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Cannon Fodder (Black Ops) (Image Comics)

Cannon Fodder


Power Level:
Game system: DC Heroes Role-Playing Game

Context

The H.E.A.T.E.R.S. appeared in a minor 1996 Image Comics series. What’s important is that they’re a ready-to-use trio of agents in good-looking power armour . Which is handy.

The other two H.E.A.T.E.R.S. are Cricket and Pinpoint.


Background

  • Real Name: Unrevealed.
  • Group Affiliation: H.E.A.T.E.R.S. (IO).
  • Base Of Operations: IO facilities.
  • Height (in armor): 8’6” Weight (in armor): 1100 lbs.


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Powers and Abilities

Cannon Fodder is a former IO Black Razor.

He was specially trained to use experimental mecha  equipment. Those field testers were regrouped in a team called the H.E.A.T.E.R.S. (don’t ask for the meaning of the acronym).

Cannon Fodder is their heavy weapons specialist. His armor, a mix of Black Razor body armor and Black Hammer mecha, packs heavy firepower. It has two main energy guns and a pair of short-range missile launchers with a variety of warheads.


History

How they were recruited in the H.E.A.T.E.R.S. special task force is unrevealed. They were Deputy Director Kwan’s special assets. She used them in special black ops that even her superior (the latest being Santini, as Director of Operations), didn’t know of. Though we can assume that Craven knew about it, and may even have sent her direct orders.

They were inserted in General Markov’s (a Communist hardliner, wishing to restore the past USSR glory, with him at the helm) entourage, as support force. Craven wished to show Markov his support in doing so. After his death, Kwan took over on his behalf.

The HEATERS confronted Crane’s Black Ops team in Markov’s complex. In the middle of the fight, Kwan ordered them to pull out after sanitizing Markov’s place. She did so because Rios (at this time I.O.’s Interim Director) and Santini, were closing in on her (and I.O., through Craven, before) involvement in Markov’s schemes.

So, in the end, even as Black Ops were on I.O.’s black list, and the HEATERS nearly had them, they spared Crane and his troops. They even did what he came for in the first place : to even his score with Markov and level his facility.


Description

His mecha has the shape of a big, tall, red humanoid, with two big guns mounted on the shoulders. On the shoulders, too, are mounted the short range missile launchers.

It has a propulsion system in the back to ease movement and limited jumping capabilities.


Personality

As the rest of his team, he is very confident in their ability to overcome any opponent. Though they act together, they prefer to split and deal with incoming threats one on one.


Quotes

“Have you ever seen spam sculpturing ?”


DC Universe History

Generally speaking, I.O. assets can be directly translated into DEO assets.


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Game Stats — DC Heroes RPG Print Friendly

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Cannon Fodder

Dex: 06 Str: 03 Bod: 04 Motivation: Mercenary
Int: 05 Wil: 04 Min: 05 Occupation: IO Operative
Inf: 05 Aur: 05 Spi: 06 Resources {or Wealth}: 009
Init: 016 HP: 030

Skills:
Military Sciences (Demo, Cammo, Tracking)*: 05, Vehicles (Air, Land, Water)*: 06, Weaponry (Exotic, Firearms, Heavy Weapons)*: 06

Advantages:
Familiarity (Military equipment and protocols), Intensive Training, Credentials (I.O., Low)

Connections:
IO (High), Deputy Director Catherine Kwan (Low).

Drawbacks:
Overconfident.

Equipment:
CANNON FODDER MECHA [/STR/ 09 /BODY/ 10, Bomb: 09 (Ammo: 04), Density Increase (Always On): 02, Energy Blast (No AV): 12, Fog: 08 (Ammo: 02), Growth (Always On): 01, Thermal vision: 05, Jumping: 03, Running: 05, Radio Comm (Scrambled): 10, Sealed System: 10, Skin Armor: 04, Hardened Defense, Strange Appearance].

By Nicolas Lemaçon.

Source of Character: Image (Wildstorm Universe), Black Ops mini-series.

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