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Catapult of the Exiles (Ultraverse Malibu Comics)

Catapult


Power Level:
Game system: DC Heroes Role-Playing Game

Context

The Ultraverse was a super-hero setting and comic books line launched by Malibu Comics in 1993. The Exiles were an early part of it, with a peculiar storyline.

For context, you should first read the profile for Dr. Rachel Deming, which has the info about the team’s history.


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Background

  • Real Name: Kevin Albers.
  • Marital Status: Single.
  • Known Relatives: None.
  • Base Of Operations: Stronghold (an island off the Californian coast).
  • Group Affiliation: Exiles.
  • Height: 5’9” Weight: 170lbs.
  • Eyes: Blue Hair: Blond


Powers and Abilities

Catapult is an OK acrobat and in good shape. His Theta infection apparently results in an idealised physique, as with most other Exiles.

His power is to manipulate the potential energy within matter, including his own body. In practice, what he did was much more specific. He nullified mass, diminishing the weight of what he touched by two orders of magnitude (a factor of 100).

He could also lower his body mass to make immense jumps.


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History

A member of the Exiles, he was plunged into a coma during the destruction of Stronghold. Albers never woke from his coma, as his body was harvested by a mysterious alien.


Description

See peekchur.


Personality

Catapult was about 18, and behaved like a teenager. In particular, he was unable to grasp the seriousness of a situation, and tended to treat everything like a game and a joke.

Steve Gerber described him as “Wayne and Garth” put together (a reference to 1992 comedy classic Wayne’s World ) — a self-centred underachiever with no attention span and cultural values based on junk media consumption.

He’s not interested in anything that doesn’t directly affect him, doesn’t get that actions have consequences, and is mostly an Exile because he likes hurling large objects at stuff. Kevin pays next to no attention in school and is painfully ignorant. He doesn’t even read well.


Quotes

“But where words fail, the hurtling Subaru often succeeds !” (hurls car at opponent)


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Game Stats — DC Heroes RPG Print Friendly

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Catapult

Dex: 05 Str: 03 Bod: 05 Motivation: Thrill
Int: 04 Wil: 04 Min: 04 Occupation: Exile
Inf: 04 Aur: 03 Spi: 03 Resources {or Wealth}: 005
Init: 013 HP: 015

Powers:
Gravity decrease: 07, Jumping: 06

Bonuses and Limitations:

  • Jumping is Contingent Upon Gravity Decrease.
  • If attempted without his reinforced suit, Jumping and heavy objects would probably end up in a concussion and broken bones since Kevin’s control over his power is spotty.

Skills:
Acrobatics (Dodging): 05, Vehicles (Air, land): 04

Advantages:
None.

Connections:
Exiles (High).

Drawbacks:
Age (Young), Misc. (Catapult needs to eat a lot to use his powers, which consume thousands of kilocalories), Misc. (Catapult is an ignoramus).

Equipment:

  • TITANIUM-ALLOY EXOSKELETON [BODY 08, Kinetic absorption (Structural damage): 05]. The main goal of this suit is to protect Catapult from his own powers.
  • SKYCYCLE [STR 04, BODY 05, Flying: 07, R#2].

By Sébastien Andrivet.

Source of Character: Ultraverse.

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