Combat (Punisher enemy) (Marvel Comics)


Power Level:
Game system: DC Heroes Role-Playing Game


A 1992 Punisher story arc featured a collection of stock, cliché international assassins that seemed to come straight from C-list 1980s action movies. Such generic characters are of course useful, if only as a base.

There isn’t much material about these guys. But assigning cookie-cutter stats to these cookie-cutter archetypes seems reasonable, doesn’t it ?


  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: None.
  • Base Of Operations: Waco, Texas, USA.
  • Height: 6’2” Weight: 190 lbs.
  • Eyes: Blue Hair: Black


Powers and Abilities

The ominously-nicknamed Combat is a redoubtable hand-to-hand fighting expert. He has lots of hands-on experience and advanced training in several martial arts. He prefers not to use firearms, though if there are some lying around as a result of a fight he might pick one, if only to deny it to an opponent.

This being a comic book world, he can afford to engage men armed with guns with his bare hands and win. However, he’s cautious and manoeuvres to end up too close to his opponents for them to use guns. Combat attacks by surprise when feasible.

Combat excels against multiple unskilled opponents, and in punching and kicking joints out of alignment to disable more dangerous foes.


Combat was one of the seven hitmen hired by American mobster Rosalie Carbone to eliminate the Punisher.

Thinking it would motivate her hires, Carbone offered an astronomical bounty (five mils in early 1990s dollars). This was a mistake, since it encouraged the killers to double-cross each other as they hunted down the Punisher rather than focus on their deadly target.

Combat in a bar brawl

Combat managed to corner the Punisher, disarm him and break one of his knees to incapacitate him. However, thanks to his tremendous tolerance for pain, the Punisher managed to quick-draw his holdout gun and shot Combat in the heart with two .22 magnum rounds.

Combat hasn’t been seen since and is presumed dead.


See illustrations.


Basic macho cowboy with stereotypically Texan traits, though he seems to be generally pragmatic rather than a grandstander.

He’s concerned with developing his rep, and looking professional and fair in his dealings with his employers.


Barroom brawler: “Yuh figgerin’ on takin’ all of us, hoss ?”
Combat: “Yeah… I figger to.”

“I think them Chinese fellers set my nose back in my face about an inch. What they lacked in skill they made up for in enthusiasm, pards.”

Game Stats — DC Heroes RPG

Tell me more about the game stats


Dex: 05 Str: 04 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 02 Min: 04 Occupation: Mercenary
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 004
Init: 014 HP: 010

Snare: 06

Bonuses and Limitations:

  • Snare is a Skilled Power and is Contingent on Martial Artist.
  • Snare can be Combined with Martial Artist.
  • Snare cannot engage more APs than the RAPs inflicted by Martial Artist after LDD.
  • Snare has an AV/EV of Martial Artist/Snare and an OV/RV of BODY/BODY.
  • Snare cannot be broken free of – the lost APs have to be Recovered normally.
  • The optional movement limitation and strangulation attacks of Snare can be used normally.

Martial artist (incl. Techniques): 06, Thief (Stealth): 04, Vehicles (Land): 04, Weaponry (Firearms): 04

Schticks (Fists of Fury, Trick Shooter (Martial Artist)).

Underworld (Low).

Creepy Appearance (Large facial scar, strong Texas accent and diction).

Combat owns at least one genuine Stetson hat (but not one of the larger ones, though) and a classic, options-rich, smooth-riding Buick adorned with a longhorn skull in front of the hood.

Design Notes

This profile uses a Skilled Power rather than an optional rule to describe his joint-busting attacks as with some of our wrestling profiles, so people can compare the two approaches.

By Sébastien Andrivet.

Source of Character: Marvel Universe (Punisher War Zone v1).

Writeup completed on the 22nd of April, 2011.