
Choice Corporation Interceptor
Powers and Abilities
Somewhat competent goons with versatile power armor. They could be an actual threat if they had more Hero Points .
This is the second generation of armour that was used to take on Choice and Hardcase when they met. Capabilities included :
- “Class 1” enhanced strength.
- Flight and radar.
- Energy blasts, micro-missiles, and an energised capture net.
- Electrification of the hull.
History
Interceptors were sent after Choice when she deserted the Choice Corporation. They hounded her (unsuccessfully) from South America to L.A..
Description
See illustrations.
Personality
Standard killer and mercenary.
Quotes
“You shouldn’t have run away, witch !”
Game Stats — DC Heroes RPG
Tell me more about the game stats
Choice Corporation Interceptors
Dex: 03 | Str: 02 | Bod: 03 | Motivation: Mercenary |
Int: 03 | Wil: 03 | Min: 03 | Occupation: Mercenary |
Inf: 03 | Aur: 02 | Spi: 02 | Resources {or Wealth}: 004 |
Init: 009 | HP: 005 |
Skills:
Vehicles (land): 03, Weaponry (Interceptor suit weapon systems): 05
Advantages:
None.
Connections:
Choice Corporation (Low)
Drawbacks:
None.
Equipment:
INTERCEPTOR SUIT [/STR/ 06 /BODY/ 09, Energy absorption: 02, Energy blast: 08, Flight: 06, Lightning being: 07, Radar sense: 08, Shade: 03, Limitation: Lightning Being has Ammo: 02, each Ammo lasting one Phase]. It is loaded with :
- Four MICRO-MISSILES [DEX 04 BODY 02, AV 06, EV 10 w/Area of Effect, Flight : 10].
- A HYPER-NET [BODY 12, Snare : 10, Force field : 04 (Only on the net itself, -2)].
Source of Character: Ultraverse.