Musician)*: 04, Thief (Stealth)*: 04, Vehicles (Land)*: 04, Weaponry (firearms)*: 04

Advantages:
Lightning Reflexes, Area Knowledge (Hill Valley), Scholar (skateboarding), Iron Nerves, Rich Family (in second 1985 timeline only).

Connections:
Doc Brown (High).

Drawbacks:
Age (young), Guilt (during second movie), Catastrophic Irrational Attraction to not being thought “chicken” (until end of third movie), Secret Identity (Identities).

Equipment:
Hoverboard [BODY 04 STR 02, Air Walking: 00, Running*:, Bonus: Air Walking may be used in conjunction with Running, APs of Running equal APs of character’s normal movement (though this may be increased by holding onto a faster object like a car), Air Walking may not be used to float higher than a few inches above the ground.] Marty only has the hoverboard after the first part of the second movie.


Game Stats — DC Adventures RPG Print Friendly

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Marty McFly — Averaged PL 3.0

STR STA AGL DEX FGT INT AWE PRE
0 0 1 2 2 1 1 1

Powers

Radical Skateboard Moves • 3 points • Descriptor: Skill
Wow, Mister — Enhanced Skill (Acrobatics 8, Athletics 8), Limited 2 (to skateboarding).

Combat Advantages

Defensive Roll, Improved Initiative, Second Chance (fear/intimidation).

Other Advantages

Equipment, Fascinate (Expertise: Musician).

Skills

Athletics 2 (+2), Close Combat: Unarmed 3 (+5), Deception 1 (+2), Expertise: Musician 7 (+8), Insight 2 (+3), Perception 4 (+5), Persuasion 1 (+2), Ranged Combat: Firearms 3 (+5), Stealth 4 (+6), Vehicles (Limited 2, land vehicles only) 4 (+6).

Equipment

Hoverboard Flight 1, Limited (to within a few inches of the ground), Platform • 1 point

Offense

Initiative +5
Unarmed Close, +5, Damage 0

Defence

Dodge 6 Fortitude 1
Parry 6 Toughness 1/0*
Will 2

* Without Defensive Roll.

Complications

    • Responsibility Marty feels a deep sense of responsiiblity to others, particularly those he trusts.
    • Pride Marty cannot stand being labelled a “chicken”. He does not overcome this Complication until the third movie.
    • Guilt Marty struggles with guilt during the second movie due to the consequences of his actions.
    • Secret Identity Marty adopts several ruses to hide the fact he is a time traveler and his parents’ child. In the 1950s he is known as Calvin Klein.

Powers Levels

  • Trade-off areas. Attack/Effect PL 3, Dodge/Toughness PL 4, Parry/Toughness PL 4, Fort/Will PL 2.
  • Points totalPoints total 50 Abilities 16, Defences 11, Skills 15, Powers 3, Devices 0, Advantages 5. Equiv. PL 4.

Notes

Marty only has the hoverboard after the first part of the second movie.

By Sean MacDonald.

Source of Character: Back to the Future movies.

Helper(s): M&M stats by Pawsplay.

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