5897 in-depth character profiles from comics, games, movies

Colonel Saigon (City of Villains)

Colonel Saigon


Power Level:
Game system: DC Heroes Role-Playing Game

“I heard Colonel Saigon broke into a business meeting, beat everyone up, and stole some books. That is so random.”


Context

City of Heroes was an interesting super-hero Massively Multiplayer Online RPG, released in 2004. Despite an enthusiastic fan base, it was summarily shut down in 2012.

This character is an example of a Mastermind/Dominator (i.e., pets-centric) character in this game. He’s been fleshed out, but still can reasonably be used in all kinds of campaigns.


Background

  • Real Name: Unrevealed; known to authorities.
  • Other Aliases: Saigon, The Sinister Colonel Saigon.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: The Saigon Gang.
  • Base Of Operations: The Rogue Islands.
  • Height: 6’ Weight: 165 lbs.
  • Eyes: Brown Hair: Greyish


Advertisement


Powers and Abilities

Colonel Saigon is an experienced military man skilled in demolition, leadership, marksmanship, stealth and hacking. His gang all all elite and veteran soldiers fully capable of standing victorious against superhuman opponents, monsters or other creatures. The members of the team have different useful skills.

Although he started out by adding various lethal gadgets to his combat répertoire, he eventually seems to have gained real powers of his own, these include:

  • The ability to hide anything within his line of sight by a wave of his hand only essentially making the subject/object invisible.
  • The ability to temporarily become completely intangible to anything physical.
  • The ability to project a red, personal force field around himself making him very resistant to man damage types.
  • The ability to fly freely by, presumably, psionic  means.

The ability of flight can also be extended to anyone in his vicinity. Thus, the Saigon gang can perform aerial assaults on their victims, while protected by a following force field generator. Some of these abilities might originate from technological or magical means.

Lastly, Saigon and his men seem to have the capacity to return from death itself. Thus, it is a reasonable assumption that they all are, for some unexplained reason, immortal. They will never stay down long and even appear to age slower than others.


Advertisement


Saigon’s gang, part 1

Saigon’s infamous gang is made up of soldiers of his old military unit. They are all relatively well paid. Crime does pay in this case.

As a result, all members of the gang are completely loyal. On the other hand they do have a tendency to flip out during combat, ignoring orders while they put down some enemies. That means it is hard to order them to cease fire after an attack order has been given.

In fact, all members of the gang are rather ruthless killers. That goes double for Major Paxton, the second in command. They are never hesitant to suicidally charge right at superior opponents.

Paxton

Major Max Paxton is the main combat man and the second-in-command. He brings the really heavy firepower and he does so with unusual glee and fondness. In fact, once he starts his work, he is hard to stop, and then in particular if given the super-soldier serum right before combat.

He possesses heavy firepower at both ranged and close distances, and so is often the one who will start by softening up the opposition. The Major is so tough that he doesn’t need any protective vests.

And the rest

Private Schmidt and Corporal Johns, on the other hand, are cannon fodder. The team also includes marksmen Captain Orson and Lieutenant Hill, and Medic Williams.

Williams is surprisingly fond of punching the opponents, and so, being at the front, is often the first one to die. He seems intent on doing combat most of the time instead of healing up his allies. He prefers to perform his Medical buff shtick on the most powerful ones on the team, in this case Saigon and Paxton.

Saigon’s gang, part 2

Strangely enough, when a soldier dies in his line of duty, he will usually appears alive again during the next adventure or around the corner of the current adventure. Perhaps the gang is truly immortal. Or perhaps the fallen member is replaced by a name-sake with similar abilities although that seems unlikely.

Either way, Saigon doesn’t care as long as the mission is carried out successfully.

If they are immortal, this is well represented by Invulnerability of 16 APs for Saigon and his men. In fact, there exists the risk that Saigon himself, for some reason, does not himself have the Invulnerability power at all since he, unlike his men, often uses the emergency hospital teleporters to get out of sticky situations.

Previously, Saigon used to hide a small, but powerful explosive device in the backpack of each henchman (Bomb of 10 APs, in DC Heroes terms), to be detonated by remote-control at the appropriate moment, taking out enemies close to that henchman, along the exploding henchman.

However, this was unusually ruthless even for Saigon, and the men started to distrust his leadership. So that tactic is no longer being used in the field.


History

Colonel Saigon is a ruthless and old ex-military. He uses military tactics, techniques and discipline to get rich on crime. He seems to have been present in ’Nam during the war, and has in highest likelihood participated in several campaigns and wars all over the world.

After having served in the US Army for many years, he retired and decided to get rich and powerful by using his military skills to perform crime, starting with bank robbery, kidnapping and extortion.

At some point in time the gang was captured and sentenced to life imprisonment in the prison known as the Ziggurath. The Arachnos, as ordered by their leader Lord Recluse, liberated Saigon and gang from prison as his services were required.

They have since remained free and at large. There were also some rumors along the ranks of the Arachnos that Saigon might be someone called the Chosen One, but Saigon himself never cared for any of that gibberish.

Mercenary men

The Saigon gang started taking on tougher and tougher missions, working as mercenaries. Saigon himself started a network of mighty villains named Caution: Supercriminals and still cooperates with them on occasion.

Although they all started out as normal humans, they now seem to have developed several metahuman abilities of their own during all the adventures being blasted by radiation, being exposed to toxins, radioactivity and super powers.

In fact, each and every member of the team seem to have become immortal at some point of time. Regardless of the damage they take, they always soon return to adventuring. The age of the members are unrevealed, but it can be assumed that they are older than they appear to be.

City of villains, part 1

The Saigon Gang has fought the police, the law-enforcement agencies, the military and all the major heroes of Paragon City, including members of the Freedom Phalanx and the Vindicators. They have also clashed many times with:

  • The cult known as the Circle of Thorns.
  • Hordes of undead monsters.
  • Mutant snakes.
  • The cyborg Freakshow gang.
  • Ghost pirates.
  • The technophobic Luddites.
  • The fascistic organization known as the Council.
  • The hordes of Nemesis.
  • Various street gangs such as the Skulls, the Hellions, The Family and the Trolls.
  • The robotic Clockworks.
  • The alien Rikti and Shivans.
  • The corrupt Crey Industries.
  • Other mercenary groups such as the Blades of Artemis and the Sky Raiders (including taking down their leader Colonel Durant).
  • The paramilitary forces called the Longbow.

The Saigon gang has participated in mythic tales where they:

  • Bound the demon Bat‘Zul inside a mountain in Cap Au Diable.
  • Defeated various monsters including the Caleb of Thorn Isle, the Ghost of Scrapyard in the Sharkhead Isle, the Deathsurge in Cap Au Diable, the elfish Snaptooth, mighty Baphomet the demon, the Halloween monsters Jack-in-Irons and Eochai of the Fir Bolg.
  • Put down the mighty Leviathan in Sharkhead Isle.

They once even traveled forward in time and defeated mighty Lord Recluse himself, thus changing the course of history, actually saving the world instead of letting it fall into peril and chaos.

The gang has also spread mayhem in Paragon City itself by robbing the banks, burning down buildings, kidnapping important people, liberating villains from the prison and many other evil things.

City of villains, part 2

As if all of this wasn’t enough, he and the gang have also single-handedly defeated the legendary archvillain known as the silver Mantis all by themselves, a feat that earned them quite a reputation.

Saigon himself worked for the mighty villain named Scirocco and from him taught how to project force fields around his own body. The members of the Saigon Gang are now revered villains and very well-known threats in the world of Paragon City.

It is verified that they keep a nuclear missile hidden for future havoc. It is assumed that the gang has vast, hidden treasures at this point in the careers, and that they continue with their criminal activities on the Rogue Islands for the hell of it.


Description

Colonel Saigon started his career in his military fatigues complete with combat boots, a utility belt and a beret.

His costume has evolved over the years, becoming more and more supervillain-like, by adding edgy pieces of cloth over the shoulders, streamlining the costume to skin-tight black leather, and even adding a large cloak with a large dragon-motif on the back of it.


Personality

Saigon an old disillusioned ex-soldier, now a mercenary, that believes in the anarchistic rights of the strong. He is entitled to have it all. Although temperamental, he carefully plans heists and get-rich-quick-schemes to be carried out together with the old soldiers from his military unit. Elite soldiers shall always prevail against metahumans, he uses to say.

He is exceptionally fond of gunning down heroes in all shapes, as well as witches and psychics, but monsters and fellow villains will also make do.

After robbing the bank he usually spends time reading classic English literature, while sipping some whisky and puffing on fine Cuban cigars. The unit spends their time training during these breaks, of course.


Quotes

“Attack, that is an order !”


Sharing



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Colonel Saigon

Dex: 05 Str: 03 Bod: 05 Motivation: Mercenary
Int: 06 Wil: 06 Min: 05 Occupation: Supervillain, Ex-military
Inf: 07 Aur: 05 Spi: 05 Resources {or Wealth}: 008
Init: 020 HP: 075

Powers:
Dispersal: 10, Flight: 06, Invisibility: 08, Invulnerability: 16, Skin Armor: 03

Skills:
Gadgetry (Identify Gadget): 06, Martial Arts: 04, Medicine: 06, Military Science: 07, Thief (Concealement, Stealth): 06, Vehicles: 03, Weaponry: 07, Weaponry (Thrown): 08

Bonuses and Limitations:

  • Flight is Useable with Others (+5).
  • Invisibility is Useable with Others (+5), but only with Others (-1).
  • The validity of Saigon’s Invulnerability power is unknown; this might be treated as a Serious Marginal Power (-2).

Advantages:
Area Knowledge (The Rogue Islands), Connoisseur, Expertise (Computers), Henchmen (see below), Iron Nerves, Leadership, Notoriety, Rank (Colonel, retired), Shtick (Master of gadgets; Saigon is allowed to spend HPs equal to up to the value of the Attribute value, Power APs, AV, EV, OV and RV of any of his or his men’s gadgets, as if they were extensions of himself, regardless of which genre he currently plays in), Slowed Aging.

Connections:
Caution: Supercriminal (High), The Saigon Gang (High), Underworld (High), US Military (Low).

Drawbacks:
None.

Equipment:

  • Sub Machine Gun [BODY 04, Projectile weapons 05, Ammo 05, R#2, Advantage: Autofire, Note: The gun is usually carried strapped to Saigon’s body].
  • Stolen Immobilizer Ray Gun [BODY 04, Glue: 08, Paralysis: 06, R#2, Ammo: 01, Range: 04, Note: The gun is kept in a holster on his right side].
  • Utility Belt [BODY 04, Note: The belt contains a lot of gadgets in Miniaturized form, see below for the details].
  • Web Grenades (x30) [BODY 03, Glue: 06, Grenade Drawback, R#2, Notes: the grenades releases a very sticky substance over the subject upon impact. These are carried in the utility belt and are thrown against the enemies. Saigon is seen almost constantly throwing these to immobilize the opponents for his men to properly gun down].
  • Heat-seeking weakening, propelling missiles [BODY 04 DEX 06 INT 01, Bomb: 03, Flight: 01, EV 06 (Bashing only), Power Drain (STR, DEX, Weaponry and Martial Arts only): 06, Missile Drawback, Note: The missiles appear floating in the air at coordinates set by a remote control on Saigon’s left wrist, and then start following the closest opponents’ heat signatures. These are kept inert and folded in Saigon’s utility belt].
  • Poison Traps (x2) [BODY 01, Chemical Attack: 10, Ammo: 01, Note: The trap is set using the Demolition skill and hidden using Concealment ; it will automatically go off if damaged or if any enemy walks by. These powerful traps are kept in his utility belt].
  • Force Field Generator [BODY 03 INT 01, Flight: 04, Force Field: 05, Bonus: Field can be attacked through. The generator appears in the air next to him as soon as Saigon activates the device by a remote control on his left wrist and then proceeds to follow him, protecting Saigon and any close allies, until it is destroyed or runs out of energy].
  • Super Soldier Serum (x2) [BODY 01, Power Reserve (BODY, Weaponry and Martial Arts): 04. Notes: This is a drug to be injected in the subject, who is usually Major Max Paxton, his top man. The duration is 4 APs of time, and usually enough time to finish off a tough opponent. The drugs are kept in a compartment of his utility belt].
  • ABCD-Omnigadgets (x4) [BODY 4, 7 APs Omni-Ability, R#2].

Major Max Paxton

“Who wants some ?”

“Time for a little wetwork.”

“Are you blind ? There is nothing there !”

Dex: 05 Str: 04 Bod: 06 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Ruthless Commando
Inf: 06 Aur: 04 Spi: 04 Resources {or Wealth}: 006
Init: 017 HP: 025

Powers:
Cold Immunity: 01, Flame Immunity: 01, Invulnerability: 16, Jumping: 03

Skills:
Martial Artist: 05, Military Science: 05, Weaponry: 06

Advantages:
Iron Nerves, Rank (Major, retired), Slowed Aging.

Drawbacks:
Serious Rage (he must be insane !).

Equipment:

  • Assault Rifle [BODY 04, AV 04, Projectile weapons: 06, Ammo: 08, R#2, Advantage: Autofire] w/ M203 addon underbarrel grenade launcher [BODY 04, Range: 07, Ammo 01, R#3, Note: this piece launches the grenades provided below].
  • Defensive grenades (x6) [BODY 03, Bomb: 08, Grenade drawback, R#03].
  • Assault shotgun [BODY 04, Projectile weapons 08 (Diminishing, Area of effect 1 AP), Range 03, Ammo 03, R#2].
  • Flame-thrower [BODY 04, Flame project 07 (Area of effect 0 APs), Range 03, Ammo 07, R#4, Limitations: Flame project has No Range – instead use the Range given, MPR (cumbersome), No Reload In The Field]
  • Light infantry rocket launcher [BODY 04, Projectile weapon 09 (Area of effect 0 APs), Range 06, Ammo 01, Limitation: Projectile weapon has No Range – instead use the Range given, No Reload in the Field].

Captain Orson and Lieutenant Hill

“Consider it done !”

“Taking out (insert target name here).” (Sniping foe)

Dex: 05 Str: 03 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Criminal Spec-Ops
Inf: 05 Aur: 03 Spi: 04 Resources {or Wealth}: 006
Init: 016 HP: 020

Powers:
Invulnerability: 16, Jumping: 03

Skills:
Martial Artist: 04, Military Science: 04, Thief (Stealth): 05, Weaponry: 06

Advantages:
Rank (Captain and Lieutenant, retired), Slowed Aging.

Drawbacks:
Minor Rage.

Equipment:

  • Tactical vest [BODY 04, Invulnerability 05, Skin armor 02, Limitations: Invulnerability and Skin armor only vs bullets and slashing and piercing weapons, Real Armour].
  • Sniper rifle [BODY 04, Projectile weapons 06, Range 08, Telescopic vision 04, Ammo 06, R#2. Limitation: Projectile weapons has No Range – instead use the Range given].
  • FN SCAR – Special Forces Combat Assault Rifle [BODY 04, AV 04, Projectile weapons 06, Ammo 08, R#2, Advantage : Autofire, Note: It is a favorite tactic to globber opponents with the rifle butt in a manly fashion, which is a EV 4 attack] w/ M203 addon underbarrel grenade launcher [BODY 04, Range 07, Ammo 01, R#3, Note: this piece launches the grenades provided below].
  • Flash-bang grenades (x6) [BODY 03, EV 02 (Area of effect 1 AP), Flash 07 (Area of effect 2 APs), Sensory block (earring) 09, Note: all Powers are Combined, Grenade drawback, R#3].
  • CS grenades (x6) [BODY 03, Fog 03, Chemical attack 04, Grenade drawback, Bonus: Chemical attack and Fog are Combined (Chemical attack is active thorough the Fog), R#3].
  • Web Grenades (x6) [BODY 03, Glue 06, Grenade Drawback, R#2, Note: the grenades releases a very sticky substance over the subject upon impact].

Private Schmidt and Corporal Johns

“Attacking (insert target name here) !”

“I’m going in !”

Dex: 04 Str: 03 Bod: 03 Motivation: Mercenary
Int: 03 Wil: 03 Min: 04 Occupation: Soldier
Inf: 04 Aur: 03 Spi: 03 Resources {or Wealth}: 006
Init: 013 HP: 015

Powers:
Invulnerability: 16, Jumping: 03

Skills:
Martial Artist: 03, Military Science: 03, Weaponry: 05

Advantages:
Rank (Captain and Lieutenant, retired), Slowed Aging.

Equipment:

  • Concealed ballistic vest [BODY 04, Invulnerability 05, Skin armor 01, Limitations: Invulnerability and Skin armor only vs bullets and slashing and piercing weapons, Real Armour].
  • Sub-machinegun [BODY 04, Projectile weapons 05, Ammo 05, R#2, Advantage: Autofire].

Medic Williams

Dex: 04 Str: 03 Bod: 03 Motivation: Mercenary
Int: 04 Wil: 03 Min: 04 Occupation: Medic
Inf: 04 Aur: 03 Spi: 03 Resources {or Wealth}: 006
Init: 014 HP: 015

Powers:
Invulnerability: 16, Jumping: 03

Skills:
Martial Artist: 03, Medicine: 05, Military Science: 03, Weaponry: 05

Advantages:
Rank (Military Medic, retired), Schtick (Medical buff; By spending 5 HP Williams can temporarily, for 5 APs of time, bestow a teammate in his vicinity with complete immunity against Stunning), Slowed Aging.

Equipment:

  • Concealed ballistic vest [BODY 04, Invulnerability 05, Skin armor 01, Limitation: Invulnerability and Skin armor only vs bullets and slashing and piercing weapons, Real Armour].
  • Sub Machine Gun [BODY 04, Projectile weapons 05, Ammo 05, R#2, Advantage: Autofire].
  • Hand-Thrown Mini-grenades [BODY 03, EV 04 (Area of effect 1 AP), Grenade drawback, R#3].
  • Doctor’s bag w/ First Aid Kit [BODY 2, Notes: This allows the medic to use his full Medicine Skill without any Penalties. It is possible that he needs the Doctor’s Bag to be able to perform his Medical buff shtick].

By Dr. Peter S Piispanen.

Source of Character: Colonel Saigon, a level 50 Mercenary/Traps Mastermind; Home-made character for the MMORPG City of Villains.

Writeups.org is a non-commercial, community site

We chat and work at the DC Heroes Yahoo! group .