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Che of the Warheads (Marvel Comics UK)

Che

(Warheads)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Warheads was an obscure Marvel Comics UK series during the 1990s. They received some *very* early DC Heroes RPG writeups because the books were cheap to get for research.


History

Kether Troops are mercenaries who plunder time and space for a cut of the profit. Their employer, Mys-tech, is a powerful British cabal made up of powerful mages who have sold their souls to Mephisto in exchange for immortality. They also have swore to provide Mephisto with a steady stream of souls in order to gain knowledge.

Most Kether Troops, however, do not know or care much about the terrible evil that is their employer. Most are lied to, and believe they work for an agency that wishes to protect humanity from various menaces. Many are just in for the money, and the more deranged ones are in for the thrills.

Mys-tech has access to tremendous techno-magical power, including an excellent knowledge of what they call wormholes rifts through space, time and dimensions. While it is impossible for them to predict what is on the other side, they have an excellent success rate at sending people and gear through those rifts, and picking them back up when the rift inverts itself.

If there’s anything left to pick up, that is.


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Smash and grab

Kether Troops are under orders to grab any technological, magical or other resources they come across, and to compile as much information as possible. Their loot brings tremendous resources to Mys-tech.

However, Kether Troops have an extremely high attrition rate, due to the unpredictable and often hostile conditions they find on the other sides of the wormholes. A wormhole, for instance, could open inside a sun.

The best-known Kether Troop is known as the Warheads. While they have lost many members to innumerable dangers, they have an excellent survival and success rate… for Kether Troops, that is.

IIRC, Mys-Tech was destroyed during a big crossover when the Marvel UK initiative was cancelled. However, the beautiful thing about Warheads is that they could appear in *any* campaign, probably at the worst moment for everyone.


Overview

Che is a martial artist with impressive skills, trained by a Shaolin priest. A master fighter, he’s easily able to kill multiple opponents unarmed, and he’s immune to magic.

He wears the usual Warheads chest plate, shoulder plates, and a loincloth. His arms and legs are bare. His head is shaven except for a long plume of white hair. He’s calm, fast, powerful and competent.

Che somehow became a member of Mys-Tech’s space/dimension/time-hopping scavengers, the Warheads. He led a group of a troop known as Malkuth, working alongside another man known as Boot.

On one mission, the Warheads travelled to a wormhole. They apparently ended up fighting Cable aboard his satellite the Greymalkin. All other members of the Troop were killed.

The fatally wounded Boot was forced back through the wormhole. He was taken by Vorin to become one of his Shadow Riders, resurrected warriors assisting his battle against Mys-Tech. Che was captured and questioned by Cable, who convinced Che of the evil inherent in Mys-Tech.


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Kung fu rebel

Che returned to Mys-Tech Central, reported the deaths, but did not reveal his dealings with Cable. One of the heads of Mys-Tech, Rathcoole, ordered Che’s death as punishment for “sloppiness.”

Mys-Tech member Mr. Grant received the order. But he was at the time under the influence of an extra-dimensional Golem, who ordered him to instead transfer Che to Kether Troop. Che became a double agent for Cable, reporting activities and attempting to minimize the evil activities of Mys-Tech. He was active with Kether Troop for several cross-time-dimension adventures.

Against Ghengis (the Wizard Majestrix), Che freed his captured team. He ran a gauntlet through a variety of mystical threats, and used Liger’s gun Clementine to slay Genghis. Che also participated in the (failed) mission to attain the Sapphire Lotus, involving struggles against Death’s Head and Tuck, and the entity Audit.

While fleeing from Audit, the Warheads somehow interacted with a nightmare of Wolverine (while he was dream-sharing with Psylocke). This brought the Warheads into conflict with the X-Men in a pocket dimension. Che and several other Warheads located Psylocke and convinced her to sever the link, ending the conflict.

Band on the run

Rathcoole then sent the Warheads to Hell, the domain of Mephisto. He was hoping that they’d find a sword able to slay Mephisto. This resulted in a conflict with Mephisto’s son, Blackheart. Che attempted to use the sword against Blackheart, but had it knocked from his grasp.

Mephisto sent the Warheads back to Mys-Tech central. The team was then sent to Unearth to eradicate an anomaly, which turned out to be Death’s Head. After a brief battle, they teamed up against some of the powerful demons of Unearth. When they learned that the Mys-Tech board planned to sacrifice earth to those demons, they again united to stop that plot.

After the break-up of the original Kether Troop, Che began serving as a trainer for future Warheads. He became involved in a plot by Porlock, one of Mys-Tech’s leaders, to trap and destroy the Vorin and the Shadow Riders. Che’s trainees were slain by the Slaughterhouse Six, agents of Porlock, as a test of their powers.

Che was summoned to assist Porlock’s efforts against the Shadow Riders on Arena World. But he continued to only obey direct orders, allowing the Shadow Riders every other opportunity to oppose Porlock’s forces.

When the Shadow Riders, along with their temporary ally Cable, created a brief temporal warp to escape Porlock and his extra-dimensional ally, Abadon, they brought Che with them. Cable convinced him to join their efforts, but Che was slain during the escape from Arena World. Vorin then resurrected and mutated him to become one of his Shadow Riders.


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Game Stats — DC Heroes RPG Print Friendly

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Che

Those are stats for before his mutation by Vorin.

Dex: 08 Str: 04 Bod: 05 Motivation: Mercenary
Int: 05 Wil: 06 Min: 06 Occupation: Retriever
Inf: 05 Aur: 05 Spi: 06 Resources {or Wealth}: 005
Init: 022 HP: 030

Powers:
Jumping: 02, Magic field: 14, Obscure: 15

Bonuses and Limitations:

  • Magic field is Self Only (-2).
  • is only against magic (-2).

Skills:
Acrobatics: 07, Martial artist: 09, Military science: 06, Thief (stealth): 06, Vehicles (land): 04, Weaponry: 06

Advantages:
Iron Nerves, Lightning Reflexes, Low Security Clearance (Mys-tech), Sharp Eye.

Drawbacks:
None demonstrated.

Equipment:

  • ARMOR [/BODY/ 07, Flight: 05, Radio coms: 06, Limitations: Flight is R#5].
  • Plasma vibe handgun [BODY 05, EV 07, Range: 05, R#2].

By Sébastien Andrivet.

Source of Character: Warheads comics (Marvel UK Subuniverse).

Helper(s): Ancient notes that still have Marbunapp.com material, need to be redone.

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