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GURPS: Aces Abroad was a tabletop role-playing supplement for the Wild Cards super-hero novels by George R. R. Martin, Melinda Snodgrass et al.

Cocamama was a Non-Player Character  in one leg of this adventure. Reviews were like “wait, *cocaine powers* ?”.

For more context, see our old primer to the Wild Cards setting.


  • Real Name: Lorra Juarez.
  • Marital Status: Single.
  • Known Relatives: Parents.
  • Group Affiliation: La Alianza de Machu Picchu (LAMP), Twisted Fists.
  • Base Of Operations: Peru, Havana, New York.
  • Height: 5’4” Weight: 124 lbs.
  • Eyes: Black Hair: Black


Powers and Abilities

Cocamama has the ability to transmute powdered or dissolved substances into cocaine by touch. That includes the power to give people a cocaine high by touching them. She has no particular ability to fight but can deliver a devastating sucker punch with her power versus any opponent who makes the mistake of grabbing her.

She has difficulty controlling her power. Only someone with Systemic Antidote or another form of resistance to cocaine can safely touch her for long without getting laid out by a powerful dose of cocaine.

She can give people a light dose of her power that leaves them “feeling no pain” (mind over matter).

Exposure to her powers frequently leads to an Addiction Subplot.


An average looking young Quechua woman who frequently manifests a glowing white aura. In New York she wears expensive but sleazy outfits. In Peru she either wears traditional Andean clothing or a white gown with an elaborate feathered head-dress.


Lorra is greedy, selfish, ignorant, racially prejudiced, and in her own way, religious. She dislikes Caucasians, Latinos in particular and members of the drug cartels above all others.

Curari is a bit of an exception. Despite his Latino descent, she’s somewhat fond of him, largely because of all the things he has done for her and continues to do for her. She’d still prefer an Quechua if only there was one who could endure her touch and remain functional.

Her first long term goal is to destroy the commercial traffic in cocaine which she regards as blasphemous. But in the short term she has no hesitation in partaking of all the luxuries that being in the cocaine trade allows Curari to give her.

Her second long term goal is to carve her own nation out of Peru and live in Imelda Marcosian luxury as the wife of the national leader if not the leader herself.


“I’d like that ring in the window, Juan.”

“Your people have corrupted a sacred thing and those who commit blasphemy will suffer.”

DC Universe History

Her scheme to poison the shipments of cocaine into the United States and launch a revolution was doubtless foiled by the Titans.

Game Stats — DC Heroes RPG

Tell me more about the game stats


Dex: 03 Str: 02 Bod: 02 Motivation: Mercenary
Int: 05 Wil: 05 Min: 04 Occupation: Mistress/Cocaine manufacturer
Inf: 03 Aur: 03 Spi: 04 Resources {or Wealth}:  ?
Init: 11 HP: 015

Mind Over Matter: 03, Transmutation: 05, Broadcast Empath: 11, Systemic Antidote: 11

Bonuses and Limitations:

  • Mind Over Matter can only be used by others (+2).
  • Transmutation has no Range, and no AV, and can only be used to transform small particles into cocaine.
  • Broadcast Empath has no Range, No AV only produces pleasure, doesn’t work against alien biochemistries and Systemic Antidote is a defense against it.
  • All powers are linked together.

Charisma (Persuasion): 05, Artist (Singing)*: 04

Expertise (Quechua religion), Area knowledge (Peru), Rich Friend (Curari).

Curari (High), Quechua religious hierarchy (High).

Authority Figure, Misc Limitation (Technologically incompetent, 5 points), MIA: Shopaholic, Misc Limitation (Illiterate, 10 points), MPR (No sense of smell or taste).

By David Johnston.

Source of Character: GURPS Wild Cards: Aces Abroad (character originally created by Kevin Andrew Murphy).