This is the second half of this profile.
Investigation into Penamstan and The Mad Dogs (Resident Evil Infinite Darkness)
In 2006, six years after their civil war ended, the fictional Central Asian country of Penamstan was still in ruins. UN and TerraSave aid were indispensable to scrape by.
Claire was there as a relief worker. A handicapped little boy showed her his drawing of people eating each other, strengthening her suspicions that BOWs had been active in Penamstan.
Claire was scheduled to meet with White House Press Secretary Spacer to plead for funds. This engagement was suddenly cancelled. Ms. Redfield would later learn that Spacer had been killed by zombies in the White House.
Not a public inquiry
Claire’s investigation into the civil war brought up two main points:
- US involvement in Penmastan had been accused of being intimidation against neighboring China.
- The Mad Dogs was the US infantry unit that had seen the most action in Penmastan. But many of its veterans had committed suicide in their barracks in Texas shortly after returning.
Claire travelled to New York to interview a Mad Dogs veteran. But she was too late – this man too had taken his own life. Through her police contacts, she could read his suicide note. Her conclusion was that the entire unit had been infected while deployed.
She then sought to interview Defense Secretary Wilson in Washington, D.C.. But Claire was kidnapped by the Secret Service in her hotel. They took her to a secret research facility underneath Andrews Air Force Base .
Wilson was running this facility, which used the virus to create super-soldiers. He thought that Redfield knew much more about this than she actually did.
In grandiose villain fashion he revealed his scheme to her.
Back in Penmastan, the Mad Dogs had defied orders to rescue trapped soldiers. This operation had meant bad casualties, only one trooper could be rescued, and all survivors were infected in the process.
For Wilson, that was a unique opportunity to test virus-suppression drugs. Since the alternative was to become zombies, the surviving Mad Dogs went along.
However, the drug only suppressed the mutation for a limited time. Wilson could thus force them to do any of the dirty jobs he needed killers for, in return for continued doses. Which led to the suicides.
By that point the last remaining Mad Dog, their commander Jason, was through with Wilson’s deranged plots. He had stopped taking the suppression drug. Though that meant he would mutate, he had been infected long enough to retain some control.
Jason’s plan was thus to interrupt a Presidential press conference, reveal himself and Wilson’s plot to the world, then slaughter Wilson. Priorities, am I right?
However, the secret facility’s failsafe system identified Jason as a BOW. It started dumping test subjects into a vat of potent acid in the lab’s lowest level. Which was where Claire was. And the failsafe protocol wouldn’t stop until it determined that the BOW had been neutralized.
Leon Kennedy came in in time. He and Claire had been in contact about her investigation. Kennedy also had already had several run ins with Jason, and sought to prevent Wilson and his ilk from starting a world war.
The grotesquely mutated Jason attempted to dig his way to the surface. Leon then procured some heavy duty firepower, while Claire commandeered the control room. From there she could drop containers near or onto Jason, to injure and impede him. This made it possible for Leon to stop the BOW.
With the crisis averted the pair left the facility. Leon then went on to stop Wilson’s scheme in mainland China.
All the President’s men
Months later, Claire confronted Leon outside the White House. She asked for a chip he had found in China, so she could expose what Wilson’s mad plot had been.
Leon refused. He thought that he could do more good against this sort of corruption from the inside. Kennedy also didn’t want to sow further terror and distrust of the US government.
Claire yelled at him that he was being foolish and short-sighted, then stormed off.
But apparently, they later reconciled off-camera.
The Death of Albert Wesker and Counter Bioterrorism Expansion (Resident Evil 5)
In 2009 Chris was sent to Africa, along with new partner Sheva Alomar.
After another sprawling horror show they tracked down and killed long-running antagonist Albert Wesker.
This had many consequences – including exposing pharma giant corporation Tricell as dealing in BOWs on the black market. One personal repercussion was that Claire’s friend Sherry Birkin — now a young adult — could be released from witness protection.
Against Claire’s strong advice, Sherry became a government agent. She sought to prevent others from suffering from bioterror as she had.
Despite this contention point the two remained close. They do hang out whenever their very busy schedules permit it.
The Sejm Island Incident (Resident Evil Revelations 2)
In 2011 Claire and other members of TerraSave, Moira Burton and Gina Foley, were abruptly captured. A previously unknown paramilitary organization raided their HQ and kidnapped them.
They were taken to Sejm Island, in the Baltic Sea. Their captor was Alex Wesker – Albert’s long lost daughter. The captives also learned that TerraSave’s director, Neil Fisher, had betrayed them in return for a sample of the Ouroboros Virus. He sought to derive a vaccine from it.
Lastly, all were infected with the T-Phobos virus strain.
The activists were held in a Brezhnev-era prison. Alex Wesker had turned it into a torture chamber, and set loose a score of failed BOW experiments.
Claire and Moira escaped, but Gina was killed.
They made their way to a nearby village where they found two other infected TerraSave members, Pedro Fernandez and Gabriel Chavez. But Fernandez was beginning to mutate.
When Pedro attacked, the women were separated from Gabriel – who had been repairing a helicopter to escape. They fought Fernandez for a while, until Chavez could rescue them with his repaired helicopter. However, Gabriel started mutating and crashed.
Claire and Moira sifted through the crash site, hoping to find something useful. Which is when they ran into a young girl named Natalia Korda, who also was with TerraSave.
Natalia seemed unbothered by all the mutated monstrosities running around. But Neil Fisher, hell-bent on getting his sample from Alex Wesker, abducted her to serve as a test subject.
Moira and Claire then entered a factory. Wesker had rigged it to catch fire once they were inside. But the pair managed to escape into the sewers.
Since they were now believed dead, Claire and Moira were free to attack. They stormed a huge tower held by Wesker’s forces.
While advancing to the top they learned that Fisher had been betrayed by Alex (shocker). He was now infected with the Ouroboros virus and turning into a powerful monster. Moira was then forced to slay him in a “I told you so” kind of death.
Atop the tower, they witnessed the insane Wesker shoot herself. She now saw Korda as her successor – and felt that she was no longer necessary. Of course her death triggered the tower’s self-destruct mechanism.
Claire got lucky and was able to jump through a hole in the wall, then fall into the sea. Burton and Korda were still in the tower when it blew up and their fate was as yet unknown.
Escape from Sejm
Claire was found shortly after floating in the sea and barely conscious.
She was visited at the hospital by Barry Burton, Moira’s father and now a BSAA (Bioterrorism Security Assessment Alliance) agent. Claire told him everything she could so he could prepare a rescue mission.
It took six months to secure authorisations. Desperate to save his daughter, Barry ignored orders and went in on his own. He rescued both Moira and Natalia. On the following day, Claire was allowed to visit. She arranged for her helicopter to rendezvous with Barry.
Just as they were about to leave they were suddenly attacked by Alex. She had survived her suicide attempt when it triggered her latent mutations.
In true RE fashion the group banded together for the last big boss battle of the game. They were able to slay her in the end.
They then left and the BSAA blew the island up.
The Lanshiang Incident (Resident Evil 6 – 2013)
Claire had but a brief cameo in this installment.
She was seen driving an SUV down a country road – on her way to the Burton residence with a gift. She then received a phone call from a BSAA agent informing her that her brother was now in China on yet another dangerous assignment.
Claire asked that Piers Nivans, his partner, take care of Chris.
The Sonido de Tortuga Incident (Resident Evil: Heavenly Island (manga))
In 2014, Claire and other members of TerraSave were sent to Zanahoria Island. They were to investigate the possibility of mutated animals in the area.
In Conejo, she found a heavily mutated fish. It suddenly sprung back to life while she was examining it, forcing her to kill it with her combat knife.
She sent pictures of it to her partner Inéz Diaco, who was investigating on the neighboring Sonido de Tortuga Island.
Among Umbrella’s legacies
This prompted Claire to investigate further. She discovered that a nearby military base had been purchased in the 1990s by the late Oswald E. Spencer, founder of Umbrella.
Claire desperately tried to get ahold of her partner Inéz, but to no avail. She turned to Chris, but he was on another mission. However, Chris could send agent Parker Luciani and some BSAA troops.
On the island they ran into the cast of “reality” show Idol Survival – plus TerraSave members Marilou and Mabou. These were fleeing new biological horrors:
- Schraube Damon, a giant spiderlike mutant.
- Morio, a giant mutated man wielding oversized weapons.
The facility they took refuge in turned out to have been one of a Alex Wesker’s labs. She had used it early during her revival of Spencer’s research into immortality. It was, of course, BOWs-infested.
Claire found Inéz just in time to watch her die at the hands of a Hunter BOW.
She later encountered Dirk Miller, one of Alex’s closest allies and the man responsible for the Kodoku Project.
Claire attempted to apprehend him. But one of the reality show cast members, Zǐlì, secretly work for the Shén Yà pharma corporation. She sought to procure Kodoku research documents.
Zǐlì got the drop on Claire and knocked her out. She planned to torture her when she’d awaken. But Zǐlì was bitten by a zombified cast member.
The rocket’s red Claire
Claire came to and helped the survivors out. However, Zǐlì used a Kodoku virus to mutate herself into a BOW. She attacked the boat that the survivors were escaping on.
After a pitched battle Claire was able to clinch victory by, in true RE tradition, blasting her with a rocket launcher. She was gravely wounded in so doing, but the others could evacuate her.
After a few weeks in the hospital, Claire contacted her brother. She hoped that he and his team could bring some sort of closure to the island.
Where is she now?
Claire hasn’t been seen for quite a while in canon material.
So the best guess is that she’s still working as a TerraSave activist.
Claire’s a white American woman. She usually wears her shoulder length brown hair in a ponytail. She’s generally drawn/rendered with a wiry physique.
In her very first appearance she wore a red jean jacket with an angel on the back, matching red Daisy Dukes, and a tight black T-shirt and tights underneath.
In later games she wore a similar top, but started wearing ripped blue jeans for bottoms.
In more recent games she’s generally stayed with a pattern of having either a red jacket and a white shirt underneath or vice versa on the colors. She still wears jeans for bottoms.
Most her outfits look pretty normal for the times. Think sensible and reasonable casual wear.
Claire’s obviously a survivor through and through. But she is also extremely compassionate and will always do her best to ensure that others survive.
Ms. Redfield developed a strong — almost surrogate motherly — bond with Sherry Berkin. Even when Sherry had become an adult, an overprotective Claire loudly protested her exit from witness protection.
Claire remains close to her brother, and to Leon Kennedy. But though she and Leon repeatedly survived terrible odds together, they bicker often. Claire is more sensible and humanitarian about things, whereas Leon is a brash adrenaline junkie.
Claire and Leon’s friendship is Platonic. However, recent remakes of the older games retconMaking changes to a character or story after the fact. in Claire having a crush on him. But if she’d been crushing on him for this long you’d think that something would’ve happened.
“Looks like you’ve got two choices – kill or be killed.”
(After slaying the hideously deformed final boss at the end of RE2) “You see my God has protected you.” (takes back her jacket from Sherry Birkin)
“I have to find my brother.”
“Bastard ! That little girl will probably have nightmares for the rest of her life thanks to you !”
“Oh, ‘nurture hope,’ huh ? And what kind of future is that ? One where you do whatever you want to whoever you want ? Sounds more like hell.”
“Time to meet the cause of our misery.”
DC Universe Adaptation
(This section proposes ways of using this character in DC Universe stories).
As is in RE she presumably survived some zombie outbreaks, and became an anti-BOW activist.
But Claire would presumably be more of a background or support character. She doesn’t gel with the DCU, since in her universe BOW threats are practically all consuming.
So…perhaps she’s an activist against entities like LexCorp and Project Cadmus that tinker with genetics for biological warfare purposes.
DC Heroes RPG
|Dex: 07||Str: 02||Bod: 04|
|Int: 05||Wil: 05||Min: 07|
|Inf: 05||Aur: 06||Spi: 07|
|Init: 019||HP: 040|
Acrobatics (Athletics, dodging)*: 07, Detective (Clue analysis, legwork): 06, Gadgetry: 04, Medicine (First aid): 04, Scientist (Research): 06, Thief (Locks and safes, stealth): 05, Vehicles (Land): 05, Weaponry: 06
Credentials (TerraSave (Medium)), Iron Nerves, Lightning Reflexes, Schtick (Paired firearms).
Leon Kennedy (High), Chris Redfield (High), TerraSave (High).
Responsibility of Power.
Equipment (Resident Evil 2):
- Combat Knife (BODY 04, EV 03, R#0].
- Browning Hi-Power [BODY 04, Projectile weapons: 04, Ammo: 15, R#03]. Her standard handgun.
- Crossbow [BODY 02, Projectile weapons: 05, Ammo: 01, Advantage: Scattershot, R#03]. This weapon fires volleys of three bolts in a spread pattern, but can be reloaded fairly quickly
- Grenade Launcher [BODY 03, Ammo: 06, Range: 06, R#02, Drawback: Long Reload]. This is a M79 whose stock was replaced by a pistol grip. It somehow has a capacity of six shots. It can fire fictional grenades (such as acid grenades), but these all have a very limited blast radius as the combat takes place in close quarters. Payloads include:
- Explosive Grenades [EV (Area of Effect 0 AP) 06].
- Incendiary grenades [EV (Area of Effect 0 AP) 06, Flame Project: 06, Bonuses & Limitations: Flame Project has No Range (use the launcher’s Range) but is Combined With and active within the Area of Effect of the EV].
- Acid grenades [EV (Area of Effect 0 AP) 06, Acid touch: 06, Bonuses & Limitations: Acid Touch is Combined With and active within the Area of Effect of the EV, and can use the Range of the launcher].
- Spark shot [BODY 03, Lightning: 06, Ammo: 15, Advantage: Scattershot, Limitation: Lightning has a Range of but 02, R#03]. This weapon shoots lightning much like a flamethrower throws flames. It sort of resembles a stun gun.
- Special Ingram submachinegun [BODY 04, Projectile Weapons: 05, Ammo: 20, Advantage: Autofire, R#02]. An oversized MAC-11 machine pistol with a large perforated barrel extension. This weapon holds about a hundred rounds and can lay automatic fire much like a machinegun, though its .380 ammunition isn’t as powerful.
- Rocket launcher [BODY 02, Projectile Weapons: 09, Sharpness (Projectile weapons): 02, Ammo: 04, R#2]. This shoulder-fired weapon weapon was visually modelled after Stinger missile launcher. But it has little in common with it, and can be used indoors without hindrance.
- Unlockable weapons include fantasy versions of a Colt Peacemaker, a three-barrelled minigun and the rocket launcher (now with infinite ammunition). Given their status in the game we assume that they are not meant to be canon.
Equipment (Resident Evil 2 remake):
- In the 2019 version of the game, Claire’s starting handgun becomes a S&W .38 Bodyguard – a compact 1950s revolver meant for concealed carry [BODY 02, Projectile weapons: 03, Ammo: 05, Miniaturisation: 01, R#04].
- It can somehow be “upgraded” into a larger, much more powerful version. The IMFDB posits that it’s a custom S&W Model 60 with the 3″ barrel, in .357 magnum [BODY 03, Projectile weapons: 05, Ammo: 05, R#02, Rec. STR 02, Drawback: Long Reload].
Equipment (Resident Evil: Code Veronica):
- Beretta 93R handgun. Originally uses the exact same stats as her old Hi-Power did, since it is used semi-auto and with 15-round magazines.
Later on it becomes burst-capable – [BODY 03, Projectile weapons: 04, Ammo: 20, Bonus: May use a burst mode increasing EV to 05 – each burst costing three Ammo (5pts), Recommended STR: 02 (03 with bursts), R#03].
- Calico M100 submachineguns w/helicoidal mags (x2) [BODY 04, Projectile Weapons: 05, Advantage: Autofire, R#02]. These have an even larger magazine than they do in real life – each can fire 50 bursts (!) before going dry.
- Crossbow [BODY 02, Projectile weapons: 05, Ammo: 10, Advantage: Scattershot, R#03]. A triple crossbow like the one in RE2, but with a magazine of 30 bolts allowing for 10 volleys before reloading.
- Grenade Launcher as above, but with an additional anti-BOW round [EV (Area of Effect 0 AP) 06]. It uses a rare chemical compound toward which most biological weapons (monsters) in the game have a Partial Attack Vulnerability (-2CS RV).
- AK-47 assault rifle [BODY 04, Projectile weapons: 06, Ammo: 25, R#02, Advantage: Autofire]. Though depicted as using the usual removable box magazine, it seems to operate with about a hundred rounds in the magazine. RE games have a specific relationship with ammunition capacity.
- Precision rifle [BODY 01, Projectile weapon: 06, Range: 08, Telescopic vision: 04, Ammo: 09, R#02. Limitation: Projectile weapon has No Range – use the Range given next instead]. This sniper rifle is modelled after the Marlin MR 7, though it seemed closer to a .308 Remington M700 variant given its power. This weapon is only used in a boss battle – then discarded since there isn’t ammunition for it left.
Equipment (Resident Evil: Degeneration):
Claire mostly uses Leon’s compact backup pistol, a Glock 26 with a +2 mag [BODY 03, Projectile weapons: 04, Range: 03, Ammo: 12, Miniaturisation: 01, Limitation: Projectile weapons has No Range, used the listed Range instead, R#03]. This is the same pistol as Scarlett Johansson’ Black Widow in the 2010s Avengers movies.
Equipment (Resident Evil: Revelations 2):
This game saw the return of most of the standard weapons, but also added a crafting element which seems all the rage these days. Among items that could be crafted were;
- Molotov [BODY 01, Flame project: see below, Bonus: Half-strength Continuing Damage, Advantage: Scattershot, Grenade Drawback]. APs of Flame Project will be between 0 and 4 depending on how well-trained the crafter is and the grade of fuel being used (knowledge of chemistry definitely helps) ; likewise R# will range between 4 and 12 depending on how well the person knows what they’re doing.
- Smoke Grenade [BODY 01, Fog: 06, R#03, Grenade drawback].
Equipment (on Heavenly Island):
H.I. was a manga and didn’t have near as large a weapons locker. So it’s mostly the same standard gear from above – which of course includes the rocket launcher.
Previous Stats (RE2):
In Resident Evil 2 she wasn’t nearly as tough as she is now. Likely stats:
|Dex: 05||Str: 02||Bod: 04|
|Int: 05||Wil: 05||Min: 05|
|Inf: 04||Aur: 05||Spi: 05|
|Init: 016||HP: 020|
Acrobatics (Athletics, dodging)*: 05, Detective (Clue analysis, legwork): 03 , Medicine (First aid): 02, Thief (Locks and safes, stealth): 04, Vehicles (Land): 04, Weaponry: 05
Thrill of Responsibility.
Previous Stats (RECV):
In Code Veronica she obviously spends the massive amount of Hero Points she got on improving her stats.
So they would look like her regular badass stats posted above. But her HP would only be at 35.
This is all good for continuous character development, but…
Eco Warrior or Weekend Warrior?
There are problems with Claire’s performance in the Degeneration and Infinite Darkness movies. She grossly underperforms and is mostly relegated to a background support character.
In Degeneration she saw some combat, but a lot of it was off-screen. Leon did a vast majority of the monster slaying – including an amazing performance against the big bad.
Claire spent most of Infinite Darkness investigating. She most likely blew all of her HPs on Detective and research rolls, making it easier for a couple of Secret Service goons to capture her.
Leon had to save her twice and she only played a support role in combat, giving Leon more favorable terrain while he did all the fighting against the final boss.
To model this drop her Dex back to 05. Her HPs should only be about 25.
Don’t worry Claire fans! She’s back to her bad ass self when seen in action again in Revelations 2.
Source of Character: Resident Evil.
Helper(s): Fandom, Darci, Sébastien Andrivet, Zaxophus.
Writeup redone on the 16th of February, 2023.