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Compass using her power

Compass


Power Level:
Game system: DC Heroes Role-Playing Game

Context

One of the stories in a 1991 Justice League Quarterly issue was… not good. But ! It had some generic, throwaway, forgettable super-heroes. Which could be a useful resource in some stories (but just not to kill them away, that’s so tired).

So we have some quick notes outlining these guys, imaginatively called The Hero Group.


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History

In JLQ#5, General Harjavti tries to reassure the Global Guardians that he is a benevolent ruler of Bialya, and that they should trust him. After all, he was at this time giving them financial support. He then tells them that Lower Pluxa, a neighboring country (yeah, right), is planning to “annex” Bialya (yeah, right).

Knowing that Bialya has superheroes, Lower Pluxa has gathered together its own hero group called, well, The Hero Group. The Global Guardians are convinced to go fight The Hero Group.

During the battle, the Global Guardians learn that The Hero Group was told a similar story, that Bialya planned to “annex” “Lower Pluxa” (also spelled “Lower Plaxa”). They were told this story by President Fortesq of Lower Pluxa.

They come to the conclusion that the two leaders just wanted to see them fight. The heroes go back to their leaders and force the two of them into a boxing ring. If they want a fight so badly, let *them* do the fighting. A moronic story with moronic new characters.

The Hero Group probably split with Fortesq just as the Guardians did with Harjavti. They could easily be used as innocent dupes in anybody else’s schemes, however, as they seem to be incredibly dopey.


History

She used her powers to cause the Olympian to change directions as he ran towards The Hero Group. She tried to change his mind, but was overwhelmed by his multiple personalities.


Description

Compass has dark hair in a Friends hairstyle. Her skin is grey, which in comics usually means that she is from a Middle Eastern country.

Her costume is an off-the-shoulder pale blue bodysuit with silvery bracelets and boot tops. Brown lines converge to a dark blue belly-button accessory.


Quotes

“Olympian, your speed is amazing. Not much good when you change direction !”


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Game Stats — DC Heroes RPG Print Friendly

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Compass

Dex: 06 Str: 02 Bod: 03 Motivation: Motivation Title
Int: 05 Wil: 03 Min: 06 Occupation: Superhero
Inf: 04 Aur: 03 Spi: 03 Resources {or Wealth}: 003
Init: 017 HP: 035

Powers:
Reflection/Deflection: 15, Hypnotism: 09

Bonuses and Limitations:

  • Deflection/Deflection may also be used to deflect objects not aimed at Compass. This includes people who are simply running. In this case, the OV/RVs are the speed of such a person
  • Hypnotism may only be used to “reverse” someone’s way of thinking about something. Thus, friends might be considered to be enemies, or vice-versa.
  • Hypnotism gets Multi-Attack penalties against anyone with multiple personalities.
  • Hypnotism is Fatiguing, but only when used against someone with multiple personalities.

Advantages:
Lightning Reflexes.

Connections:
The Hero Group (High), President Fortesq of Lower Pluxa (Low).

By Sean MacDonald.

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