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Bloodhound (Aztek enemy) (DC Comics)

Bloodhound

(Dial V for Villain)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Bloodhound is part of an obscure quartet of very minor villains. These appeared in DC’s 1996-97 series Aztek the Ultimate Man by Millar and Morrison.

There is barely enough information about them for a profile. But we picked them anyway for RPG gamemasters who prefer to develop their own villains based on thin published material. This is often done by people who’d like to have art to work with, rather than doodle something.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: Dial V for Villain.
  • Base Of Operations: Unrevealed.
  • Height: 6’2” Weight: 205 lbs.
  • Eyes: Red Hair: Black


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Powers and Abilities

Bloodhound is pretty big and has displayed a superhuman sense of smell.

He has long, jagged nails which might have been usable as claws.


History

The Dial V for Villain mercenaries only appeared once, very briefly. They had been hired by Lexcorp to organise a fake hostage situation, by capturing handicapped children visiting a super-heroes wax museum. The goal was to boost Aztek’s reputation as a hero and increase his chance to join the JLA.

The mercenaries knew they were just expected to give a decent fight. They counted on Lexcorp lawyers to quickly get them out of prison once their job was done.

The Dial V mercs were swiftly defeated – they couldn’t put up a decent fight against Aztek.

Luthor implied he would have them killed by the Hitman to save the money. What actually happened is unrevealed, but one doubts that these guys were more expensive than Hitman.


Description

See illustration.


Personality

Bloodhound, called “college boy” by the others, is openly an unprincipled student trying to pay his tuitions and fees by hiring out his minor superhuman abilities as a mercenary. He sounds a bit like a slacker and a nogoodnik frat boy.


Quotes

“Because, dude, your mortgage needs to be paid and I got college fees. We can’t afford to be super-heroes. Those guys are millionaires…”


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Game Stats — DC Heroes RPG Print Friendly

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Bloodhound

Dex: 03 Str: 03 Bod: 03 Motivation: Mercenary
Int: 05 Wil: 02 Min: 02 Occupation: Mercenary
Inf: 03 Aur: 02 Spi: 02 Resources {or Wealth}: 004
Init: 011 HP: 005

Powers:
Analytical Smell/Tracking Scent: 07, Claws: 04

Skills:
Vehicles (land): 03

Advantages:
Familiarity (whatever he’s studying in college).

Connections:
Dial V for Villain (Low).

Drawbacks:
Distinct Appearance.


Dial V for Villain customization corner

Bloodhound’s customization angle is that he likely has some other canine-type powers. For instance his eyes are weird and red, implying Ultra-vision: 04.

Other possibilities include one or two more APs in Physical Attributes, Claws (Bite), Extended hearing, Running, Super hearing, Military science (Tracking) and being red-green colorblind.

By Sébastien Andrivet.

Source of Character: Aztek #8.

Helper(s): Roy Cowan.

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