Warheads was an obscure Marvel Comics UK series during the 1990s.
They received some *very* early DC Heroes RPG writeups because the books were cheap to get for research.
Liger is a 40+ veteran from the French army, British Intelligence and the Warheads.
He wears combat boots, plate armor on the chest, a heavy, gray-brown trench coat and matching trousers. His brown, unkempt hair is graying. His most striking features is that he’s been disfigured by Wolverine’s claws, years ago. The right side of his face is severely scared, and he’s missing the right half of both his lips.
Liger is a tired, bitter man. The sheer inhumanity of Mys-tech, the constant loss of his troops and the numerous sanity-threatening situations he has encountered have wore him down. Still, he’s good, experienced leader, with great coolness under fire.
Liger has a voice-responsive, intelligent gun called Clementine. It looks like a huge rifle or a short-barrelled machine gun. Clementine has many powerful attack modes, and can perform impossibly rapid fire when needed. For instance to pulverize dozens of separate falling debris within seconds.
Kether Troops are mercenaries who plunder time and space for a cut of the profit. Their employer, Mys-tech, is a powerful British cabal made up of powerful mages who sold their souls to Mephisto in exchange for immortality. They also have swore to provide Mephisto with a steady stream of souls in order to gain knowledge.
Most Kether Troops do not know or care much about the terrible evil that is their employer. Most are lied to, and believe they work for an agency that wishes to protect humanity from various menaces. Many are just in for the money. The more deranged ones are in for the thrills.
Mys-tech has access to tremendous techno-magical power. That includes an excellent knowledge of what they call wormholes rifts through space, time and dimensions. While it is impossible for them to predict what is on the other side, they have an excellent success rate at sending people and gear through those rifts, and picking them back up when the rift inverts itself.
If there’s anything left to pick up, that is.
Kether Troops are under orders to grab any technological, magical or other resources they come across, and to compile as much information as possible. Their loot brings tremendous resources to Mys-tech.
However, Kether Troops have an extremely high attrition rate, due to the unpredictable and often hostile conditions they find on the other sides of the wormholes. A wormhole, for instance, could very well open inside a sun. It’s unlikely, but it’s entirely possible.
The best-known Kether Troop is known as the Warheads. While they have lost many members to innumerable dangers, they have an excellent survival and success rate… for Kether Troops.
IIRC, Mys-Tech was destroyed during a big crossover when the Marvel UK initiative was cancelled. However, the beautiful thing about Warheads is that they could appear in *any* campaign, probably at the worst moment for everyone.
Game Stats — DC Heroes RPG
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|Dex: 05||Str: 04||Bod: 05||Motivation: Mercenary|
|Int: 06||Wil: 06||Min: 05||Occupation: Commander|
|Inf: 06||Aur: 05||Spi: 05||Resources: 06|
|Init: 019||HP: 030|
Martial artist: 06, Military science: 07, Occultist (Occult knowledge, premonitions): 04, Vehicles (land): 05, Weaponry: 08
Language (French), Leadership, Medium Security Clearance (Mys-tech).
- ARMOR [/BODY/ 07, Flight: 05, Radio coms: 06, Limitations : Flight is R#5].
- Clementine [BODY 15, INT 05, Bomb:10, Energy blast: 24, Magic blast: 10, Magic sense: 08, Projectile weapons: 12, Super-speed: 04, Limitations: Energy blast has a Serious Burnout].
- Colt M1911 [BODY 03, Projectile weapon: 04, Ammo: 07, R#3].
- Baton [BODY 05, Enhance (EV): 01 (cap is 05), Descriptor: Blunt)].
Source of Character: Warheads comics (Marvel UK Subuniverse).