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Burner (Dark Horse Comics) starting to combust

Burner

(Trace Burns)


Context

Burner of the Wolf Gang is a minor Dark Horse Comics character, primarily seen in Barb Wire stories.

For a full context, you should first read our Gangs of Steel Harbor article.


Background

  • Real Name: Trace Burns
  • Marital Status: Presumed single
  • Known Relatives: None
  • Group Affiliation: Wolf Gang
  • Base Of Operations: Steel Harbor
  • Height: 5’10” Weight: 190 lbs
  • Eyes: Brown ? Hair: Blond


Powers and Abilities

Burner is a sort of poor man’s Human Torch. His flame blasts can liquefy asphalt within seconds, but it takes him some time to make his flame hot enough to do that.

Burner melts concrete

Burner can use his flame jets to block some meltable ranged attacks, such as gunfire.


History

Beyond the general history of the Wolf Gang, little is known about Burner.


Description

Igniting ruins his clothes, and he doesn’t really have a costume. Just easily-replaced clothing (jeans, sleeveless T-shirt, red baseball cap, etc.) and a easily-removed jacket he’ll drop before igniting.

He tends to semi-ignite when angry. But this smouldering state is also useful when he’s naked, as it hides his body under the glow. His jacket and cap can apparently resist this low heat, high glare state.


Personality

Burner seems to be a cocky, impulsive youth with a large chip on his shoulder.

The Wolf Gang defusing a tense situation


Quotes

“Wrong place, wrong time. This is Wolf Gang turf, hoochie. You and the freak are meat on the grill !”

“Burn you down !”

“I’m tellin’ ya, we gotta take somebody out ! Somebody gotta pay !”


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Game Stats — DC Heroes RPG Print Friendly

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Burner

Dex: 04 Str: 03 Bod: 04 Motivation: Uphold Hunter
Int: 03 Wil: 03 Min: 03 Occupation: Wolf Gang OG
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 004
Init: 010 HP: 025

Powers:
Flame being: 07, Flight: 06, Flame project: 09

Bonuses and Limitations:

  • Both Flight and Flame Project are Contingent on Flame Being.
  • Burner can only activate a single AP of Flame Being and Flame project. He can then, once per Phase, take an Automatic Action to unlock one more AP in all his Powers, up to the maximums listed above.
  • Flight can only activate when 5 or more APs of Flame Being are active. It then starts at one active AP and can be increased like the rest of Burner’s Powers.
  • When Burner is knocked out, sleeps, etc. all his Powers become inactive. Except for Flame Being which diminishes at the rate of one AP per Phase.

Skills:
Vehicles (Land): 03

Advantages:
Area Knowledge (Wolf turf in Steel Harbor), Credentials (Wolf Gang, High).

Connections:
Street (Low).

Drawbacks:
Minor Rage.

By Sébastien Andrivet.

Source of Character: Dark Horse’s CGW.

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