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Bonfire (Black Canary enemy) in a slum

Bonfire

(Black Canary enemy)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This obscure enemy of the Black Canary only appeared in a 1985, published in the back-pages feature of Detective Comics. There wasn’t much, and parts of the story only made sense pre-Crisis.

But still, let’s have a mini-profile since she’s easy to use.


History

Bonfire appeared in Detective #553-4. In D.#553, she had defeated Black Canary II due to the heroine’s Traumatic Flashbacks suffered since her mother (BC I) had been helpless in a similar situation when fighting a villainess named Pyra.

This causes BC to create a new costume (her JL costume), and seek out Bonfire again. Eventually, BC does, and defeats Bonfire by using her sonic scream.

Tactics used by Bonfire include catching a mattress on fire and tossing it at BC. Thereby trapping her in a corner, behind a wall of flame rising from the mattress.


Quotes

“Ah ! The panelling is starting to catch ! Isn’t a finished room wonderful ? Pretty soon, it’ll finish you !”


Using Bonfire in an adventure

She could easily become the pawn of some other criminal. As long as she is allowed to commit arson, she will be happy. When using her, so not forget to take into account the dangers of burning buildings : smoke, heat, and the eventual collapse of the building.


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Game Stats — DC Heroes RPG Print Friendly

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Bonfire

Dex: 06 Str: 04 Bod: 04 Motivation: Psychopath
Int: 05 Wil: 03 Min: 04 Occupation: Mercenary
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 004
Init: 014 HP: 040

Powers:
Flame Project: 07

Advantages:
Lightning Reflexes.

Drawbacks:
SIA to setting fires.

By Sean MacDonald.

Source of Character: Detective Comics #553.

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