
Codename Alias
(Frederick Braumholstein)
Context
This obscure character appeared in the closing issues of Stormwatch: Team Achilles, by Wildstorm Comics. So, mostly 2004.
We barely had time to observe him, but he seemed to be a useful character.
Background
- Real Name: Frederick Ngebe Braumholstein.
- Marital Status: Unrevealed.
- Known Relatives: None.
- Base Of Operations: UN building, Manhattan, New York City.
- Height: Variable Weight: Variable.
- Eyes: Variable Hair: Variable.
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Powers and Abilities
Codename Alias seems to have complete control over his body. His main power is — in DC Heroes RPG terms — Chameleon. But he has demonstrated considerable resiliency (especially if he has time to move his organs away from the impact) and excellent combat ability.
His nastiest trick to date, which he used to neutralize the Midnighter, was to let the Midnighter’s foot kick through his guts. Alias then used his guts as tentacles to apply a very strong hold on the Midnighter’s leg – and from there the remaining three limbs (Glue).
History
Codename Alias was a secret asset hired or recruited by Santini to conduct secret missions for the StormWatch : Team Achilles unit. He is from South Africa, and was a reservist from the old StormWatch – much like Seeker (Avi Barak).
Codename Alias seems to have been hired specifically when Santini planned to dispose of Senator Terns. Terns was a representative with whom Santini had particularly bad blood since his Black Razor days at I.O.. Santini kidnapped Terns, and had Codename Alias replace him.
The main objective was apparently to cover up Tern’s disappearance, as well as to control a powerful insider and have a bit of fun with politics.
Mission failures
Weeks later, Citizen Soldier appeared, gunning for Terns. During his invasion of Washington D.C. he barged in Tern’s office and shot the “Senator” in the face point-blank before he could react. Codename Alias had to break radio silence to obtain medevac, and the Terns op was over.
When StormWatch left the UN’s employ to operate on Santini’s own terms after the Authority took over the United States, Codename Alias was fully part of the team. His ability to pretty much be everywhere without attracting suspicion was invaluable. He outdid himself with a nice zombie impersonation so he could circulate among a horde of animated corpses.
When the series ended, Codename Alias and the Team Achilles unit were stuck on the Project : ENTRY Earth. This was a parallel world used by their teleportation solution. They were trekking to Siberia in order to find the equivalent of the lab where Project : ENTRY had been designed on Earth, reanimate the scientists’ corpses, and use their work to teleport back home.
Description
See illustration.
Personality
Alias is a calm professional and a top-notch actor. He tends to be smug toward his opponents, apparently considering them as morons if they fall prey to his elaborate deceptions.
He’s quite confident in his abilities and flexibility, and has no problems handling very high-risk missions.
Quotes
“Game’s up. Citizen Soldier shot me in the face in front of witnesses. Terns is officially dead and I need medical attention.”
“Not bad. That blow would have killed a normal man.”
Game Stats — DC Heroes RPG
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Codename Alias
Dex: 04 | Str: 04 | Bod: 08 | Motivation: Mercenary |
Int: 05 | Wil: 05 | Min: 05 | Occupation: Agent |
Inf: 04 | Aur: 04 | Spi: 04 | Resources {or Wealth}: 004 |
Init: 013 | HP: 025 |
Powers:
Chameleon: 10, Glue: 10, Fluid form: 04, Omni-arm: 08, Regeneration: 01
Bonuses and Limitations:
- Fluid form only works defensively vs. attacks he’s expecting (-2).
- Fluid form doesn’t work defensively against Scattershot and AoE attacks but works against thinly focused energy attacks (-0).
- Fluid form has the Does Not Loses STR and Partial Solidification bonuses.
- Glue has No Range – Alias can only make things stick into himself.
- Glue is usually a Blindside attack given its surprising nature, and uses its APs as AV (+0 to +1 depending on house rules).
Skills:
Artist (actor): 08, Military science: 04, Vehicles (land): 04, Weaponry (firearms): 04
Advantages:
Credentials (StormWatch, Low), Iron Nerves, No Vital Areas.
Connections:
Ben Santini (Low).
Drawbacks:
None demonstrated.
Design Notes
Omni-Arm is mostly based on the script for the unpublished issue 24.
Source of Character: “StormWatch : Team Achilles” comic books.