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Context

One Million was a DC Comics event, mostly penned by Grant Morrison. It depicted the far, far future of the 853rd century.

Though strange and overwhelming, this distant future still has many of the traditional DC Universe identities active. Catwoman One Million is one of these.

If you were looking for another version of Catwoman, check our guide to our Catwoman character profiles.

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Background

  • Real Name: Unrevealed.
  • Known Relatives: Unrevealed.
  • Group Affiliation: None.
  • Base Of Operations: Mobile, former inmate on the prison planet Pluto.
  • Height: 5’9” (1.75m). Weight: 120 lbs. (54 Kg.).
  • Eyes: Unrevealed. Hair: Unrevealed.

Powers & Abilities

Catwoman 1M’s full capabilities and talents have yet to be displayed. The little that has been shown from her brief appearance is that she is the leading computer hacking expert.

She also appears to have superhuman agility, reflexes and various other cybernetic enhancements. These facilitate circumventing security systems – and other criminal activities.

Catwoman One Million is reputed to be the best systems penetrator in the galaxy. As such she was able to circumvent the state-of-the-art security systems of the prison planet Pluto. And even the Batcave itself, to steal a teleporting Boom Suit.

Despite the heavy defenses of the Batcave she managed to fend off an army of robots, heavily armed attack drones and the other metahuman inmates to reach her objective. And still had enough oomph to escape off world.

Catwoman 1M (DC Comics One Million)

No digital paw prints left behind

Catwoman 1M’s battlesuit is an advanced cybernetic stealth suit. It enables her to not only hack her way into some of the most sophisticated security systems ever devised, but to do so undetected.

Catwoman 1M was able to engage not only multiple opponents but traverse the gauntlet of high tech security measures, lasers, robots and drones Batman 1M had devised to reach the famous Batcomputer 1M.

The suit contains many defenses and compartments with assorted thieving tools.

Catwoman 1M has multiple data port cables connected directly to her skull to feed data into her brain. These system-connecting hair plugs look like trailing locs flowing down the back of her mask. She uses these to interface directly into certain computerized or electronic systems.

Cat’s eyes

Catwoman 1M is equipped with specialized eye implants. These allow her to generate a visual interface for any system she infiltrates.

These special sensors further enabled Catwoman 1M to see the gear that Batman 1M had installed all around the Batcave.

  • Invisible motion detectors.
  • Infra-red laser screen.
  • Thermo-guided weapon systems.
  • High voltage tasers.
  • Gas jets.
  • Microwave sonic disrupters.

The mask also appears to have a comms head set with ear pieces, but the capabilities and limitations of these were not shown. They might just have the standard Radio Communications for that future time period including access to the Headnet interstellar communications network.

Up in arms

Catwoman 1M’s arsenal includes:

  • Laser/Taser pistol.
  • Laser whip.
  • Wrist lasers.
  • Sonic Trachea Blaster. This device located on the throat area of Catwoman 1M’s battlesuit enables her to project a devastating sonic blast with a feline “MRRROOOW!” sound.
  • Cat claws. Catwoman 1M’s gloves have razor sharp talons that can extend several inches. These allow her to slice through or rend very tough materials and armor.
  • Control Disk. When attached to a robot, drone or similar device this frisbee-sized disk enables Catwoman 1M to override the programming and take complete control.
  • Grappling hook and line.
  • Robot mice. These robotic decoys were only seen used to distract the security and weapon systems inside the Bat Cave. They might serve other functions as well, but none were shown.

Catwoman One Million using acrobatics and a pistol (DC Comics)

History

The Feline Fatale of the 853rd century is infamous for her ability to bypass or circumnavigate virtually any security system no matter how complex.

She is the only being so far who has managed to:

  • Defeat the Batcave’s defenses.
  • Hack into the Batcomputer.
  • Make her escape.

Her prison inmate designation number while incarcerated on Pluto was 23023.

Description

The Catwoman of the future wears a full body cybernetic stealth suit with utility belt, various weapons and assorted electronic devices.

Personality

Catwoman 1M seems to thrive on challenge, excitement and adventure. The more difficult or complicated the system the better she likes it.

She also seemed to enjoy teaming up with the XXth/XXIst Century Batman and Robin the Toy Wonder when they needed her help to defeat the Batcave’s security systems in order to obtain a teleporting Boom Suit.

Quotes

“So, you need the best Systems Penetrator in the galaxy to get into the Batcave ? That will cost you, junior.”

“I hope you’re not trying to interface, sister. I don’t download anything or anyone when I don’t know where they’ve been.”

Batrobots: “Neutralization in progress !”
Catwoman 1M: “Neutralize THIS !” (Catwoman 1M extends a laser whip from her wrist device and slices into the Batrobot’s armor)

(Lowering herself down into the heart of the Batcave by a special grappling hook and cable) “Visor sensor’s picking up motion detectors, thermo-guided weapon systems, high voltage tasers, gas jets, plus microwave and sonic disrupters. Paranoid much ? This place is ready to take on a small army.”

(Removes dozens of robotic mice from her utility belt pouches and flings them across the Batcave to distract automated gun emplacements) “Key word: ‘small’. Have fun !”

Catwoman 1M (DC Comics One Million) laser whip

DC Heroes RPG

Catwoman One Million

Dex: 10 Str: 04 Bod: 05
Int: 10 Wil: 09 Min: 09
Inf: 08 Aur: 07 Spi: 07
Init: 032 HP: 075

Powers:

Jumping: 03, Running: 06

Bonuses and Limitations:

Jumping has the Catfall bonus.

Skills:

Acrobatics: 12, Charisma*: 08, Gadgetry*: 10, Martial Artist: 09, Military Science* (Detect Ambush, Danger Recognition, Electronic Countermeasures): 10, Scientist (computers)*: 10, Thief (security systems): 13, Vehicles (air, space): 09, Weaponry*: 10

Advantages:

Area Knowledge (the prison planet Pluto), Genius, Intensive Training, Iron Nerves, Lightning Reflexes, Scholar (covert cyber intrusion methods, computer security, defense systems, Streetwise), Sharp Eye.

Connections:

Batman One Million (Low), Robin the Toy Wonder (Low).

Drawbacks:

SIA toward Hacking complex security systems.

Genre:

Action.

Motivation:

Thrillseeker.

Occupation:

Systems penetrator.

Wealth:

006

Equipment:

  • CATWOMAN ONE MILLION BATTLESUIT [INT 06 /BODY/ 07, Flame Immunity: 03, Interface: 10, Mind Probe: 06, Scientist (Computers): 10, Sealed Systems: 10, Skin Armor: 05, Superspeed: 04, Telepathy: 08, Thief (Stealth): 10, Ultra Vision: 09. Bonuses & Limitations : Mind Probe and Telepathy only work on computerized equipment and require a physical connection (-2FC); Superspeed only reduces time to complete mental tasks while in cyberspace (-2 FC)].
  • Laser/Taser pistol [BODY 08, Laser: 10, Lightning: 10, Ammo: 08, R#02].
  • Laser whip [BODY 08, EV: 10, Snare: 06, R#02].
  • Wrist lasers [BODY 08, Lasers: 10, Ammo: 06, R#02].
  • Sonic Trachea Blaster [BODY 08, Sonic Beam: 10, Ammo: 04, R#02].
  • Cat claws [BODY 08, Claws: 10, R#02].
  • Control Disk [BODY 08, Cling: 00, Control: 10, R#02, Limitation: Cling is only to adhere to surfaces most probably through magnets].
  • Grappling hook and line [STR: 07, BODY: 08, R#02] rope is approx. 4 APs long.
  • Robot mice (x12)[INT 01 BODY 04, Running: 05, R#02].
  • 10 AP ABCD Omni-Gadgets (x4)[BODY 05, R#: 02].

By Pur_See_i8.

Source of Character: DC One Million series by Grant Morrison (1998).

Helper(s): Peter Piispanen.

Writeup completed on the 11th of September, 2014.