Chun Li from Street Fighters

Chun Li

(Sean's profile)


This is our older, 1990s writeup for this classic Street Fighter video game character.

The main goal of this writeups series was to experiment with DCH game mechanics for SF-style signature combat techniques.


  • Marital Status: Single.
  • Known Relatives: Father.
  • Group Affiliation: None.
  • Base Of Operations: China.
  • Height: 5’8” Weight: she won’t tell (I’m not makin’ this up.).
  • Eyes: {Color} Hair: Dark brown



Chun Li is worried, as her father has been missing for such a long time. She uses her fighting skills that her father trained her to good use, that is to search for her father. Chun Li investigates on the whereabouts of her father, only to find that he has killed by a maniac bent on world domination named M. Bison.

Vowing for revenge, she is hired by the Hong Kong Interpol Services to track down M. Bison, as they know Chun Li is looking for him herself. Hearing about the Street Fighter tournament leading to M. Bison himself, Chun Li decides to fight all her obstacles in order to exact revenge on the man who killed her father.


“I’m the strongest woman in the world.”

DC Universe History

The entire Street Fighter story could easily be transported into the DCU with little difficulty. However, it seems unlikely that only the Street Fighters would oppose M. Bison’s tyranny, but that’s typical of comics in which only the protagonist can save the day.

Game Stats — DC Heroes RPG

Tell me more about the game stats

Chun Li

Dex: 10 Str: 03 Bod: 04 Motivation: Seeking Justice
Int: 05 Wil: 07 Min: 07 Occupation: Street Fighter
Inf: 07 Aur: 06 Spi: 06 Resources {or Wealth}: 04
Init: 024 HP: 075

Superspeed: 06, Jumping: 03, Flight: 04, Energy Project: 04, Super Power Reserve: 05, Running: 05

Bonuses and Limitations:

  • Superspeed can only be used for EV (this represents her Lightning Kick).
  • Flight represents her Spinning Bird Kick, which may only be used to “fly” while upside down and spinning her legs around (she may not rise far above the ground, nor may she use Flight continuously : after a round of “flying” she must land again ; she may add her APs of Flight to her APs of EV – for example, Flight: 04 + STR 03 = 05).
  • Energy Project may not be used while in the air.
  • Super Power Reserve may only be applied to her Superspeed.
  • Running may only be used when using her Super Power Reserve.
  • APs of Running are added to APs of Superspeed (05 + 06 = 07) before Super Power Reserve is applied.

Martial Artist: 08

Combat Scholar (Rising Spinning Air Kick).

Interpol (Low).

SPIKY BRACELETS [BODY 02, Claws: 02. Presumably these could be used as a weapon, but she never uses them in this manner. Instead, they apparently keep people from grabbing her wrists].

New rules

Combat Scholar is a new advantage meant to simulate Dragon Punches and other video game maneuvers that translate poorly into DCH. When the advantage is chosen, a specific flashy combat maneuver must be chosen to go with it. When this maneuver is then used, the character must Critical or Devastate.

However, the Combat Scholar gives a +1 column to AV. However, all opponents gain a +1 column to their AV when attacking this character this round.

For example, when Ryu performs a Dragon Punch, he might Critical, thereby gaining -1/+3 with his Combat Scholar. However, anyone attacking him this round (whether their actions occur before or after his) will get a +1 to hit him.

Typically, Combat Scholar maneuvers are only done when one has initiative and expects to knock down/out one’s opponent. Note that this combines well with Laying Back or Pressing the Attack.

Super Power Reserve is really just a variation on Power Reserve. It represents the Super moves that Street Fighters have, which can only be done after fighting for a while. That is, after a character with SPR has done a total of 15 RAPs of damage to opponents in a fight (these RAPs may have been bought off with Last Ditch Defense), he may then use his SPR.

When he uses the SPR, it then resets; that is, to use it again, he must score another 15 RAPs of damage. RAPs may not be saved up; that is, after doing 18 RAPs, one can not “spend” 15 and have 3 left over.

In later versions of SF, however, these RAPs may be saved up, up to 45 at a time. When SPR is purchased, the character must choose one maneuver to which it applies; often this choice is a Combat Scholar maneuver. It may be purchased multiple times if it is to be applied to several different maneuvers.

Also, many Street Fighters have movement powers which add to their EV. For example, Blanka’s Flight: 5 which may add to his STR: 4 for a total of 6. This may seem pointless, since he can have an EV of 8 with Martial Artist. However, when spending HPs to increase Martial Artist EV, one may only spend as many HPs as one’s STR.

These movement power additions are considered to add to STR for these purposes. Thus, Blanka could spend 6 Hero Points on his 8 Martial Artist EV when performing his flying ball attack, instead of the normal 4.

By Sean MacDonald.

Source of Character: Street Fighter 2 videos games (including SF2: CE, SF2T, SSF2, and SSF2T.).