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Cammy White from Street Fighters

Cammy White

(Sean's profile)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This is our older, 1990s writeup for this classic Street Fighter video game character.

The main goal of this writeups series was to experiment with DCH game mechanics for SF-style signature combat techniques.


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Background

  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: Delta Red Squad.
  • Base Of Operations: Britain.
  • Height: 5’5” Weight: 101 lbs.
  • Eyes: {Color} Hair: Blonde


History

(More at NTPLX )
Cammy was once working as a secret agent for M. Bison within the Shadowloo. Bison has fallen in love with her, as she is talented and skillful in her tasks, although she was very young. On one occasion, Bison summoned Cammy to perform a certain, dangerous task. Cammy, without hesitation went on to accomplish the job, knowing that Bison really wanted it to be realized.

It was during this operation that a mishap has struck Cammy. She lost her memory and was scarred on the face.

Without any trace of her past, Cammy wanders around. She was finally taken in by a group of people calling themselves the Delta Red Squad. Cammy’s skill was still intact within her, despite her memory loss. Her memory started to get better, but not that much better. She could only recall the fact that M. Bison set her up and made her lose her memory, as well as getting scarred.

In hearing that Bison was having this tournament, the Delta Red Squad decides to take on Bison, as they think he’s a scum and a pest to mankind. Cammy follows suit.

Much more of her past is revealed in SFA3.


Quotes

“No. This can’t be possible. I’m not the person I thought I was.”


DC Universe History

The entire Street Fighter story could easily be transported into the DCU with little difficulty. However, it seems unlikely that only the Street Fighters would oppose M. Bison’s tyranny, but that’s typical of comics in which only the protagonist can save the day.


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Game Stats — DC Heroes RPG Print Friendly

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Cammy

Dex: 09 Str: 03 Bod: 04 Motivation: Seeking Justice
Int: 06 Wil: 07 Min: 07 Occupation: Special Forces agent
Inf: 06 Aur: 05 Spi: 05 Resources {or Wealth}: 04
Init: 023 HP: 065

Powers:
Dispersal: 08, Jumping: 03, Flight: 04, Super Power Reserve: 05, Energy Being: 05

Bonuses and Limitations:

  • Dispersal can only be used when performing her “Spinning Knuckle” attack. However, she must time it correctly in order for it to protect herself from an attack ; to do so, she uses her DEX as AV/EV while her opponent’s AV is used as OV/RV. If she succeeds, Dispersal is considered to be active against that attack. Use of Dispersal in this way is not considered to be a Dice Action. Dispersal protects against energy attacks as well, allowing her to automatically pass through any energy attack that has APs less than her APs of Dispersal. Her Spinning Knuckle attack is a normal Martial Arts attack (not Critical or Devastating).
  • Flight only allows her to drill towards her opponent while near the ground. While doing so, she adds her APs of Flight to her EV logarithmically.
  • Energy Being only allows her to surround her fists (or legs while using Flight) with energy. In these circumstances, she adds her APs of Energy Being to her EV logarithmically
  • Super Power Reserve can only be applied to her flying drill attack, described above.

Skills:
Acrobatics: 04, Martial Artist: 08. She probably also has various intelligence agency type skills, like Military Science, Thief, Vehicles, and Weaponry, but no evidence of this is shown in the video game.

Advantages:
Combat Scholar (thrust kick (aka cannon spike), hooligan throw). Note that the hooligan throw involves her jumping towards her opponent and grabbing them.

Connections:
British Special Forces (Low). Discovers that she had a connection with M. Bison.

Drawbacks:
SPR: amnesia, MPR: scar


New rules

Combat Scholar is a new advantage meant to simulate Dragon Punches and other video game maneuvers that translate poorly into DCH. When the advantage is chosen, a specific flashy combat maneuver must be chosen to go with it. When this maneuver is then used, the character must Critical or Devastate.

However, the Combat Scholar gives a +1 column to AV. However, all opponents gain a +1 column to their AV when attacking this character this round.

For example, when Ryu performs a Dragon Punch, he might Critical, thereby gaining -1/+3 with his Combat Scholar. However, anyone attacking him this round (whether their actions occur before or after his) will get a +1 to hit him.

Typically, Combat Scholar maneuvers are only done when one has initiative and expects to knock down/out one’s opponent. Note that this combines well with Laying Back or Pressing the Attack.

Super Power Reserve is really just a variation on Power Reserve. It represents the Super moves that Street Fighters have, which can only be done after fighting for a while. That is, after a character with SPR has done a total of 15 RAPs of damage to opponents in a fight (these RAPs may have been bought off with Last Ditch Defense), he may then use his SPR.

When he uses the SPR, it then resets; that is, to use it again, he must score another 15 RAPs of damage. RAPs may not be saved up; that is, after doing 18 RAPs, one can not “spend” 15 and have 3 left over.

In later versions of SF, however, these RAPs may be saved up, up to 45 at a time. When SPR is purchased, the character must choose one maneuver to which it applies; often this choice is a Combat Scholar maneuver. It may be purchased multiple times if it is to be applied to several different maneuvers.

Also, many Street Fighters have movement powers which add to their EV. For example, Blanka’s Flight: 5 which may add to his STR: 4 for a total of 6. This may seem pointless, since he can have an EV of 8 with Martial Artist. However, when spending HPs to increase Martial Artist EV, one may only spend as many HPs as one’s STR.

These movement power additions are considered to add to STR for these purposes. Thus, Blanka could spend 6 Hero Points on his 8 Martial Artist EV when performing his flying ball attack, instead of the normal 4.

By Sean MacDonald

Helper(s): Bryant Berggren

Source of Character: Video Games: SF2

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