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Carmen Cazotte


Power Level:
Game system: DC Heroes Role-Playing Game

Context

GURPS Time Travel Adventures was a late 1990s RPG supplement, with three, well, time travel adventures in it. Our contributor David thought that a few characters therein were interesting to import to a super-hero world.

These operate on a parallel Earth where magic works. This timeline  is described in GURPS Technomancer.


Background

  • Group Affiliation: Chavez’s organisation.
  • Base Of Operations: Chavez’s home outside Albuquerque.
  • Height: 5’3” Weight: 130 pounds.
  • Eyes: Green Hair: Blonde


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Powers and Abilities

Carmen is a succubus, with the ability to drain a victim’s soul through close physical contact.

As a demon she:

  • Is quasi-immortal.
  • Has retractible claws, wings and a prehensile tail.
  • Is strong and bullet resistant.

History

Once she led a happy life. She roamed the beautiful wastelands that make up her pleasantly hellish home dimension and sketched them. Occasionally wizards would summon her to serve as a sexual partner, or assassin. But that was fun as well, an enjoyable break in her routine.

Then she was summoned by the never-to-be-sufficiently cursed Andrew Bleys. He tricked her into vowing to serve until she was able to return home. Then he ordered her to wear an amulet that made it impossible for her to return home.

The treacherous mortal then gave her as a gift to his friend Enrico Chavez. She has since served that crime boss as secretary, bodyguard and sexual companion. She is forced to continue to do so as long as nobody removes the amulet, and Bleys does not order her to turn on Chavez.


Description

A sexy demoness with horns, wings, a tail and fluffy blonde hair.

She is typically dressed in red lace-up hot pants and a halter-top, sometimes with the addition of a cape and hat to cover her more blatant peculiarities.


Personality

Flirtatious and sadistic but also an enthusiastic painter.

She has her own strange demonic code of honour that binds her to fulfill her bargains.

Apart from draining human spirits, she can also be paid with human blood and skin, which she uses to pursue her artistic hobby.

She secretly finds Chavez’s infatuation with her to be funny and doesn’t return the sentiment. Given the opportunity, she would revenge herself on both Chavez and Bleys, if only by helping their enemies with useful information. Ideally she’d reduce them to art supplies.


Quotes

“You have a beautiful body. I’d love to make it part of my sketchbook.”


DC Universe History

Summoned by a circle of lecherous occult dabbling teenage boys, she quickly brought them under her sway, convincing them to commit murders to get her art supplies until the Phantom Stranger put a stop to them and banished her back to where she came from.

Later she became Morgan Edge’s servant for a while until Edge tried to use her to kill Superman with Spiritual Drain.


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Carmen Cazotte

Dex: 07 Str: 05 Bod: 07 Motivation: Thrillseeker
Int: 05 Wil: 03 Min: 07 Occupation: Secretary/Bodyguard
Inf: 08 Aur: 08 Spi: 08 Resources {or Wealth}: N/A
Init: 020 HP: 015

Powers:
Claws: 07, Extra Limb (Tail): 05, Flight: 07, Invulnerability*: 07, Dimensional Travel: 05, Spiritual Drain*: 08

Bonuses and Limitations:

  • Flight is Winged.
  • Invulnerability counters Mental Damage as well.
  • Dimensional Travel is limited to Travel only, and only to return to her home dimension one hour after being summoned, or when knocked unconscious.
  • Dimensional Travel operates automatically when knocked out (except when wearing amulet).
  • Spiritual Drain has No Range and No AV. Drained points of Spirit can be used to restore lost Body and Mind points as well as Spirit.

Skills:
Artist (Painter, Dancer)*: 08

Advantages:
Attractive, Scholar (Landscape Painting), Expertise (Torture), Scholar (Sexual Seduction), Familiarity (Secretarial Skills), Area Knowledge (Her hell dimension), Connoisseur.

Drawbacks:
Strange Appearance, Involuntary Exile, CIA toward Obeying the letter of her bargains, MIH of Boredom,

Equipment:
The Skull Amulet [BODY 02, Dimensional Anchor: 16 Dimensional Anchor is Always On. When Dimensional Anchor resists a banishment attempt it is Fatiguing for the wearer].

By David Johnston.

Source of Character: GURPS Time Travel Adventures.

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