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Blaster

Bil's Campaign


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event. This specific character was part of a RPG campaign run by writeups.org contributor Bil.


Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed, presumed single
  • Known Relatives: None
  • Group Affiliation: None
  • Base Of Operations: Mobile
  • Height: 6’9” Weight: 390lbs Age: Unrevealed
  • Eyes: Grey Hair: Blond


Powers and Abilities

Blaster is a powerful superhuman mutant, whose abilities stem from the fact that his every cell is permeated with an explosive form of energy. This energy strengthens and reenforces his body’s cells, making him superhumanly strong, and far more resistant to injury. He can release this energy as a beam, which then explodes when it strikes a target.

It has been revealed that he is a capable pilot; he is also very accurate with his energy blasts.


History

Not much is known about his history. He has tangled with several independent heroes, and fought the Alliance in a brief collusion of super-villains.


Description

A very tall, dense man, built like a body builder. His costume is primarily black, with yellow highlights.


Personality

Brutish, and lacking finesse, he usually doesn’t take advantage of the fact that he can control the scope of his explosions unless it is pointed out to him that he might not want his surroundings damaged (for his own safety, for example).


DC Universe History

A generic brick, but with an energy blast that explodes. Hmm, could be just about anywhere.


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Blaster

Dex: 05 Str: 13 Bod: 08 Motivation: Mercenary
Int: 06 Wil: 05 Min: 06 Occupation: Criminal
Inf: 06 Aur: 06 Spi: 07 Resources {or Wealth}: 005
Init: 017 HP: 070

Powers:
Bomb: 16, Skin Armor: 07, Density Increase: 01

Bonuses and Limitations:
Bomb: Controllable Blast Radius ; Density Increase: Always On

Skills:
Accuracy (Single Physical): 08, Thief*: 05, Vehicles (Air Vehicles, Land Vehicles, Water Vehicles): 07

Advantages:
Headquarters (Confined)

Connections:
Underworld (Low)

Drawbacks:
Debt (+2) [Gambling debt], SIA (Gambling), Secret Identity

By William Chamberlin

Source of Character: Homegrown

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