Captain Marvel Junior aka CM3 over a white background

Captain Marvel Junior


Context

These are our ooooooold, gisted notes about Captain Marvel, Jr.. These were chiefly meant as a stab at his game stats.

Essentially it’s a quick snapshot of his rough numbers circa the year 2000. Which can be useful, but isn’t a writeups.org-grade character profile.

If you were looking for another Captain Marvel, see our guide to Captain Marvels.


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Personality

Freddy Freeman was good at everything he did. He was a school athlete, scholar, popular with the girls, etc.. He had everything going for him, until Captain Nazi crippled him, and killed his grandfather.

Freddy would have died too – if Mary and Billy had not saved his life, and petitioned Shazam to give him a part of the Marvel power.

As Captain Marvel Jr., Freddy really enjoys his powers. In his normal ID, his legs are crippled, so being Captain Marvel Jr. is a preferred alternative. He often has to be told to power down by Billy or Mary, because if it were up to him, he’d stay Captain Marvel Jr. all the time.

Relationships

He is appreciative of his gift however. He mostly respects that he has to use it in limited amounts so the other Marvels can operate. But Freddy is definitely a hot-head, quick to temper, and is obnoxiously sure of himself.

His grandfather brought him up with good morals however, as Freddy is not a bad guy. He usually knows what the right thing to do is, and tries to do it. He wanted to kill Captain Nazi for what the villain did to him and his grandfather, but has since realized that this would be wrong.

He has the hots for Mary, and sees her as someone special – not like the other girls he used to date. Billy does not approve of his attempts to get together with his sister, however.

Freddy is slowly coming to the realization that his “Marvel Family” is the only family he has left, and they are more important to him than he has so far admitted.



Game Stats — DC Heroes RPG

Tell me more about the game stats

CM3

Dex: 12 Str: 19 Bod: 14 Motivation: Thrill of Adventure
Int: 05 Wil: 06 Min: 06 Occupation: Student/Newsstand Merchant
Inf: 06 Aur: 05 Spi: 07 Resources {or Wealth}: 003
Init: 037 HP: 050

Powers:
Dimension Travel: 07, Flight: 13, Invulnerability: 17, Lightning: 13, Superspeed: 12, Systemic Antidote: 10

Bonuses and Limitations:

  • Dimension Travel can only be used to travel to the Rock of Eternity.
  • Lightning can only be summoned by speaking the word “Shazam”.
  • Lightning cannot be used as an attack, unless an opponent is touching CM3 when he speaks the word.
  • Each member of the “Marvel Family” who activates his powers, causes Cap to lose 1 AP each in his Physical Attributes, Flight, Invulnerability and Superspeed Powers.

Skills:
Charisma: 06

Advantages:
Area Knowledge (Fawcett City, Rock of Eternity) ; Buddy (Dr. Caitlin Rousso) ; Insta-change ; Lightning Reflexes.

Connections:
Bulletman (Low), Ibis (High), “Marvel Family” (High), Minuteman (Low), Mr. Tawky Tawny (High), Shazam (High), S.T.A.R. Labs (High).

Drawbacks:
Alter Ego (Controllable) ; Arch Enemy (Captain Nazi) ; Loss Vulnerability: Lightning (Lightning attacks that cause RAPs of damage to CM3 cause him to revert back to Freddy Freeman, affecting all Attributes and Powers) ; Secret Identity.


Freddy Freeman

Dex: 01 Str: 02 Bod: 03 Motivation: Thrill of Adventure
Int: 05 Wil: 03 Min: 02 Occupation: Student/Newsstand Merchant
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 003
Init: 009 HP: 010

Powers:
Lightning: 13

Bonuses and Limitations:

  • Lightning can only be summoned by speaking the word “Shazam”.
  • Lightning cannot be used as an attack, unless an opponent is touching Freddy when he speaks the word.

Advantages:
Area Knowledge (Fawcett City, Rock of Eternity) ; Buddy (Dr. Caitlin Rousso) ; Insta-change.

Connections:
“Marvel Family” (High), Shazam (High).

Drawbacks:
Age (young); Secret Identity, SPR (crippled legs).

By Daryl Kuxhouse.

Source of Character: DC Universe.

Helper(s): Sébastien Andrivet, Dan.