Blind Faith of the Cadre / Aryan Brigade (DC Comics)

Blind Faith

(Aryan Nation)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

For more context about the Aryan Nation and the Blind Faith powers, it is best to first read the Overmaster’s Cadre profile. Otherwise this here profile will be a tad cryptic.


Background

  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Aryan Nation, Aryan Brigade, “Judgment Day” version of the Cadre.
  • Base Of Operations: Aryan Nation compound in Pine Heights, southwestern Nebraska ; later the Overmaster’s spaceship embedded in Mount Everest.
  • Height: 5’9” Weight: 140 lbs.
  • Eyes: Unrevealed Hair: Strawberry blonde.


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Powers and Abilities

Both Blind Faiths had the same abilities. Like with the other Cadre members, the powers appear to be transmissible. The Blind Faith powers make the bearer blind – or will only work with a blind person – but confer new senses :

  • Psychically sensing sapient beings. Blind Faith can act like a psychic bloodhound or detect invisible opponents.
  • Mind-reading (even on unwilling persons).
  • Establising mind-links that allegedly transcend time and space, and could to an extent cross dimensions. This intimate, permanent bond is normally built with a lover.
  • Some sort of psychic attack powerful enough to fell the Martian Manhunter, though for some reason it is rarely performed.
  • Sensing illusions as being fake, and somehow dispelling them with but a thought.
  • Augmented sense of hearing, though in comic book logic this may be a side effect of blindness rather than a power.

Gear

Blind Faith carries a staff with a metal-shod and studded business end. It may seem odd for a blind person to carry a melee weapon, but she uses it to fight invisible opponents, whom she can precisely perceive. Presumably it’s also useful as a sort of blind person’s cane to check for obstacles.


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History

Blind Faith clashed with the Justice League Task Force at the Aryan Nation compound. She later joined the greater Cadre assembled by the Overmaster at Mount Everest.

While she was relaying the Overmaster’s orders there she got in a shouting match with a rogue, corrupted Ice (Tora Olafsdotter). Ice incinerated Blind Faith in a fit of temper.

Blind Faith sitting

As per the Cadre’s apparent procedure, a new person was recruited and given the Blind Faith abilities. Along with other Cadre members, she was part of an ad hoc super-villains alliance trying to avoid governmental kidnapping teams.

They failed. The Suicide Squad stormed their hideout and captured them, as part of a black bag project to deport super-criminals to an alien world.

Blind Faith apparently wasn’t deported. Perhaps this was because of her disability.


Description

See illustrations.


Personality

An overconfident, bitter sadist and White supremacist with delusions of class and grandeur. She likes to play the threatening, superior leather-clad ice queen who can handle anything despite her disability. However, it rings more like overcompensation.

Unlike the rest, she doesn’t sound uneducated and enraged, though she’s often hostile.

Both Blind Faiths were obsessively, neurotically racist. Beyond the “racial holy war” themes common to the Aryan Brigade, they seemed to associate pale skin with purity, bringing personal redemption from the coloured hordes romping across the world. These nigh-mystical beliefs applied even to artificially bleached skin like the Key’s.

The second Blind Faith was in a relationship with Iron Cross. She was very much in love with him and created a psi-link  with him.


Quotes

“Hah ! As hard as he’s breathing, I could’ve tracked him down even without my special talents !”

“They say you have the whitest skin, like porcelain. I want to feel it. I want to touch purity again. I want to bury myself in it.”

“Have no fear, comrade. Inferior as he is, he still has a mind. And that makes him… mine !”

“It really doesn’t matter what you mongrels do to my comrades — as long as Blind Faith is here to pick up the slack. Or have you forgotten what I can do to your minds ?”



Game Stats — DC Heroes RPG

Tell me more about the game stats

Blind Faith

Dex: 03 Str: 02 Bod: 03 Motivation: Mercenary
Int: 05 Wil: 05 Min: 05 Occupation: Mercenary
Inf: 04 Aur: 04 Spi: 04 Resources {or Wealth}: 004
Init: 012 HP: 025

Powers:
Directional hearing: 02, Extended hearing: 02, Life sense: 06, Mind blast: 10, Mind probe: 05, Neutralize: 10, Sharpness (Mind blast): 04, Truesight: 10

Bonuses and Limitations:

  • Mind blast is its own AV (+0 or +1 depending on house rules) but is Minor Marginal.
  • Life Sense can only pick up sapient beings.
  • Neutralize only works against Illusion, and is Contingent upon Truesight.
  • Truesight is Contingent upon Life Sense.
  • Truesight is precise enough to let her ignore her CPR when it comes to discerning and hitting relevant subjects.

Skills:
Weaponry (Maces): 05

Advantages:
Misc.: Blind Faith II has a psi-link with Iron Cross.

Connections:
White supremacist US militias (Low), Overmaster (Low).

Drawbacks:
Minor Rage, SIA toward hating non-Whites, CPR (Blind).

Equipment:
STAFF-MACE [BODY 06, EV 03].


Game Stats — DC Adventures RPG

Tell me more about the game stats

Blind Faith — Averaged PL 4.2

STR STA AGL DEX FGT INT AWE PRE
00 01 00 00 01 00 01 01

Powers

Perceptions ● 38 points ● Descriptor: Overmaster enhancements
– Super-hearing — Senses 2 (Extended Accurate Auditory)
– Mental senses — Senses 4 (Accurate Ranged Mental Detect (Sentient beings), Mental Counters Illusions, Mental Trackling 1), Mind Reading 5
– Illusions negation — Effortless Nullify Illusions 10
– Mind link — Senses 1 (Communication Link w/Iron Cross), for Blind Faith II only

Combat Advantages

Close Attack 1, Defensive Roll 1.

Other Advantages

Equipment 1.

Skills

Athletics 1 (+1), Close combat (Staff) 5 (+7), Deception 1 (+2), Insight 3 (+4), Perception 3 (+4), Persuasion 1 (+2)

Equipment

Staff-Mace — Strength-Based Blunt Damage 2, Reach 1, Enhanced Parry 1

Offense

Initiative +0
Unarmed +2, Close, Damage 0
Staff-Mace +7, Close, Damage 2

Defense

Dodge 2 Fortitude 3
Parry 5**/4 Toughness 2/1*
Will 6

* Without Defensive Roll
** With Staff-Mace

Complications

  • Disability Blind Faith is blind, which her enhanced senses only very partially compensate for.
  • Obsession Blind Faith has a pathological, racist fixation on skin tone.
  • Temper Violent killer.
  • Relationship Blind Faith was in a relationship with Iron Cross.

Power levels

  • Trade-off areas Attack & Effect PL 5, Dodge/Toughness PL 2, Parry/Toughness PL 4, Fort & Will PL 5.
  • Point total 67. Abilities 8, Defences 12, Skills 7, Powers 38, Devices 0, Advantages 3. Equiv. PL 5.

Triumph of the will

Blind Faith once used a mind blast that harmed even the Martian Manhunter, but never used this ability before or since. This is Mental Blast 14 with Improved Critical 3.

In games where she can use this ability, this raises her point total to an equivalent of PL9 and her Attack/Effect PL to 14, raising her Averaged PL to 6.8 due to her low defenses. Why she doesn’t use this powerful attack more often is left to each GM’s ingenuity.

By Sébastien Andrivet.

Source of Character: DC comics.

Helper(s): Roy Cowan, Darci.