Blindside of the Harriers (X-Men characters) (Marvel Comics)


(Bobbi Chase)

Power Level:
Game system: DC Heroes Role-Playing Game


The Harriers, a group of elite S.H.I.E.L.D. paramilitary operatives, appeared about once in a 1990 X-Men comic book. They may have been an attempt to introduce a G.I. Joe-like team to the Marvel Universe.

As such they could be a good basis for a low-powered “agents” RPG campaign.


  • Real Name: Bobbi Chase.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Harriers ; former member of S.H.I.E.L.D..
  • Base Of Operations: Hardcase’s bar.
  • Height: 5’6” Weight: 120 lbs.
  • Eyes: Brown Hair: Brown


Powers and Abilities

Blindside seems more competent than even the other Harriers. She probably only comes second to Hardcase himself.

She apparently received advanced martial arts training. It includes stealth techniques and mental stealth disciplines that made her thoughts appear “like quicksilver” even to Psylocke. Blindside usually fights unarmed.

She’s fast, charismatic, stealthy and acrobatic.


The Harriers were a special squad developed by S.H.I.E.L.D.. The concept was to have elite agents receive special training and equipment allowing them to engage superhumans. They had no augmentations or powers, perhaps to escape the seeming curse dogging S.H.I.E.L.D. when it comes to superhuman agents.

The Harriers were placed under the command of the legendary, tough-as-nails S.H.I.E.L.D. agent Hardcase.

The Harriers eventually left S.H.I.E.L.D. to become mercenaries. From timing it seems that it occurred after S.H.I.E.L.D. was taken over by the Deltites conspiracy. Their career is undocumented, but Wolverine — a friend of Hardcase — indicated that they acquired an excellent reputation for efficiency and high standards.



In 1990, Wolverine approached Hardcase to set up a training expertise for his partners Psylocke and Jubilee. Since Hardcase was concerned that his men were getting too little action and getting soft, the two men agreed to manipulate everybody into a brawl without warning them. Once the skirmish had progressed far enough, they broke up the fight for debriefing.

Over the following years the ageing Harriers largely retired to run his bar. But for the younger Harriers, the bar was chiefly a base of operations. Blindside increasingly worked solo, though.

Blindside was reportedly considered for Initiative membership. Whether anything come out of it is unrevealed.


See illustration.


Blindside seems to revel in danger and action, but she’s a professional.

She tends to go for stealth and surprise attacks, skulking some distance away from the Harriers in order to provide a sudden backup when needed.


(As Psylocke exploits Jubilee’s diversion) “Heads up, Harriers. The baby’s brought a playmate.”

Game Stats — DC Heroes RPG

Tell me more about the game stats


Dex: 06 Str: 03 Bod: 04 Motivation: Thrill
Int: 05 Wil: 04 Min: 05 Occupation: Mercenary
Inf: 04 Aur: 04 Spi: 05 Resources {or Wealth}: 004
Init: 017 HP: 030

Mind blank: 08

Bonuses and Limitations:
Mind blank is a Skilled Power.

Acrobatics: 04, Martial artist: 06, Military science (Demolition): 04, Thief (Stealth): 06, Vehicles (Air, Land, Water): 04, Weaponry (Firearms, heavy, melee): 04

Expertise (Martial arts lore), Lightning reflexes.

Harriers (High).

None demonstrated.


  • SHIELD UNIFORM [BODY 08, Flame immunity: 03, Radio communications: 05, Skin armor: 02, Limitation: Skin armor only vs. Sharp Impact].
  • Combat knife [BODY 05, Enhance (EV): 01 (Cap is 06), Descriptor: Piercing, Slashing] sheathed in the boot.
  • Beretta 92 [BODY 03, Projectile weapon: 04, Ammo: 15, R#03].
  • Flashbang grenades (x2) [BODY 03, EV 02 (Area of effect 1 AP), Flash: 07 (Area of effect 2 APs), Sensory block (Audial): 09, Note : all Powers are Combined, Grenade drawback, R#03].

Design Notes

The stats are speculative due to the lack of material.

By Sébastien Andrivet.

Source of Character: X-Men comics.