Carnation (DC Heroes RPG)


Power Level:
Game system: DC Heroes Role-Playing Game


This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.

This specific character was part of a RPG campaign run by contributor Ethan, staring the Challengers.


  • Real Name: Donna Wayfade.
  • Other Aliases: Car (short for Carnation).
  • Marital Status: Single.
  • Known Relatives: Unnamed (Father, American Diplomat).
  • Group Affiliation: Challengers.
  • Base Of Operations: Moscow, Russia. More recently the Challenger’s home base.
  • Height: 6’1” Weight: 142 lbs.
  • Eyes: Green Hair: Pink


Powers & Abilities

Donna along with her childhood friend, Ana Raynor, were trained by their fathers to become a fighting duo. Their greatest strength is each other.

Donna and Ana trained together their entire lives and concentrated on tandem moves that make them exceptional hand-to-hand combatants. They each instinctively know what the other is going to do and have developed team moves to such an extent that probably no other duo could beat them in hand to hand combat.

Carnation is an accomplished detective with great knowledge of international law. Carnation and Violet also receive new equipment occasionally from their fathers (represented, in DC Heroes RPG terms, by the Omni-gadget).


Carnation and Violet are two young women in their early 20s. They grew up together as best friends in Moscow, Russia. Carnation is an American, the daughter of an American diplomat. Violet is the daughter of an former Soviet former KGB agent (not that one).

Their parent’s lives have been pretty confidential even to their children. Donna really never knew her father that well. She doesn’t know her mother at all. She lived a nearly confined life on military bases, always moving.

Donna grew up fast being “all business”. The only friend afforded her was Ana, and that was only because she was able could keep up with Donna.


When the Challengers started up in America, Donna’s father saw it as an opportunity. He contacted their leader, Blitzkrieg and offered both Carnation and Violet for membership.

Blitzkrieg was impressed after an initial meeting that ended with the girls helping him defeat an old nemesis. They moved to America and have since had very sparse communication with their fathers.

Her strict, sheltered upbringing and her own adherence to that way of life caused Carnation to begin her time as a Challenger with the Innocent drawback. However, she bought it off after her first adventure.

Her good looks and mad fighting skills have earned her a good degree of popularity with the world’s youth.


Donna is a bombshell with long pink hair. She is a very athletic woman. Her heroic costume is tight fitting red and black Kevlar. Her original costume was dark pink with light pink for a secondary color.

With matching black military style boots. Her gloves have metallic “caps” over the knuckles allowing her to do full power strikes on hard surfaces without danger of breaking her hands.

She sometimes wears dark tinted sunglasses that have the ability to polarize enough to repel the blinding effects of a flash bang grenade.

She wears pink face paint as well.


Meticulous and serious, Carnation lives between the lines. She enjoys things that are efficient and tidy. She also enjoys reading when she gets the chance even books with titles others would find tedious. Most of all Carnation loves to paint and has her degree on that subject.

Carnation is the yin to Violet’s yang. Sometimes Carnation can be the “buzz-kill” to Violet’s good time but it has never affected their friendship.


“Come on Vi, be serious.”

The law is precise on this matter and I quote…” (goes into a detailed regurgitation of the law, verbatim)

Carnation: “You hit ’em high. I hit ’em low !”
Violet: “Of course !”

DC Universe History

Carnation and the Challengers can be inserted as is in one of the many cities needing heroes!

Game Stats — DC Heroes RPG

Tell me more about the game stats


A 695 points Character (without equipment).

Dex: 05 Str: 02 Bod: 02 Motivation: Upholding the Good
Int: 07 Wil: 09 Min: 06 Occupation: Painter
Inf: 07 Aur: 05 Spi: 06 Resources {or Wealth}: 006
Init: 021 HP: 025

Acrobatics*: 05, Artist (Painter): 07, Detective: 05, Detective (Law): 07, Martial Artist (OV/RV): 06, Martial Artist (AV/EV): 07, Military Science (Camouflage, Cartography, Demolition)*: 07, Scientist: 03, Thief: 07

Attractive, Dreamteam Advantage (No Rupture condition), Expertise (International diplomacy, Painting), Intensive Training, Iron Nerves, Language (Russian), Popularity, Schtick (Fighting Array w/Martial Artist, Carnation & Violet).

Challengers (High), Violet (High), Her Father (Low).

Secret Identity.



  • Costume [BODY 04, Blunting: 04, Cost 19].
  • Dark Sunglasses [BODY 01, Shade: 04, Radio Communications (Scrambled): 16, R#3 Cost 65].
  • 05 AP A Omni-gadget, Cost 7.

By Ethan Roe and Keith Roe.

Source of Character: Homemade.

Writeup completed on the 28th of October, 2013.