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Choice Corporation interceptor armor (Ultraverse / Hardcase comics)

Choice Corporation Interceptor

Power Level:
Game system: DC Heroes Role-Playing Game

Powers and Abilities

Somewhat competent goons with versatile power armor – they could be an actual threat if they had more HPs. This is the second generation of armour that was used to take on Choice and Hardcase when they met.


Interceptors were sent after Choice when she deserted the Choice Corporation, and hounded her (unsuccessfully) from South America to L.A.


See illustrations.


Standard killer and mercenary.


“You shouldn’t have run away, witch ! ”


Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Choice Corporation Interceptors

Dex: 03 Str: 02 Bod: 03 Motivation: Mercenary
Int: 03 Wil: 03 Min: 03 Occupation: Mercenary
Inf: 03 Aur: 02 Spi: 02 Resources {or Wealth}: 004
Init: 009 HP: 005

Skills: Vehicles (land): 03, Weaponry (Interceptor suit weapon systems): 05

Advantages: None

Connections: Choice Corporation (Low)

Drawbacks: None

Equipment: INTERCEPTOR SUIT [/STR/ 06 /BODY/ 09, Energy absorption : 02, Energy blast : 08, Flight : 06, Lightning being : 07, Radar sense : 08, Shade : 03, Lightning Being has Ammo : 02, each Ammo lasting one Phase] loaded with four MICRO-MISSILES [DEX 04 BODY 02, AV 06, EV 10 w/Area of Effect, Flight : 10] and a HYPER-NET [BODY 12, Snare : 10, Force field : 04 (Only on the net itself, -2)]

By Sébastien Andrivet

Source of Character: Ultraverse

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